ツJGMツ

ツJGMツ — CS2 Stats

DE76561199004613044[U:1:1044347316]Steam profile ↗✓ No bans

1,009Tracked matches37%Win rate2020Tracked since
1,957Hours in CS1Hrs last 2 wks
CSDB Rating3.7 LearningPositional Player
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,840 -1,488 14 Nov – 21 Jun · 10 days played
10,85514,885peak 14,88514 Nov21 Jun
14,999Peak Premier in tracked matches
49Days played since 2025-10-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate50.2%45.7%46.8%above
Shot accuracy10.4%12.7%13.0%2.6% short
Kill/death ratio1.261.051.06above
Match win rate43.7%45.7%46.3%2.6% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGツJGMツFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim48
Positioning57
Utility19

0–100 skill scores via Leetify.

Recent form

COLD41–56–3Last 10041%Win rateWLLLWLLLLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −5.6pp headshot accuracy · +16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 562ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 542ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 534ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim4.8
Utility1.9
Positioning5.7
Opening Duels4.4
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning5.7
Utility1.9
Mechanics2.1
Opening Duels4.9
Win Impact0.6

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time573ms−57ms
first ⅓ avg 631ms → last ⅓ avg 573ms
Headshot accuracy16.1%−2.5%
first ⅓ avg 18.6% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–0 · inferno, 14 Oct →
36%Best headshot accuracy · 9–0 · inferno, 14 Oct →
297msFastest reaction time · 3–0 · train, 17 Dec →
13–1Biggest win · dust2, 31 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–10In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 63% over 16overpassWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
infernoD277–2026%-0.01
ancientB168–850%0.00
nukeA1610–663%0.00
anubisC83–538%-0.02
overpassD82–625%-0.01
cacheD72–529%0.03
vertigoD62–433%0.00
mirage—41–325%0.03
dust2—33–0100%0.06
train—33–0100%0.02
eldorado—10–10%-0.06
rooftop—10–10%-0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,231Lifetime kills
1.26K/D · Top 25% of Level 7 players
2,801Matches
43.7%Match win rate
50.2%Headshot % · Top 50% of Level 7 players
10.4%Shot accuracy
7,847MVPs
1,000Hours (in match)
2,940Bombs planted
679Bombs defused

Most-used weapons

AK-4714,710
AWP6,891
MP91,695
MAC-101,600
P901,015

Lifetime map wins

3,353inferno
2,858vertigo
2,135nuke
1,286dust2
1,154train
788cbble
238italy
212lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

102Matches
50%Win rate
1.26Avg K/D
81.3ADR
39%Headshot %

Clutches & streaks

39%1v1 clutch win
31%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis2669%1.4115.2
Inferno1747%1.1216.3
Cache1436%1.2415.8
Nuke1250%1.1616.3
Ancient1155%1.0719.4
Mirage825%1.3618.1
Dust2650%1.4316.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
32.2%Accuracy (enemy spotted)
36.1%Spray accuracy
59.4%Counter-strafing
9.3°Preaim
576msReaction time
53.6%T opening success
45.8%CT opening success
0.22Enemies flashed / flash
1.6%Flash assists
8.71HE damage / grenade
0.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.218 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–10-0.0116%11 Oct →
cache9–13-0.0214%11 Oct →
ancient12–16-0.0314%11 Oct →
inferno9–130.0019%10 Oct →
nuke13–50.0510%10 Oct →
nuke8–13-0.0922%4 Oct →
inferno2–8-0.026%4 Oct →
eldorado4–9-0.0614%30 Sept →
cache11–130.1322%29 Sept →
inferno7–13-0.0415%10 Sept →
inferno11–13-0.0411%8 Sept →
ancient13–40.0717%7 Sept →
ancient9–130.0218%6 Sept →
inferno13–6-0.0324%6 Sept →
cache13–110.0716%2 Sept →
anubis6–130.0320%12 Aug →
ancient3–13-0.0517%3 Aug →
inferno8–80.0133%1 Aug →
mirage7–130.0324%31 Jul →
dust213–10.1026%31 Jul →
ancient13–80.0210%17 Jul →
nuke13–90.0312%17 Jul →
anubis11–13-0.089%11 Jul →
anubis4–13-0.097%21 Jun →
nuke7–13-0.019%21 Jun →
nuke13–30.1613%21 Jun →
cache7–130.0114%16 May →
cache11–13-0.0311%15 May →
ancient10–13-0.0310%14 May →
overpass13–90.1412%14 May →
mirage13–20.0923%11 May →
nuke10–130.0618%10 May →
ancient13–6-0.0129%9 May →
cache13–80.0527%9 May →
ancient13–50.0712%6 May →
nuke16–12-0.0115%6 May →
ancient13–6-0.0814%3 May →
nuke13–9-0.0131%3 May →
anubis2–13-0.0610%3 May →
anubis13–100.0711%2 May →
ancient5–130.0819%2 May →
ancient13–30.0630%2 May →
anubis13–8-0.017%2 May →
inferno8–13-0.0511%2 May →
ancient11–13-0.0224%1 May →
mirage10–130.027%1 May →
cache8–130.0326%1 May →
inferno7–9-0.0527%1 May →
inferno8–80.0427%30 Apr →
inferno6–90.0324%30 Apr →
nuke9–20.0517%30 Apr →
inferno6–9-0.1417%30 Apr →
mirage6–13-0.0316%12 Apr →
dust213–50.0628%12 Apr →
nuke13–7-0.0021%12 Apr →
overpass15–15-0.0218%6 Apr →
inferno10–13-0.0019%6 Apr →
overpass13–100.057%27 Mar →
anubis7–13-0.0410%25 Mar →
ancient11–13-0.088%25 Mar →
inferno9–13-0.0313%25 Mar →
inferno4–9-0.060%25 Mar →
overpass2–13-0.0916%22 Mar →
inferno13–40.0413%22 Mar →
ancient13–100.0422%22 Mar →
overpass7–130.0113%21 Mar →
dust213–60.0317%21 Mar →
inferno10–130.0021%14 Mar →
inferno9–70.0219%8 Feb →
inferno13–110.0314%8 Feb →
nuke2–13-0.115%8 Feb →
overpass4–13-0.0723%8 Feb →
nuke9–13-0.0410%4 Feb →
inferno9–13-0.0220%29 Dec →
nuke13–110.0211%29 Dec →
nuke13–70.0120%29 Dec →
ancient13–50.0321%29 Dec →
ancient8–13-0.0412%29 Dec →
overpass6–13-0.0324%23 Dec →
train13–11-0.0613%18 Dec →
inferno13–50.0513%18 Dec →
vertigo6–9-0.0530%18 Dec →
inferno13–70.0029%17 Dec →
train3–00.1313%17 Dec →
nuke13–7-0.0317%17 Dec →
inferno12–160.0211%17 Dec →
inferno2–130.0522%14 Dec →
inferno4–9-0.2014%14 Dec →
vertigo6–9-0.0220%16 Nov →
nuke12–16-0.0911%14 Nov →
inferno11–13-0.0523%14 Nov →
train13–80.0019%14 Nov →
rooftop7–9-0.0315%14 Nov →
vertigo9–20.2027%14 Nov →
overpass5–13-0.0616%31 Oct →
vertigo2–9-0.1630%23 Oct →
vertigo1–9-0.1013%16 Oct →
inferno7–9-0.0619%15 Oct →
vertigo9–50.1526%14 Oct →
inferno9–00.2136%14 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.