cool dino

cool dino — CS2 Stats

DE76561198883392915[U:1:923127187]Steam profile ↗✓ No bans

1,110Tracked matches43%Win rate2020Tracked since
3,444Hours in CS6Hrs last 2 wks
CSDB Rating5.2 DevelopingClutch Specialist
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 12,683 -5,272 20 Mar – 3 Jul · 24 days played
12,68318,297peak 18,29720 Mar3 Jul
18,676Peak Premier in tracked matches
44Days played since 2026-03-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim76
Positioning55
Utility10

0–100 skill scores via Leetify.

Recent form

HOT37–59–4Last 10037%Win rateWWLWWWLWLW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −2.0pp headshot accuracy · +59ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 686ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 620ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.3 against its own average).

Aim7.6
Utility1.0
Positioning5.5
Opening Duels2.5
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 76% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.5
Utility1.0
Mechanics7.6
Opening Duels2.6
Win Impact2.8

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time591ms−70ms
first ⅓ avg 661ms → last ⅓ avg 591ms
Headshot accuracy17.9%+0.9%
first ⅓ avg 17.0% → last ⅓ avg 17.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · inferno, 29 Mar →
46%Best headshot accuracy · 5–9 · vertigo, 9 Sept →
453msFastest reaction time · 13–5 · anubis, 19 Oct →
13–2Biggest win · nuke, 2 Apr →

Across the last 100 tracked matches.

Highlights

3Longest win streak
W2Current streak
6–16In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 60% over 15cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoD278–1930%-0.03
anubisB168–850%-0.01
nukeA159–660%0.00
ancientC145–936%-0.01
overpassD92–722%-0.04
cacheD61–517%-0.00
mirage—42–250%0.00
vertigo—30–30%-0.08
debris—21–150%0.04
eldorado—21–150%0.00
dust2—20–20%0.02

Across the last 100 tracked matches.

Lifetime stats

80,562Lifetime kills
0.97K/D
5,532Matches
36.9%Match win rate
39.0%Headshot %
16.3%Shot accuracy · Top 25% of tracked players
14,754MVPs
2,592Hours (in match)
4,471Bombs planted
790Bombs defused

Most-used weapons

AK-4722,199
AWP15,252
MAC-101,784
SSG 081,482
MP91,439

Lifetime map wins

7,053inferno
3,817vertigo
3,446nuke
1,436train
1,343dust2
1,049cbble
529lake
313office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
44%Win rate
0.91Avg K/D
81.2ADR
41%Headshot %

Clutches & streaks

50%1v1 clutch win
50%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis367%0.9415.7
Cache20%0.9819.5
Nuke2100%1.0023.5
Inferno10%1.1721.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.8%Spray accuracy
84.3%Counter-strafing
9.5°Preaim
581msReaction time
42.0%T opening success
39.2%CT opening success
0.13Enemies flashed / flash
1.1%Flash assists
4.41HE damage / grenade
0.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1344 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.166% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke9–30.1221%1 Nov →
nuke16–14-0.0111%30 Oct →
ancient14–16-0.0514%30 Oct →
debris9–60.0012%24 Oct →
inferno13–5-0.0413%19 Oct →
anubis13–50.1211%19 Oct →
cache7–13-0.045%17 Oct →
ancient13–90.0023%17 Oct →
nuke12–16-0.045%16 Oct →
inferno9–70.0233%16 Oct →
inferno9–6-0.1025%16 Oct →
anubis13–100.0011%11 Oct →
cache9–130.0229%11 Oct →
ancient12–16-0.0114%11 Oct →
nuke8–130.0617%4 Oct →
inferno2–8-0.0411%4 Oct →
eldorado4–9-0.1217%30 Sept →
inferno13–7-0.0225%12 Sept →
eldorado9–40.1214%10 Sept →
debris7–90.095%10 Sept →
vertigo5–9-0.0646%9 Sept →
inferno11–130.0730%8 Sept →
anubis13–90.0122%22 Aug →
cache13–60.0427%22 Aug →
anubis6–13-0.1116%12 Aug →
anubis11–13-0.0213%11 Aug →
nuke13–5-0.008%22 Jul →
inferno4–130.0219%22 Jul →
cache6–13-0.0011%3 Jul →
ancient13–60.0710%3 Jul →
inferno10–13-0.0529%20 Jun →
ancient8–130.0418%20 Jun →
vertigo4–90.0026%7 Jun →
ancient4–13-0.0213%24 May →
mirage13–80.0116%24 May →
anubis13–10-0.0219%24 May →
inferno3–9-0.105%24 May →
ancient10–13-0.027%22 May →
nuke13–11-0.049%22 May →
nuke3–13-0.0216%17 May →
anubis5–13-0.087%16 May →
anubis13–110.0315%16 May →
inferno9–13-0.0126%16 May →
inferno1–9-0.248%16 May →
cache11–130.0313%15 May →
ancient10–13-0.047%14 May →
overpass13–9-0.0418%14 May →
overpass7–13-0.0723%8 May →
anubis11–130.0216%8 May →
ancient9–13-0.0211%8 May →
ancient13–60.0316%3 May →
nuke13–90.0515%3 May →
ancient5–13-0.123%2 May →
ancient13–30.0514%2 May →
anubis13–80.056%2 May →
inferno8–13-0.0714%2 May →
ancient11–130.0411%1 May →
mirage10–13-0.0221%1 May →
cache8–13-0.0612%1 May →
inferno7–9-0.0217%1 May →
overpass10–13-0.037%23 Apr →
nuke15–15-0.0212%18 Apr →
anubis4–13-0.0639%17 Apr →
mirage6–13-0.0123%17 Apr →
overpass2–13-0.079%17 Apr →
nuke13–8-0.0612%17 Apr →
anubis4–13-0.0711%17 Apr →
dust211–130.0124%11 Apr →
overpass13–11-0.004%9 Apr →
nuke13–6-0.0219%7 Apr →
nuke6–13-0.016%4 Apr →
inferno10–13-0.0519%4 Apr →
inferno13–5-0.0519%4 Apr →
inferno5–9-0.0716%4 Apr →
inferno3–9-0.1019%4 Apr →
overpass15–150.0223%2 Apr →
anubis13–5-0.0417%2 Apr →
inferno13–40.0619%2 Apr →
nuke13–90.0213%2 Apr →
inferno11–130.0113%2 Apr →
nuke13–2-0.0218%2 Apr →
inferno8–13-0.0243%2 Apr →
inferno11–130.069%31 Mar →
anubis15–15-0.0116%31 Mar →
overpass5–130.0111%31 Mar →
inferno8–8-0.0643%31 Mar →
vertigo7–9-0.1725%31 Mar →
nuke8–130.0320%30 Mar →
anubis13–10-0.018%30 Mar →
inferno3–9-0.0111%30 Mar →
inferno13–60.1324%29 Mar →
dust211–130.0314%29 Mar →
inferno11–13-0.048%27 Mar →
overpass2–13-0.1113%22 Mar →
inferno13–4-0.0810%22 Mar →
ancient13–10-0.0714%22 Mar →
mirage13–110.0324%20 Mar →
inferno11–13-0.0016%20 Mar →
anubis11–13-0.0012%20 Mar →
overpass12–16-0.0514%20 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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