gcj

gcj — CS2 Stats

BT76561198974220013[U:1:1013954285]Steam profile ↗✓ No bans

456Tracked matches62%Win rate2022Tracked since
535Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating20,466Top 50% of 215,248 CSDB-tracked playersPink band · top ~8% of ranked players (population est.)
CSDB Leaderboard#78061 of 261453 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 456 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,466 +8,932 9 Sept – 10 Nov · 22 days played
11,53420,466peak 20,4669 Sept10 Nov
Faceit ELO: 1,131 +0 7 Sept – 16 Sept · 3 observations
1,1311,131peak 1,1317 Sept16 Sept
20,466Peak Premier in tracked matches
1,131Highest Faceit ELO seen on CSDB
52Days played since 2025-07-24

Premier CS Rating

  • At peak — 20,466
  • +878 over 90 days
  • Next: Red band at 25,000 — 4,534 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-07
  • Purple band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate43.7%43.8%44.8%1.1% short
Shot accuracy12.2%12.0%12.4%meets
Kill/death ratio0.841.021.030.20 short
Match win rate30.3%44.7%45.2%14.9% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGgcjFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER20,466 · Pink bandPEAK ELO1,131csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning63
Utility54

0–100 skill scores via Leetify.

Recent form

HOT46–47–7Last 10046%Win rateWWLWWLWWWW

Last 10 vs previous 10: +40pp win rate · −0.00 avg rating · −1.3pp headshot accuracy · −23ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 577ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 567ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.8
Utility5.4
Positioning6.3
Opening Duels4.5
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.3
Utility5.4
Mechanics5.7
Opening Duels4.1
Win Impact9.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time573ms−46ms
first ⅓ avg 619ms → last ⅓ avg 573ms
Headshot accuracy21.5%+3.3%
first ⅓ avg 18.1% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–1 · vertigo, 8 Sept →
88%Best headshot accuracy · 3–9 · vertigo, 6 Jan →
438msFastest reaction time · 11–13 · inferno, 9 Sept →
13–0Biggest win · nuke, 10 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
8–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 75% over 8vertigoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
ancientB2312–1152%0.00
nukeA1710–759%0.01
infernoC146–843%-0.02
anubisC114–736%0.00
vertigoD92–722%0.00
cacheS86–275%0.04
dust2—41–325%-0.04
train—42–250%0.01
overpass—30–30%-0.01
fachwerk—21–150%0.01
mirage—21–150%0.05
shelter—11–0100%0.02
boulder—10–10%0.01
rooftop—10–10%0.07

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,092Lifetime kills
0.84K/D
1,696Matches
30.3%Match win rate
43.7%Headshot %
12.2%Shot accuracy · Top 50% of Level 5 players
3,031MVPs
535Hours (in match)
642Bombs planted
362Bombs defused

Most-used weapons

Lifetime map wins

4,131vertigo
1,069nuke
1,057inferno
621dust2
500train
113lake
19cbble
10italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

37Matches
54%Win rate
1.01Avg K/D
68.0ADR
46%Headshot %

Clutches & streaks

35%1v1 clutch win
18%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno956%0.8815.7
Ancient956%1.1414.3
Mirage743%0.7410.1
Nuke580%1.3417.0
Anubis250%1.1418.5
Dust220%0.487.5
Vertigo250%1.3618.5
Train1100%1.2515.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
33.3%Accuracy (enemy spotted)
37.0%Spray accuracy
75.8%Counter-strafing
10.6°Preaim
571msReaction time
40.1%T opening success
52.7%CT opening success
0.43Enemies flashed / flash
5.7%Flash assists
7.07HE damage / grenade
15.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4298 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–80.0114%16 Sept →
cache13–30.0829%16 Sept →
vertigo7–13-0.0322%14 Sept →
shelter13–70.0232%14 Sept →
nuke13–11-0.0120%10 Sept →
ancient5–13-0.0013%3 Sept →
cache13–100.0617%27 Aug →
dust213–3-0.0030%24 Aug →
anubis16–140.0919%23 Aug →
ancient13–8-0.1024%23 Aug →
anubis5–130.0426%23 Aug →
nuke13–100.0322%17 Aug →
nuke7–2-0.0420%17 Aug →
nuke8–130.0435%17 Aug →
boulder3–130.0124%11 Aug →
ancient10–130.0816%9 Aug →
cache13–80.0416%9 Aug →
cache2–13-0.0816%8 Aug →
vertigo13–90.0235%8 Aug →
anubis4–13-0.0123%8 Aug →
ancient2–13-0.0612%6 Aug →
cache13–80.1328%6 Aug →
anubis13–90.0419%5 Aug →
cache13–100.0423%5 Aug →
vertigo12–120.0317%4 Aug →
anubis13–11-0.0220%29 Jul →
ancient13–110.0322%29 Jul →
nuke13–80.0416%28 Jul →
cache6–13-0.029%28 Jul →
nuke8–13-0.0622%28 Jul →
inferno13–30.0423%24 Jul →
ancient13–110.0022%24 Jul →
ancient5–13-0.0721%24 Jul →
fachwerk13–60.0026%22 Jul →
cache13–60.0533%22 Jul →
nuke13–20.0450%9 Jul →
fachwerk11–130.0126%9 Jul →
ancient13–110.0234%19 Mar →
overpass5–130.0130%19 Mar →
inferno2–13-0.0724%19 Mar →
nuke13–9-0.0030%7 Mar →
overpass4–13-0.0614%27 Feb →
inferno5–13-0.0529%27 Feb →
anubis4–13-0.0339%25 Feb →
anubis9–13-0.0516%12 Feb →
inferno13–10-0.0321%12 Feb →
nuke15–150.0516%6 Jan →
vertigo3–9-0.1088%6 Jan →
train12–12-0.0721%5 Jan →
inferno13–4-0.0229%4 Jan →
dust25–13-0.060%2 Dec →
ancient13–9-0.0219%26 Nov →
anubis11–130.0215%14 Oct →
ancient7–130.0318%13 Oct →
inferno8–8-0.0444%13 Oct →
rooftop8–80.0725%13 Oct →
nuke4–13-0.0225%24 Sept →
mirage13–110.0817%23 Sept →
vertigo4–9-0.0026%23 Sept →
ancient6–13-0.0213%18 Sept →
vertigo4–9-0.1123%17 Sept →
inferno7–13-0.0025%16 Sept →
mirage15–150.0214%16 Sept →
ancient13–6-0.018%12 Sept →
nuke5–00.0633%12 Sept →
anubis8–13-0.0223%11 Sept →
nuke13–60.0522%11 Sept →
nuke13–00.0414%10 Sept →
inferno13–100.0412%9 Sept →
inferno11–13-0.0513%9 Sept →
train10–130.0111%8 Sept →
nuke13–11-0.0115%8 Sept →
ancient12–16-0.0421%8 Sept →
overpass10–130.0315%8 Sept →
train13–00.0413%8 Sept →
vertigo9–10.2410%8 Sept →
ancient5–13-0.0421%7 Sept →
ancient9–130.0217%6 Sept →
inferno5–13-0.0816%6 Sept →
ancient13–50.0419%5 Sept →
inferno5–13-0.036%5 Sept →
ancient13–50.0020%5 Sept →
ancient13–160.1025%3 Sept →
vertigo4–9-0.1115%3 Sept →
vertigo8–80.0733%3 Sept →
inferno11–13-0.0322%2 Sept →
dust27–13-0.0416%1 Sept →
ancient16–13-0.0310%1 Sept →
dust25–13-0.0523%29 Aug →
ancient13–50.0722%29 Aug →
ancient13–90.0515%19 Aug →
inferno13–20.0319%19 Aug →
nuke7–130.0128%19 Aug →
train13–60.0819%19 Aug →
anubis7–13-0.0517%18 Aug →
ancient13–20.0522%18 Aug →
ancient8–130.0117%18 Aug →
nuke9–130.0236%18 Aug →
inferno13–9-0.0019%17 Aug →
nuke7–13-0.0416%24 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.