Curvezy

Curvezy — CS2 Stats

AU76561198890970501[U:1:930704773]Steam profile ↗✓ No bans

673Tracked matches63%Win rate2020Tracked since
983Hours in CS17Hrs last 2 wks
CSDB Rating6.1 SolidSupport
Premier CS Rating17,673Purple band · top ~17.8% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,673 +640 22 Aug – 2 Oct · 23 days played
16,14818,401peak 18,40122 Aug2 Oct
18,709Peak Premier in tracked matches
26Days played since 2026-08-22

Premier CS Rating

  • 728 below peak (18,401)
  • -224 over 30 days · steady
  • Next: Pink band at 20,000 — 2,327 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-17
  • Blue band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,879), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate48.9%44.8%45.7%above
Shot accuracy7.4%12.4%12.7%5.3% short
Kill/death ratio0.861.031.050.19 short
Match win rate46.5%45.2%45.7%meets

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCurvezyFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER17,673 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning46
Utility58

0–100 skill scores via Leetify.

Recent form

HOT54–42–4Last 10054%Win rateWTTWLWWWWW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −5.4pp headshot accuracy · −10ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 607ms

Last 10

  • 7–1–2 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 581ms

Last 20

  • 12–5–3 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 29%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim7.5
Utility5.8
Positioning4.6
Opening Duels1.3
Clutch2.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 95% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning4.6
Utility5.8
Mechanics6.2
Opening Duels2.0
Win Impact9.3

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time554ms−49ms
first ⅓ avg 603ms → last ⅓ avg 554ms
Headshot accuracy27.6%+0.9%
first ⅓ avg 26.7% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–0 · mirage, 29 Sept →
56%Best headshot accuracy · 9–13 · office, 23 Sept →
391msFastest reaction time · 13–5 · mirage, 3 Sept →
13–0Biggest win · mirage, 29 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–12In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 69% over 13nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2S3624–1267%-0.02
mirageD165–1131%-0.03
ancientS139–469%-0.00
cacheB105–550%-0.02
nukeD72–529%-0.02
anubisA74–357%-0.03
inferno—31–233%-0.02
rush_001—31–233%-0.04
train—21–150%0.02
office—21–150%-0.02
shelter—11–0100%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,053Lifetime kills
0.86K/D
1,211Matches
46.5%Match win rate · Top 50% of Level 6 players
48.9%Headshot % · Top 50% of Level 6 players
7.4%Shot accuracy
2,305MVPs
610Hours (in match)
1,173Bombs planted
209Bombs defused

Most-used weapons

Lifetime map wins

2,171dust2
1,158inferno
652nuke
206vertigo
203train
84office
28cbble
1lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

229Matches
52%Win rate
0.86Avg K/D
68.9ADR
55%Headshot %

Clutches & streaks

32%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust26157%0.7913.2
Mirage5754%0.8512.4
Ancient3148%0.9614.6
Inferno2236%0.7813.6
Cache2162%1.0014.6
Nuke1844%0.7211.6
Anubis1450%0.9413.3
Vertigo333%1.0616.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.5%Headshot accuracy
31.9%Accuracy (enemy spotted)
35.7%Spray accuracy
78.1%Counter-strafing
10.4°Preaim
575msReaction time
38.9%T opening success
37.3%CT opening success
0.50Enemies flashed / flash
5.9%Flash assists
7.07HE damage / grenade
15.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4999 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.8708% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–5-0.0710%2 Oct →
cache12–12-0.0241%1 Oct →
train12–120.0327%1 Oct →
ancient13–90.0727%1 Oct →
mirage8–13-0.0223%1 Oct →
nuke13–11-0.0521%30 Sept →
train13–110.0123%30 Sept →
inferno13–20.0632%30 Sept →
dust213–7-0.0232%30 Sept →
anubis13–30.0025%30 Sept →
anubis13–16-0.0736%29 Sept →
cache13–5-0.0126%29 Sept →
ancient13–40.0218%29 Sept →
nuke3–130.0446%29 Sept →
nuke15–15-0.0420%29 Sept →
anubis13–50.0526%29 Sept →
mirage13–00.1632%29 Sept →
dust211–13-0.0028%29 Sept →
office13–3-0.0550%29 Sept →
mirage8–13-0.0532%29 Sept →
dust211–13-0.0322%28 Sept →
dust213–70.0427%28 Sept →
ancient13–8-0.0623%28 Sept →
rush_0011–4-0.090%23 Sept →
rush_0017–8-0.0820%23 Sept →
office9–130.0256%23 Sept →
nuke13–9-0.0331%23 Sept →
rush_0016–20.0733%23 Sept →
dust213–40.0218%22 Sept →
dust27–13-0.0722%22 Sept →
ancient11–13-0.0631%21 Sept →
dust213–11-0.0531%21 Sept →
inferno4–13-0.0825%21 Sept →
dust29–13-0.0424%16 Sept →
anubis11–13-0.0322%15 Sept →
dust21–13-0.0633%14 Sept →
cache7–13-0.0446%14 Sept →
mirage3–13-0.0314%13 Sept →
ancient13–6-0.0614%13 Sept →
dust213–16-0.0250%13 Sept →
cache13–9-0.0524%13 Sept →
nuke3–13-0.0540%12 Sept →
dust213–8-0.0116%12 Sept →
shelter13–11-0.0144%11 Sept →
mirage2–13-0.0819%11 Sept →
dust21–13-0.0425%11 Sept →
mirage9–13-0.1023%10 Sept →
mirage13–20.1129%10 Sept →
ancient13–8-0.049%9 Sept →
dust213–100.0624%9 Sept →
mirage11–13-0.0727%9 Sept →
dust213–10-0.0623%7 Sept →
anubis13–3-0.0414%7 Sept →
dust213–20.0241%6 Sept →
cache13–4-0.0118%6 Sept →
dust26–13-0.0413%6 Sept →
anubis7–13-0.0321%6 Sept →
mirage3–13-0.1010%6 Sept →
cache13–8-0.0125%6 Sept →
ancient15–15-0.0714%6 Sept →
anubis13–7-0.067%6 Sept →
dust213–7-0.0122%6 Sept →
ancient6–13-0.0212%3 Sept →
cache13–16-0.0116%3 Sept →
dust26–13-0.0332%3 Sept →
nuke11–130.0027%3 Sept →
mirage13–5-0.0331%3 Sept →
dust213–7-0.0630%3 Sept →
dust213–40.0316%2 Sept →
dust212–16-0.0424%2 Sept →
dust214–16-0.0221%2 Sept →
dust213–70.0345%2 Sept →
ancient13–10-0.0339%2 Sept →
dust213–2-0.0429%31 Aug →
inferno11–13-0.0332%31 Aug →
dust214–16-0.0323%31 Aug →
dust213–8-0.0220%29 Aug →
dust213–4-0.0723%29 Aug →
dust213–70.0136%29 Aug →
dust213–11-0.0226%29 Aug →
mirage9–13-0.0140%25 Aug →
dust213–7-0.0529%25 Aug →
mirage11–13-0.0832%25 Aug →
ancient13–50.0223%25 Aug →
dust213–20.0216%24 Aug →
cache13–3-0.0121%24 Aug →
mirage9–5-0.0922%24 Aug →
mirage13–60.0047%24 Aug →
dust213–60.0525%24 Aug →
ancient10–130.0129%24 Aug →
dust213–70.0223%23 Aug →
mirage5–13-0.0219%23 Aug →
dust213–70.0222%23 Aug →
cache5–130.0231%23 Aug →
cache3–13-0.0824%23 Aug →
mirage11–13-0.0213%22 Aug →
ancient13–110.0422%22 Aug →
nuke7–13-0.0218%22 Aug →
dust213–70.0034%22 Aug →
ancient13–90.1231%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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