winnie

winnie — CS2 Stats

76561198840627500[U:1:880361772]Steam profile ↗✓ No bans

2,112Tracked matches52%Win rate2020Tracked since
8,629Hours in CS11Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating15,623Purple band · top ~25.9% of ranked players (population est.)
FaceitLevel 5 · 1,064 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

+282Premier CS Rating · 15,341 → 15,623
0Faceit ELO · 1,064 → 1,064
+45Tracked matches · now 2,112
+13.8ppWin rate · 37.9% → 51.7%

Rating over time

15,623Peak Premier on CSDB
1,064Highest Faceit ELO seen on CSDB
1Days observed since 2026-09-20

Faceit ELO

  • At peak — 1,064
  • Next: Level 6 at 1,201 — 137 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-20
  • Level 4 first seen 2026-09-20

Premier CS Rating

  • At peak — 15,623
  • Next: Pink band at 20,000 — 4,377 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-20
  • Blue band first seen 2026-09-20

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,649), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate52.6%43.7%44.8%above
Shot accuracy13.6%12.0%12.4%above
Kill/death ratio0.271.021.030.77 short
Match win rate45.1%44.7%45.2%meets

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGwinnieFACEITLevel 5 · 1,064 ELOSTANDINGTop 67.6% of rankedPREMIER15,623 · Purple bandPEAK ELO1,064csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning79
Utility41

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim7.7
Utility4.1
Positioning7.9
Opening Duels7.4
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 79% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 79% on T to 61% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning7.9
Utility4.1
Mechanics4.2
Opening Duels8.8
Win Impact5.6

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

35,545Lifetime kills
0.27K/D
8,053Matches
45.1%Match win rate · Top 50% of Level 5 players
52.6%Headshot % · Top 25% of Level 5 players
13.6%Shot accuracy · Top 50% of Level 5 players
19,163MVPs
4,815Hours (in match)
1,375Bombs planted
506Bombs defused

Most-used weapons

AK-4712,493
AWP4,901
Knife2,068
SSG 081,429

Lifetime map wins

3,753dust2
2,785inferno
2,249vertigo
1,824nuke
458train
400cbble
259office
100italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

585Matches
46%Win rate
0.90Avg K/D
88.6ADR
40%Headshot %

Clutches & streaks

40%1v1 clutch win
35%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3253%1.1114.7
Dust21354%1.4421.5
Nuke933%1.2816.9
Inferno967%1.2418.0
Ancient667%1.4216.7
Anubis683%1.4215.7
Vertigo633%1.1715.5
Cache367%2.0810.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
33.2%Accuracy (enemy spotted)
37.1%Spray accuracy
69.1%Counter-strafing
7.8°Preaim
499msReaction time
79.0%T opening success
60.8%CT opening success
0.40Enemies flashed / flash
5.2%Flash assists
5.84HE damage / grenade
8.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3991 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.