Charlie Herk

Charlie Herk — CS2 Stats

76561198879264938[U:1:918999210]Steam profile ↗✓ No bans

806Tracked matches43%Win rate2020Tracked since
1,129Hours in CS2Hrs last 2 wks
CSDB Rating4.4 DevelopingSupport
Premier CS Rating18,564Purple band · top ~14.2% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Jul 2026 (100 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,564 -2,543 1 Apr – 5 Jul · 7 days played
18,56421,274peak 21,2741 Apr5 Jul
21,374Peak Premier in tracked matches
43Days played since 2026-02-28

Premier CS Rating

  • 2,710 below peak (21,274)
  • -2,710 over 90 days
  • Next: Pink band at 20,000 — 1,436 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches27——
Win rate52%——
K/D0.82——
Headshot %63%——

Measured 13 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate46.0%45.7%46.8%meets
Shot accuracy16.9%12.7%13.0%above
Kill/death ratio0.881.051.060.18 short
Match win rate45.5%45.7%46.3%meets

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCharlie HerkFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,564 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim55
Positioning39
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY38–47–15Last 10038%Win rateLLWWLWLWTL

Last 10 vs previous 10: −20pp win rate · −0.10 avg rating · +2.3pp headshot accuracy · +53ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.11
  • Avg headshot accuracy 26%
  • Avg reaction 638ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 23%
  • Avg reaction 666ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 640ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim5.5
Utility4.7
Positioning3.9
Opening Duels1.0
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 47% on CT to 17% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 700ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning3.9
Utility4.7
Mechanics5.6
Opening Duels2.1
Win Impact2.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.03
Reaction time640ms−43ms
first ⅓ avg 683ms → last ⅓ avg 640ms
Headshot accuracy26.1%+5.3%
first ⅓ avg 20.8% → last ⅓ avg 26.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–3 · poseidon, 24 May →
100%Best headshot accuracy · 3–9 · poseidon, 21 Aug →
438msFastest reaction time · 8–8 · overpass, 24 May →
13–1Biggest win · mirage, 7 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
11–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

vertigoBest map · 67% over 9nukeWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
poseidonD175–1229%-0.04
mirageB105–550%-0.05
overpassD93–633%-0.05
vertigoS96–367%-0.04
nukeD91–811%-0.04
debrisD81–713%-0.08
eldoradoD72–529%-0.09
fachwerkB63–350%0.01
cacheD62–433%-0.01
dust2S64–267%-0.02
sanctum—43–175%0.05
ancient—40–40%-0.03
inferno—22–0100%0.00
train—10–10%-0.02
boulder—11–0100%-0.06
shelter—10–10%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,533Lifetime kills
0.88K/D
1,716Matches
45.5%Match win rate
46.0%Headshot % · Top 50% of Level 7 players
16.9%Shot accuracy · Top 25% of Level 7 players
3,629MVPs
795Hours (in match)
1,581Bombs planted
468Bombs defused

Most-used weapons

Lifetime map wins

1,775dust2
1,600train
1,078inferno
959vertigo
573nuke
63cbble
46lake
28office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

63Matches
62%Win rate
0.81Avg K/D
62.1ADR
45%Headshot %

Clutches & streaks

0%1v1 clutch win
100%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient1100%1.0015.0
Anubis1100%0.7512.0
Nuke1100%0.6710.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
31.6%Accuracy (enemy spotted)
35.2%Spray accuracy
75.3%Counter-strafing
9.8°Preaim
700msReaction time
17.3%T opening success
47.0%CT opening success
0.48Enemies flashed / flash
8.6%Flash assists
10.83HE damage / grenade
4.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4805 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.3264% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass3–9-0.2223%10 Oct →
eldorado3–9-0.2033%10 Oct →
vertigo9–7-0.0838%10 Oct →
poseidon9–40.0217%10 Oct →
nuke3–9-0.0620%10 Oct →
eldorado9–20.1013%30 Sept →
nuke4–9-0.0921%30 Sept →
vertigo9–7-0.1025%30 Sept →
poseidon8–80.0030%30 Sept →
debris1–9-0.1513%30 Sept →
poseidon4–9-0.1323%28 Aug →
poseidon6–90.039%28 Aug →
vertigo9–60.0817%28 Aug →
overpass8–8-0.0022%28 Aug →
nuke4–90.0214%28 Aug →
vertigo9–60.0121%27 Aug →
eldorado9–7-0.0427%27 Aug →
debris9–50.0420%27 Aug →
poseidon9–40.0940%27 Aug →
overpass9–20.1318%27 Aug →
poseidon4–9-0.1057%23 Aug →
nuke4–90.0125%23 Aug →
poseidon3–9-0.13100%21 Aug →
debris3–9-0.0519%20 Aug →
eldorado3–9-0.1418%20 Aug →
debris6–9-0.055%20 Aug →
debris4–9-0.0633%12 Aug →
eldorado5–9-0.1015%12 Aug →
poseidon8–8-0.0136%12 Aug →
fachwerk8–130.0516%11 Aug →
mirage1–5-0.0225%11 Aug →
nuke13–30.0225%10 Aug →
fachwerk13–60.0343%10 Aug →
cache13–60.0318%7 Aug →
mirage13–1-0.0223%7 Aug →
fachwerk11–13-0.0811%5 Aug →
train9–13-0.0213%28 Jul →
boulder10–12-0.067%24 Jul →
fachwerk13–80.0423%24 Jul →
debris8–8-0.0229%24 Jul →
cache12–120.0723%23 Jul →
fachwerk12–12-0.0421%22 Jul →
fachwerk13–50.0919%22 Jul →
eldorado5–9-0.0722%20 Jul →
debris8–8-0.1115%20 Jul →
debris2–9-0.2412%20 Jul →
eldorado3–9-0.2113%20 Jul →
shelter8–13-0.0134%19 Jul →
mirage13–5-0.0215%5 Jul →
mirage1–13-0.0847%5 Jul →
sanctum8–8-0.0829%30 Jun →
nuke4–9-0.1817%30 Jun →
poseidon3–9-0.1215%30 Jun →
vertigo9–7-0.0633%24 May →
poseidon9–30.1524%24 May →
sanctum9–30.1231%24 May →
overpass8–8-0.095%24 May →
nuke8–80.0322%24 May →
cache10–13-0.0125%8 May →
cache3–13-0.0929%3 May →
cache13–5-0.0245%2 May →
cache8–13-0.0511%1 May →
overpass11–13-0.0127%27 Apr →
dust213–40.0425%22 Apr →
overpass2–9-0.208%21 Apr →
poseidon6–9-0.1142%21 Apr →
sanctum9–00.0811%21 Apr →
poseidon8–8-0.1038%20 Apr →
vertigo2–9-0.1425%20 Apr →
nuke8–13-0.0912%9 Apr →
ancient8–13-0.0014%8 Apr →
dust210–13-0.0933%8 Apr →
mirage10–13-0.099%5 Apr →
dust213–3-0.0316%5 Apr →
ancient6–13-0.0715%5 Apr →
mirage7–13-0.0512%4 Apr →
inferno13–11-0.0527%4 Apr →
poseidon8–8-0.0918%1 Apr →
overpass9–70.0620%1 Apr →
dust213–110.0328%1 Apr →
mirage13–11-0.0812%1 Apr →
poseidon7–9-0.0319%31 Mar →
vertigo8–8-0.1016%31 Mar →
dust213–11-0.0113%31 Mar →
overpass8–8-0.1518%29 Mar →
mirage6–13-0.0929%27 Mar →
ancient6–13-0.0435%27 Mar →
mirage13–10-0.0520%26 Mar →
dust212–16-0.0839%25 Mar →
ancient15–15-0.0212%16 Mar →
mirage13–4-0.0221%15 Mar →
poseidon7–9-0.1014%1 Mar →
poseidon9–7-0.1526%1 Mar →
inferno9–40.0624%1 Mar →
overpass9–30.0920%1 Mar →
sanctum9–60.077%1 Mar →
nuke6–9-0.0528%1 Mar →
vertigo9–10.1419%1 Mar →
poseidon9–30.1544%1 Mar →
vertigo1–9-0.166%28 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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