karrikissa

karrikissa — CS2 Stats

76561198872544598[U:1:912278870]Steam profile ↗✓ No bans

939Tracked matches47%Win rate2023Tracked since
911Hours in CS
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating13,207Blue band · top ~37.9% of ranked players (population est.)
FaceitLevel 5 · 1,067 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Jul 2026 (123 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,207 -2,495 5 Apr – 4 Jul · 35 days played
13,20717,174peak 17,1745 Apr4 Jul
17,174Peak Premier in tracked matches
1,067Highest Faceit ELO seen on CSDB
38Days played since 2026-04-05

Faceit ELO

  • At peak — 1,067
  • Next: Level 6 at 1,201 — 134 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • 3,967 below peak (17,174)
  • -2,495 over 90 days
  • Next: Purple band at 15,000 — 1,793 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate47.2%43.8%44.8%above
Shot accuracy10.5%12.0%12.4%2.0% short
Kill/death ratio0.731.021.030.30 short
Match win rate40.5%44.7%45.2%4.7% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGkarrikissaFACEITLevel 5 · 1,067 ELOSTANDINGTop 67.6% of rankedPREMIER13,207 · Blue bandPEAK ELO1,067csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning57
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY43–52–5Last 10043%Win rateWWLLLWLWWL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −0.6pp headshot accuracy · −22ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 685ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 653ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 664ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim6.7
Utility3.3
Positioning5.7
Opening Duels5.1
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.7
Utility3.3
Mechanics7.5
Opening Duels3.9
Win Impact3.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time621ms+11ms
first ⅓ avg 610ms → last ⅓ avg 621ms
Headshot accuracy13.4%−1.0%
first ⅓ avg 14.3% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 5–2 · mirage, 3 May →
33%Best headshot accuracy · 5–2 · mirage, 3 May →
445msFastest reaction time · 13–4 · ancient, 16 May →
13–0Biggest win · mirage, 30 Apr →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
6–8In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 67% over 6ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC2911–1838%-0.02
nukeC218–1338%-0.02
infernoB2111–1052%-0.01
ancientD124–833%-0.02
anubisB84–450%-0.02
cacheS64–267%0.02
dust2—31–233%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,589Lifetime kills
0.73K/D
1,857Matches
40.5%Match win rate
47.2%Headshot % · Top 50% of Level 5 players
10.5%Shot accuracy
2,765MVPs
911Hours (in match)
1,262Bombs planted
353Bombs defused

Most-used weapons

Lifetime map wins

4,683inferno
2,348nuke
681dust2
401train
129vertigo
49cbble
8office
7lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

112Matches
47%Win rate
0.91Avg K/D
73.0ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
32%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4547%0.9013.3
Inferno3043%0.9414.6
Nuke1968%1.0215.5
Ancient1145%0.8514.2
Dust2520%0.7213.8
Anubis20%0.7011.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
35.4%Accuracy (enemy spotted)
39.5%Spray accuracy
83.9%Counter-strafing
9.3°Preaim
648msReaction time
37.0%T opening success
53.9%CT opening success
0.37Enemies flashed / flash
1.1%Flash assists
5.35HE damage / grenade
2.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.949% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3697 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0496% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–100.0620%4 Jul →
mirage13–80.0719%4 Jul →
ancient11–13-0.0415%2 Jul →
mirage11–13-0.0613%1 Jul →
mirage11–13-0.0320%1 Jul →
mirage16–130.027%22 May →
inferno6–13-0.048%17 May →
nuke13–50.0213%17 May →
ancient13–4-0.0211%16 May →
mirage9–13-0.052%16 May →
ancient13–90.0419%15 May →
inferno13–60.0211%15 May →
anubis8–13-0.0414%15 May →
inferno3–13-0.029%14 May →
anubis9–13-0.0511%13 May →
mirage9–13-0.0518%13 May →
mirage1–13-0.1015%13 May →
nuke10–13-0.099%13 May →
mirage10–130.0314%11 May →
ancient6–13-0.0415%11 May →
nuke13–10-0.0222%10 May →
mirage16–13-0.0811%10 May →
inferno9–13-0.128%8 May →
nuke13–50.1021%8 May →
inferno13–110.0015%8 May →
nuke8–13-0.0420%8 May →
mirage13–10-0.0120%8 May →
nuke6–13-0.0613%7 May →
mirage13–20.0311%7 May →
inferno2–00.000%7 May →
inferno2–13-0.0617%7 May →
inferno10–13-0.0511%6 May →
inferno16–120.029%5 May →
nuke13–9-0.0312%5 May →
mirage14–16-0.0117%5 May →
ancient9–130.0116%4 May →
dust216–13-0.0214%4 May →
nuke11–13-0.065%4 May →
anubis16–130.0219%3 May →
inferno13–160.0110%3 May →
mirage5–20.1433%3 May →
inferno8–130.0021%2 May →
mirage10–130.0414%2 May →
nuke13–8-0.0710%1 May →
inferno13–6-0.0115%1 May →
nuke7–130.019%1 May →
ancient12–16-0.0811%1 May →
anubis13–9-0.007%1 May →
mirage13–40.0626%1 May →
cache13–8-0.0316%1 May →
cache13–10.1231%1 May →
cache13–3-0.0217%1 May →
cache13–20.0433%1 May →
mirage13–00.1213%30 Apr →
inferno13–80.0911%30 Apr →
mirage0–13-0.1022%30 Apr →
ancient0–130.0215%30 Apr →
nuke7–13-0.0311%30 Apr →
cache10–130.0229%29 Apr →
cache12–12-0.0120%29 Apr →
nuke15–15-0.0313%28 Apr →
inferno13–6-0.0014%28 Apr →
mirage8–13-0.0618%28 Apr →
mirage13–10-0.0320%24 Apr →
anubis13–90.0211%24 Apr →
nuke6–13-0.0312%24 Apr →
mirage9–13-0.0510%24 Apr →
mirage14–16-0.0018%23 Apr →
nuke4–13-0.0522%23 Apr →
dust215–15-0.0223%22 Apr →
mirage7–13-0.0612%22 Apr →
anubis9–13-0.0514%21 Apr →
inferno13–11-0.0314%21 Apr →
nuke5–13-0.0127%19 Apr →
mirage10–13-0.0310%19 Apr →
mirage7–13-0.1024%18 Apr →
ancient13–10-0.066%18 Apr →
mirage7–13-0.058%18 Apr →
ancient7–13-0.0525%17 Apr →
nuke16–14-0.084%16 Apr →
inferno9–130.0313%16 Apr →
nuke11–13-0.0515%14 Apr →
inferno13–100.0414%14 Apr →
nuke13–80.057%12 Apr →
anubis15–15-0.0412%12 Apr →
mirage13–11-0.0611%12 Apr →
nuke7–13-0.0118%10 Apr →
inferno13–7-0.0315%10 Apr →
mirage7–13-0.0520%10 Apr →
nuke15–15-0.0021%9 Apr →
ancient13–7-0.0211%9 Apr →
mirage13–11-0.016%9 Apr →
ancient7–130.0111%8 Apr →
anubis13–10-0.019%8 Apr →
inferno13–6-0.002%8 Apr →
inferno4–130.0118%7 Apr →
mirage11–13-0.0117%6 Apr →
ancient10–13-0.0710%6 Apr →
inferno10–13-0.0616%5 Apr →
dust210–13-0.0123%5 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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