Nipsu.

Nipsu. — CS2 Stats

FI76561198117946377[U:1:157680649]Steam profile ↗✓ No bans

1,576Tracked matches43%Win rate2020Tracked since
CSDB Rating6.3 SolidSupport
Premier CS Rating19,556Top 50% of 213,211 CSDB-tracked playersPurple band · top ~10.3% of ranked players (population est.)
CSDB Leaderboard#92219 of 259892 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (37 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,576 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,556 -1,861 14 Apr – 28 Sept · 33 days played
19,55623,792peak 23,79214 Apr28 Sept
23,792Peak Premier in tracked matches
34Days played since 2026-04-14

Premier CS Rating

  • 4,236 below peak (23,792)
  • 0 over 90 days
  • Next: Pink band at 20,000 — 444 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-18
  • Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGNipsu.FACEITLevel 7STANDINGTop 42.3% of rankedPREMIER19,556 · Purple bandcsdb.gg/stats

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Performance scores

Aim83
Positioning58
Utility63

0–100 skill scores via Leetify.

Recent form

STEADY44–53–3Last 10044%Win rateWLLLWLWWLW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · +6.3pp headshot accuracy · −10ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 550ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 551ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim8.3
Utility6.3
Positioning5.8
Opening Duels3.2
Clutch4.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 93% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.8
Utility6.3
Mechanics8.2
Opening Duels2.1
Win Impact2.8

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time568ms−26ms
first ⅓ avg 594ms → last ⅓ avg 568ms
Headshot accuracy16.8%+3.4%
first ⅓ avg 13.4% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–16 · inferno, 3 May →
46%Best headshot accuracy · 8–13 · nuke, 8 May →
438msFastest reaction time · 13–9 · anubis, 24 Apr →
13–0Biggest win · mirage, 30 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–7In matches decided by ≤2 rounds
16Overtime games

Map breakdown

anubisBest map · 56% over 9ancientWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
mirageC3213–1941%0.01
infernoB2110–1148%0.01
nukeB199–1047%-0.00
ancientC145–936%-0.00
anubisA95–456%-0.02
dust2—32–167%0.02
cache—20–20%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

474Matches
51%Win rate
1.04Avg K/D
84.8ADR
39%Headshot %

Clutches & streaks

40%1v1 clutch win
22%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4452%1.1715.7
Inferno3546%1.2418.6
Ancient2148%1.1517.8
Nuke1844%1.0917.1
Dust2520%1.1018.6
Anubis425%0.9414.8
Vertigo20%0.7412.0
Train10%1.1121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
38.1%Accuracy (enemy spotted)
41.6%Spray accuracy
86.9%Counter-strafing
9.0°Preaim
577msReaction time
34.5%T opening success
42.1%CT opening success
0.73Enemies flashed / flash
5.8%Flash assists
11.92HE damage / grenade
3.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9393 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4944% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–80.1016%4 Jul →
ancient11–13-0.0821%2 Jul →
mirage11–130.0422%1 Jul →
mirage11–13-0.0225%1 Jul →
mirage16–130.0116%22 May →
inferno6–13-0.0423%17 May →
nuke13–5-0.0418%17 May →
ancient13–40.0218%16 May →
mirage9–13-0.0031%16 May →
ancient13–90.0219%15 May →
inferno13–60.0013%15 May →
anubis8–13-0.034%15 May →
inferno3–130.0518%14 May →
anubis9–13-0.0217%13 May →
mirage9–13-0.0012%13 May →
mirage1–13-0.0121%13 May →
nuke10–130.0122%13 May →
mirage10–13-0.0219%11 May →
ancient6–13-0.044%11 May →
nuke13–100.0016%10 May →
mirage16–130.0612%10 May →
inferno9–130.0515%8 May →
nuke13–5-0.0017%8 May →
inferno13–110.0315%8 May →
nuke8–130.0046%8 May →
mirage13–100.0213%8 May →
nuke6–13-0.069%7 May →
mirage13–20.0612%7 May →
inferno2–0-0.100%7 May →
inferno2–13-0.0514%7 May →
inferno10–130.0316%6 May →
mirage5–13-0.0011%6 May →
inferno16–12-0.0419%5 May →
nuke13–90.0611%5 May →
mirage14–16-0.0220%5 May →
ancient9–13-0.0019%4 May →
dust216–130.039%4 May →
nuke11–13-0.007%4 May →
anubis16–13-0.025%3 May →
inferno13–160.1024%3 May →
mirage5–2-0.0130%3 May →
inferno8–130.0116%2 May →
mirage10–130.0010%2 May →
mirage13–80.0014%2 May →
nuke13–80.0121%1 May →
inferno13–60.0512%1 May →
nuke7–13-0.0218%1 May →
ancient12–160.0531%1 May →
anubis13–9-0.0115%1 May →
mirage13–40.0916%1 May →
mirage13–00.0827%30 Apr →
inferno13–80.0413%30 Apr →
mirage0–13-0.0531%30 Apr →
ancient0–13-0.0336%30 Apr →
nuke7–13-0.0318%30 Apr →
cache10–130.0418%29 Apr →
cache12–12-0.0516%29 Apr →
nuke15–15-0.0116%28 Apr →
inferno13–6-0.0214%28 Apr →
mirage8–130.037%28 Apr →
mirage16–140.049%26 Apr →
inferno1–130.0011%26 Apr →
nuke16–130.0910%26 Apr →
inferno13–160.0014%25 Apr →
ancient11–13-0.018%24 Apr →
inferno13–110.0612%24 Apr →
mirage13–100.0217%24 Apr →
anubis13–90.0417%24 Apr →
nuke6–13-0.078%24 Apr →
mirage9–13-0.0124%24 Apr →
ancient9–13-0.027%23 Apr →
mirage14–160.0113%23 Apr →
nuke4–13-0.0517%23 Apr →
ancient13–160.008%22 Apr →
ancient13–6-0.0010%22 Apr →
anubis13–11-0.0215%22 Apr →
dust215–15-0.0515%22 Apr →
mirage7–13-0.0311%22 Apr →
inferno13–40.0824%21 Apr →
ancient13–70.0611%21 Apr →
anubis9–13-0.093%21 Apr →
inferno13–110.059%21 Apr →
nuke5–13-0.0119%19 Apr →
mirage10–13-0.0017%19 Apr →
mirage7–130.0317%18 Apr →
ancient13–100.0311%18 Apr →
mirage7–130.0410%18 Apr →
inferno9–13-0.029%18 Apr →
anubis13–110.0517%17 Apr →
mirage13–70.0214%17 Apr →
nuke13–7-0.029%17 Apr →
dust213–90.0718%17 Apr →
mirage7–13-0.0417%17 Apr →
ancient7–13-0.035%17 Apr →
nuke16–140.029%16 Apr →
inferno9–13-0.0620%16 Apr →
nuke13–70.0226%15 Apr →
anubis9–13-0.052%15 Apr →
mirage8–13-0.0113%15 Apr →
mirage13–8-0.0217%14 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.