Y

Y — CS2 Stats

76561198869489232[U:1:909223504]Steam profile ↗✓ No bans

1,063Tracked matches68%Win rate2022Tracked since
1,212Hours in CS19Hrs last 2 wks
CSDB Rating7.0 StrongPositional Player
Premier CS Rating27,552Top 5% of 203,074 CSDB-tracked playersRed band · top ~1.8% of ranked players (population est.)
CSDB Leaderboard#3639 of 250048 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,552 +693 4 Aug – 2 Oct · 10 days played
26,56927,552peak 27,5524 Aug2 Oct
Faceit ELO: 1,384 +0 31 Aug – 3 Sept · 2 observations
1,3841,384peak 1,38431 Aug3 Sept
27,657Peak Premier in tracked matches
1,384Highest Faceit ELO seen on CSDB
34Days played since 2026-07-18

Faceit ELO

  • At peak — 1,384
  • Next: Level 8 at 1,531 — 147 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-31
  • Level 6 first seen 2026-08-31

Premier CS Rating

  • At peak — 27,552
  • +983 over 30 days · improving
  • Next: Gold band at 30,000 — 2,448 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-31
  • Pink band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches27——
Win rate63%——
K/D1.19——
Headshot %50%——

Measured 8 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate51.8%49.2%50.7%above
Shot accuracy2.8%13.4%11.8%9.1% short
Kill/death ratio1.101.121.180.08 short
Match win rate55.7%48.5%51.9%above

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGYPREMIER27,552 · Red bandPEAK ELO1,384csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning63
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY59–29–12Last 10059%Win rateWLTTWWLWLW

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −0.3pp headshot accuracy · −83ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 25%
  • Avg reaction 542ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 538ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.5
Utility2.3
Positioning6.3
Opening Duels4.7
Clutch4.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.3
Utility2.3
Mechanics6.9
Opening Duels4.7
Win Impact10.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time592ms−18ms
first ⅓ avg 609ms → last ⅓ avg 592ms
Headshot accuracy24.1%−1.4%
first ⅓ avg 25.6% → last ⅓ avg 24.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–0 · overpass, 7 Aug →
50%Best headshot accuracy · 6–13 · mirage, 3 Aug →
422msFastest reaction time · 5–9 · inferno, 9 Aug →
13–0Biggest win · dust2, 31 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–3In matches decided by ≤2 rounds

Map breakdown

ancientBest map · 87% over 15nukeWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB1910–953%-0.00
dust2S1813–572%0.00
ancientS1513–287%0.02
infernoB157–847%0.02
nukeD102–820%-0.02
cacheS96–367%0.02
anubisA74–357%0.01
office—42–250%0.00
overpass—22–0100%0.19
vertigo—10–10%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,407Lifetime kills
1.10K/D
1,810Matches
55.7%Match win rate · Top 25% of Red band
51.8%Headshot % · Top 50% of Red band
2.8%Shot accuracy
4,349MVPs
5,746Hours (in match)
1,462Bombs planted
602Bombs defused

Most-used weapons

AK-4714,580
AWP4,521
MP9687
Knife599

Lifetime map wins

3,840dust2
3,096inferno
1,070vertigo
976nuke
549office
486train
59assault
43italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

369Matches
56%Win rate
1.11Avg K/D
77.6ADR
53%Headshot %

Clutches & streaks

44%1v1 clutch win
24%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage13058%1.0614.4
Inferno8054%1.2015.3
Dust25355%1.1415.3
Ancient5258%1.1115.9
Vertigo2654%1.2114.7
Anubis1947%0.9514.4
Nuke520%0.8613.8
Cache2100%1.5616.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.0%Headshot accuracy
39.0%Accuracy (enemy spotted)
46.2%Spray accuracy
80.9%Counter-strafing
10.6°Preaim
595msReaction time
44.6%T opening success
52.6%CT opening success
0.31Enemies flashed / flash
2.6%Flash assists
6.18HE damage / grenade
3.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3052 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–70.0918%5 Oct →
nuke8–13-0.0738%2 Oct →
ancient12–120.0419%2 Oct →
nuke12–12-0.0329%2 Oct →
inferno13–11-0.0120%2 Oct →
ancient13–70.0221%30 Sept →
dust29–13-0.0519%30 Sept →
ancient13–40.0115%30 Sept →
anubis11–13-0.0219%30 Sept →
dust213–10-0.0234%28 Sept →
cache13–3-0.0526%28 Sept →
mirage13–5-0.0231%28 Sept →
mirage13–4-0.0630%25 Sept →
ancient13–80.0221%25 Sept →
mirage0–13-0.0622%24 Sept →
ancient13–4-0.0224%22 Sept →
inferno13–60.0515%29 Aug →
mirage7–13-0.0726%29 Aug →
mirage13–9-0.0117%28 Aug →
cache13–80.0822%28 Aug →
nuke5–13-0.0537%28 Aug →
inferno8–0-0.0127%27 Aug →
dust213–90.0221%27 Aug →
dust213–110.0433%26 Aug →
cache13–30.0121%26 Aug →
cache3–13-0.0118%25 Aug →
mirage8–13-0.0326%25 Aug →
inferno7–130.0831%23 Aug →
dust26–20.0132%23 Aug →
nuke13–100.0213%22 Aug →
dust212–12-0.0422%22 Aug →
nuke12–12-0.0225%19 Aug →
inferno8–13-0.0621%19 Aug →
cache13–6-0.0022%18 Aug →
nuke5–9-0.0018%11 Aug →
mirage13–110.0221%10 Aug →
nuke9–13-0.0636%10 Aug →
inferno9–30.2532%9 Aug →
inferno5–9-0.1340%9 Aug →
inferno8–8-0.0430%9 Aug →
office13–60.0329%8 Aug →
overpass9–00.2717%7 Aug →
ancient13–70.0621%6 Aug →
inferno7–13-0.0231%6 Aug →
dust213–10-0.0035%6 Aug →
anubis13–30.0323%6 Aug →
inferno9–20.1433%6 Aug →
overpass9–40.1027%6 Aug →
ancient5–13-0.0218%5 Aug →
inferno6–9-0.0018%5 Aug →
mirage13–9-0.0416%5 Aug →
dust26–130.0032%5 Aug →
ancient13–11-0.0226%4 Aug →
mirage13–70.0014%4 Aug →
inferno5–13-0.0622%4 Aug →
dust213–40.0639%4 Aug →
mirage12–120.0434%4 Aug →
nuke12–120.0119%4 Aug →
mirage3–13-0.0233%4 Aug →
office5–130.0125%3 Aug →
mirage7–13-0.0021%3 Aug →
mirage6–13-0.0250%3 Aug →
mirage13–110.0530%3 Aug →
ancient13–7-0.0117%2 Aug →
cache13–30.0514%2 Aug →
vertigo4–13-0.0519%2 Aug →
office12–120.0225%2 Aug →
mirage13–30.1321%2 Aug →
nuke13–5-0.057%2 Aug →
anubis13–60.0429%31 Jul →
dust213–00.0620%31 Jul →
ancient13–10-0.0222%31 Jul →
mirage11–13-0.0423%30 Jul →
inferno13–40.0717%30 Jul →
nuke11–130.0334%30 Jul →
mirage12–12-0.0225%30 Jul →
cache9–130.0430%27 Jul →
anubis13–8-0.0419%27 Jul →
dust213–9-0.0026%27 Jul →
dust213–3-0.0526%27 Jul →
dust213–20.0829%27 Jul →
office13–11-0.0426%27 Jul →
inferno12–120.0732%24 Jul →
anubis13–100.0329%24 Jul →
dust213–20.0445%24 Jul →
dust213–50.0026%24 Jul →
ancient13–20.0039%24 Jul →
ancient13–40.0511%24 Jul →
dust212–12-0.0543%24 Jul →
ancient13–6-0.0418%24 Jul →
ancient13–30.1350%23 Jul →
dust23–13-0.0517%23 Jul →
anubis7–130.0431%23 Jul →
mirage13–20.0931%23 Jul →
mirage13–4-0.0222%23 Jul →
cache12–120.0115%22 Jul →
dust213–4-0.0211%22 Jul →
anubis4–13-0.0218%22 Jul →
cache13–110.0226%21 Jul →
inferno13–5-0.0326%18 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.