EnOle

EnOle — CS2 Stats

FI76561198839765920[U:1:879500192]Steam profile ↗✓ No bans

1,802Tracked matches50%Win rate2020Tracked since
4,016Hours in CS12Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
Premier CS Rating21,363Top 50% of 188,431 CSDB-tracked playersPink band · top ~7% of ranked players (population est.)
CSDB Leaderboard#59566 of 234280 tracked
FaceitLevel 8 · 1,578 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 21,363 → 21,363
0Faceit ELO · 1,578 → 1,578
+7Tracked matches · now 1,802
0.0ppWin rate · 50.0% → 50.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 21 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 21,363 +0 15 Aug20 Sept · 4 days played
21,36321,363peak 21,36315 Aug20 Sept
Faceit ELO: 1,578 +0 31 Aug20 Sept · 3 observations
1,5781,578peak 1,57831 Aug20 Sept
21,694Peak Premier in tracked matches
1,578Highest Faceit ELO seen on CSDB
41Days played since 2026-03-21

Faceit ELO

  • At peak — 1,578
  • Next: Level 9 at 1,751 173 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-08-31
  • Level 7 first seen 2026-08-31

Premier CS Rating

  • At peak — 21,363
  • 0 over 30 days · steady
  • Next: Red band at 25,000 3,637 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,483), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate49.2%46.8%48.3%meets
Shot accuracy21.9%13.0%13.2%above
Kill/death ratio0.741.061.070.33 short
Match win rate61.2%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEnOleFACEITLevel 8 · 1,578 ELOSTANDINGTop 31.2% of rankedPREMIER21,363 · Pink bandPEAK ELO1,578csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning58
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY47512Last 10047%Win rateWLLWLLWLWW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +2.6pp headshot accuracy · −60ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 555ms

Last 10

  • 55 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 550ms

Last 20

  • 911 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim8.5
Utility2.3
Positioning5.8
Opening Duels5.3
Clutch3.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.8
Utility2.3
Mechanics8.1
Opening Duels4.6
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time606ms−28ms
first ⅓ avg 634ms → last ⅓ avg 606ms
Headshot accuracy21.0%+3.6%
first ⅓ avg 17.4% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · mirage, 26 Mar
40%Best headshot accuracy · 3–0 · ancient, 13 Aug
391msFastest reaction time · 0–13 · inferno, 23 Mar
13–2Biggest win · cache, 13 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
1111In matches decided by ≤2 rounds
15Overtime games

Map breakdown

cacheBest map · 83% over 6infernoWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
mirageC27121544%0.00
nukeS1913668%0.02
anubisC1661038%-0.01
ancientC125742%0.00
infernoD81713%-0.02
cacheS65183%0.02
overpassB63350%-0.00
vertigo21150%-0.01
dust22020%-0.01
poseidon1010%0.01
train110100%0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

256,141Lifetime kills
0.74K/D
10,841Matches
61.2%Match win rate · Top 5% of Level 8 players
49.2%Headshot % · Top 50% of Level 8 players
21.9%Shot accuracy · Top 1% of Level 8 players
21,617MVPs
9,214Hours (in match)
3,654Bombs planted
2,679Bombs defused

Most-used weapons

AK-47140,159
AWP26,272
Knife4,052
SG 5532,627
FAMAS2,418

Lifetime map wins

13,206inferno
5,465nuke
5,184dust2
5,015train
4,433vertigo
928cbble
125italy
108aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,490Matches
51%Win rate
0.99Avg K/D
73.9ADR
42%Headshot %

Clutches & streaks

39%1v1 clutch win
24%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage11242%0.9314.1
Ancient10551%0.9313.8
Nuke10358%1.0615.8
Anubis7450%1.1516.3
Inferno3241%0.9914.4
Overpass2552%0.9614.8
Train2365%1.0114.1
Dust22245%0.8914.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
38.0%Accuracy (enemy spotted)
45.0%Spray accuracy
86.4%Counter-strafing
9.8°Preaim
586msReaction time
41.7%T opening success
55.4%CT opening success
0.23Enemies flashed / flash
3.8%Flash assists
13.02HE damage / grenade
1.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2283 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.0118%14 Sept
anubis13–160.0218%7 Sept
mirage17–19-0.0422%5 Sept
mirage19–170.0213%3 Sept
mirage5–130.0625%2 Sept
mirage2–13-0.0425%2 Sept
vertigo13–100.0225%1 Sept
anubis6–13-0.0614%31 Aug
anubis13–60.0515%27 Aug
mirage13–100.0222%27 Aug
nuke13–110.0922%23 Aug
inferno8–130.0116%22 Aug
inferno9–130.0625%17 Aug
anubis13–40.1412%16 Aug
anubis13–10-0.0110%16 Aug
ancient13–80.0321%16 Aug
cache6–13-0.0321%16 Aug
poseidon7–90.0111%16 Aug
anubis2–13-0.089%15 Aug
mirage8–13-0.0423%15 Aug
nuke16–140.0319%15 Aug
dust211–13-0.0517%15 Aug
cache13–40.1018%13 Aug
ancient3–00.0440%13 Aug
dust210–130.0332%13 Aug
mirage10–13-0.0019%13 Aug
cache13–2-0.0235%13 Aug
ancient13–110.0724%9 Aug
ancient6–130.0137%9 Aug
mirage13–9-0.0532%9 Aug
anubis9–13-0.0218%9 Aug
ancient3–13-0.0319%9 Aug
cache16–12-0.0212%9 Aug
nuke4–13-0.0510%9 Aug
nuke1–7-0.0612%9 Aug
mirage13–6-0.0220%9 Aug
inferno15–150.0316%19 Jul
mirage11–13-0.0320%19 Jul
cache13–110.0226%19 Jul
nuke13–100.0920%25 May
ancient13–80.0421%26 Apr
mirage10–13-0.0617%25 Apr
nuke15–150.1028%25 Apr
nuke13–110.0017%25 Apr
anubis11–13-0.0411%25 Apr
overpass22–200.0119%24 Apr
inferno4–13-0.105%24 Apr
nuke16–130.0212%22 Apr
mirage13–60.0730%22 Apr
ancient10–13-0.0215%22 Apr
cache13–60.0622%22 Apr
nuke13–80.1014%22 Apr
ancient13–50.0022%21 Apr
mirage13–100.0216%21 Apr
overpass5–130.0116%21 Apr
anubis22–18-0.0211%20 Apr
mirage16–120.0118%20 Apr
mirage6–13-0.0313%18 Apr
nuke2–13-0.0627%18 Apr
overpass8–13-0.0215%17 Apr
nuke13–7-0.0124%17 Apr
ancient10–13-0.0019%13 Apr
mirage13–90.0631%13 Apr
mirage11–13-0.0318%13 Apr
nuke3–13-0.0415%9 Apr
mirage3–13-0.0715%9 Apr
ancient8–13-0.0426%9 Apr
overpass13–80.0116%9 Apr
ancient3–13-0.0012%9 Apr
mirage28–260.0216%7 Apr
mirage19–16-0.0321%6 Apr
anubis11–13-0.0112%5 Apr
anubis5–13-0.0816%5 Apr
anubis8–130.0317%1 Apr
mirage8–130.0317%31 Mar
mirage11–130.0526%30 Mar
vertigo8–13-0.0426%30 Mar
inferno4–13-0.0628%30 Mar
inferno14–16-0.0232%29 Mar
mirage13–100.0118%29 Mar
nuke13–8-0.0420%28 Mar
mirage11–13-0.028%28 Mar
ancient7–13-0.0417%28 Mar
inferno13–11-0.0510%27 Mar
overpass10–13-0.0515%26 Mar
mirage13–50.1721%26 Mar
nuke13–60.1321%26 Mar
anubis13–110.0021%26 Mar
nuke13–7-0.0220%25 Mar
overpass13–50.0312%24 Mar
nuke13–20.0412%24 Mar
anubis8–13-0.0215%24 Mar
inferno0–13-0.047%23 Mar
mirage4–130.0311%23 Mar
train13–30.0521%23 Mar
mirage10–13-0.0315%23 Mar
nuke14–16-0.0120%21 Mar
anubis13–100.0113%21 Mar
anubis2–13-0.0517%21 Mar
nuke13–110.0420%21 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →