TerrorKnut

TerrorKnut — CS2 Stats

76561198764157770[U:1:803892042]Steam profile ↗✓ No bans

259Tracked matches57%Win rate2025Tracked since
294Hours in CS
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating6,809Light Blue band · top ~70.2% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Jun 2026 (132 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,809 +1,316 13 Mar – 26 Jun · 42 days played
3,9998,259peak 8,25913 Mar26 Jun
8,418Peak Premier in tracked matches
50Days played since 2026-03-13

Premier CS Rating

  • 1,450 below peak (8,259)
  • +227 over 30 days · steady
  • -1,450 over 90 days
  • Next: Blue band at 10,000 — 3,191 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.5%41.8%42.7%6.2% short
Shot accuracy0.0%12.2%11.2%11.2% short
Kill/death ratio0.770.980.990.23 short
Match win rate42.5%43.3%43.9%1.4% short

This profile sits below the typical Level 4 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTerrorKnutFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER6,809 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning54
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY50–47–3Last 10050%Win rateWLLWLWLTWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.3pp headshot accuracy · +16ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 674ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 658ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 650ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.1
Utility1.3
Positioning5.4
Opening Duels5.4
Clutch3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 78% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.4
Utility1.3
Mechanics6.8
Opening Duels4.9
Win Impact7.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time639ms−49ms
first ⅓ avg 687ms → last ⅓ avg 639ms
Headshot accuracy13.0%+1.7%
first ⅓ avg 11.3% → last ⅓ avg 13.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 9–2 · poseidon, 11 Apr →
28%Best headshot accuracy · 3–13 · inferno, 25 May →
445msFastest reaction time · 0–13 · mirage, 11 May →
13–2Biggest win · dust2, 17 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–3In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 65% over 20ancientWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
nukeS2013–765%-0.01
dust2A1811–761%0.00
mirageB189–950%-0.02
ancientD143–1121%-0.03
infernoB105–550%-0.04
overpassA74–357%-0.01
anubisD72–529%-0.02
poseidon—31–233%-0.04
vertigo—22–0100%-0.02
office—10–10%-0.11

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,564Lifetime kills
0.77K/D
892Matches
42.5%Match win rate
36.5%Headshot %
0.0%Shot accuracy
1,660MVPs
294Hours (in match)
573Bombs planted
178Bombs defused

Most-used weapons

Lifetime map wins

1,331inferno
1,275nuke
1,250dust2
159vertigo
37train
29lake
10office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

69Matches
51%Win rate
1.06Avg K/D
82.0ADR
34%Headshot %

Clutches & streaks

37%1v1 clutch win
18%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Cache2152%1.1618.7
Dust21145%0.8518.0
Ancient1050%1.2017.5
Mirage1060%1.2017.0
Anubis633%0.7614.0
Nuke580%1.1115.0
Overpass333%0.9819.7
Inferno333%0.8513.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
37.1%Accuracy (enemy spotted)
38.6%Spray accuracy
80.5%Counter-strafing
7.9°Preaim
636msReaction time
35.3%T opening success
63.8%CT opening success
0.34Enemies flashed / flash
3.8%Flash assists
7.14HE damage / grenade
0.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8908% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3393 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.2826% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–110.029%26 Jun →
inferno4–9-0.070%21 Jun →
nuke3–13-0.0119%20 Jun →
dust26–30.1312%20 Jun →
overpass11–130.0816%19 Jun →
mirage13–5-0.0221%18 Jun →
dust210–130.023%18 Jun →
ancient15–15-0.0111%14 Jun →
mirage13–10-0.0410%10 Jun →
nuke13–7-0.0123%10 Jun →
mirage13–30.0511%7 Jun →
ancient13–100.0212%7 Jun →
nuke9–13-0.0112%6 Jun →
nuke13–11-0.0014%6 Jun →
ancient13–9-0.0426%5 Jun →
nuke4–9-0.036%31 May →
mirage13–110.0316%29 May →
inferno3–130.0228%25 May →
mirage6–13-0.027%25 May →
nuke13–8-0.017%21 May →
anubis9–130.007%19 May →
mirage7–130.1017%18 May →
dust213–20.0218%17 May →
inferno8–80.009%15 May →
mirage0–13-0.050%11 May →
nuke13–70.0216%10 May →
mirage15–150.0019%10 May →
nuke9–130.029%8 May →
ancient6–13-0.047%8 May →
dust213–7-0.006%8 May →
dust213–40.0219%8 May →
anubis7–13-0.0711%7 May →
mirage13–100.0327%7 May →
mirage7–13-0.0913%22 Apr →
overpass13–6-0.056%22 Apr →
poseidon2–9-0.185%22 Apr →
ancient6–13-0.0510%21 Apr →
anubis13–90.0616%21 Apr →
mirage4–13-0.066%20 Apr →
ancient6–13-0.0612%20 Apr →
overpass11–13-0.008%20 Apr →
dust24–130.0215%19 Apr →
nuke13–8-0.0313%19 Apr →
overpass9–13-0.0411%18 Apr →
ancient13–70.0310%18 Apr →
nuke2–5-0.030%18 Apr →
dust26–13-0.0618%17 Apr →
inferno13–10-0.090%15 Apr →
inferno13–7-0.080%15 Apr →
nuke13–7-0.036%15 Apr →
vertigo13–40.0010%13 Apr →
inferno2–13-0.1119%13 Apr →
anubis11–13-0.038%13 Apr →
ancient7–13-0.076%13 Apr →
nuke13–9-0.0710%13 Apr →
office10–13-0.1114%12 Apr →
nuke6–13-0.0227%12 Apr →
poseidon9–20.1915%11 Apr →
nuke2–13-0.118%10 Apr →
nuke9–50.0610%10 Apr →
dust27–13-0.0420%10 Apr →
mirage4–13-0.079%9 Apr →
mirage13–9-0.0519%9 Apr →
dust213–90.0011%9 Apr →
dust213–80.0215%9 Apr →
ancient10–13-0.017%7 Apr →
poseidon2–9-0.136%5 Apr →
mirage13–40.0813%2 Apr →
inferno13–70.015%31 Mar →
overpass9–00.078%31 Mar →
dust210–13-0.0013%29 Mar →
dust213–40.0316%29 Mar →
dust213–4-0.028%29 Mar →
dust213–160.0218%29 Mar →
mirage6–13-0.0624%29 Mar →
nuke13–11-0.0213%28 Mar →
ancient6–13-0.0719%28 Mar →
overpass13–7-0.0417%27 Mar →
ancient10–13-0.035%26 Mar →
nuke13–70.019%26 Mar →
dust213–6-0.048%26 Mar →
dust28–13-0.0815%26 Mar →
anubis7–13-0.0719%25 Mar →
overpass13–11-0.055%25 Mar →
vertigo9–5-0.0414%25 Mar →
inferno9–6-0.097%23 Mar →
mirage10–13-0.0814%22 Mar →
inferno13–3-0.058%22 Mar →
dust213–60.0518%20 Mar →
anubis10–13-0.0111%20 Mar →
dust213–10-0.029%20 Mar →
inferno8–130.088%20 Mar →
ancient9–13-0.057%20 Mar →
anubis13–8-0.0319%18 Mar →
nuke9–70.054%17 Mar →
ancient12–16-0.0217%16 Mar →
mirage13–7-0.057%16 Mar →
ancient6–13-0.037%13 Mar →
nuke13–60.038%13 Mar →
mirage13–6-0.042%13 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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