BAMBO

BAMBO — CS2 Stats

AU76561198726505607[U:1:766239879]Steam profile ↗✓ No bans

364Tracked matches54%Win rate2026Tracked since
569Hours in CS27Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating8,603Light Blue band · top ~61.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+209Premier CS Rating · 8,394 → 8,603

Rating over time

Premier CS Rating: 8,603 -270 10 Oct – 5 Nov · 21 days played
6,6318,873peak 8,87310 Oct5 Nov
8,963Peak Premier in tracked matches
21Days played since 2026-10-10

Premier CS Rating

  • 270 below peak (8,873)
  • -270 over 30 days · steady
  • Next: Blue band at 10,000 — 1,397 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate44.2%39.9%42.0%above
Shot accuracy0.0%7.0%9.6%9.6% short
Kill/death ratio0.990.920.98meets
Match win rate47.9%42.3%43.8%above

This profile matches the typical Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBAMBOPREMIER8,603 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning48
Utility35

0–100 skill scores via Leetify.

Recent form

HOT49–49–2Last 10049%Win rateWWWWWWLWLL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +0.7pp headshot accuracy · +45ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 572ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 588ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.1
Utility3.5
Positioning4.8
Opening Duels2.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 96% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 41% on CT — first contacts on the defending side are being lost.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.8
Utility3.5
Mechanics6.7
Opening Duels5.1
Win Impact6.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time554ms−20ms
first ⅓ avg 574ms → last ⅓ avg 554ms
Headshot accuracy15.9%−0.2%
first ⅓ avg 16.1% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · mirage, 11 Oct →
36%Best headshot accuracy · 13–8 · nuke, 1 Nov →
406msFastest reaction time · 1–13 · ancient, 30 Oct →
13–1Biggest win · cache, 12 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W6Current streak
11–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 74% over 19anubisWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2S1914–574%0.00
nukeA1710–759%0.01
infernoA169–756%-0.00
ancientC156–940%-0.01
mirageD132–1115%0.02
cacheA127–558%-0.01
anubisD81–713%-0.02

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,063Lifetime kills
0.99K/D · Top 50% of Light Blue band
680Matches
47.9%Match win rate · Top 25% of Light Blue band
44.2%Headshot % · Top 50% of Light Blue band
0.0%Shot accuracy
1,071MVPs
234Hours (in match)
303Bombs planted
148Bombs defused

Most-used weapons

Lifetime map wins

1,503dust2
767inferno
652nuke
188vertigo
10train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
34.6%Accuracy (enemy spotted)
33.0%Spray accuracy
80.3%Counter-strafing
8.5°Preaim
553msReaction time
60.4%T opening success
40.7%CT opening success
0.46Enemies flashed / flash
4.9%Flash assists
3.02HE damage / grenade
10.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4554 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–4-0.0115%5 Nov →
ancient13–50.055%4 Nov →
inferno13–60.0713%4 Nov →
dust213–90.0318%4 Nov →
nuke13–8-0.0918%3 Nov →
nuke13–80.0536%1 Nov →
dust29–130.0219%1 Nov →
cache13–11-0.036%1 Nov →
anubis7–13-0.1016%1 Nov →
nuke4–13-0.1013%1 Nov →
nuke13–80.0312%1 Nov →
ancient9–13-0.0311%31 Oct →
dust213–70.0418%31 Oct →
mirage8–13-0.0919%31 Oct →
ancient15–15-0.016%31 Oct →
anubis11–13-0.0414%31 Oct →
cache13–90.0821%31 Oct →
nuke16–140.0327%30 Oct →
ancient8–13-0.0316%30 Oct →
ancient13–100.018%30 Oct →
ancient1–13-0.094%30 Oct →
dust213–16-0.0716%28 Oct →
mirage9–130.0714%28 Oct →
mirage10–13-0.0723%26 Oct →
dust213–3-0.0428%26 Oct →
nuke13–7-0.0822%25 Oct →
inferno13–40.0114%25 Oct →
cache15–15-0.0415%25 Oct →
inferno11–13-0.0212%25 Oct →
anubis7–130.0515%25 Oct →
inferno9–13-0.0212%24 Oct →
cache8–13-0.0218%22 Oct →
dust213–11-0.0420%21 Oct →
inferno13–7-0.0312%21 Oct →
ancient9–130.0015%20 Oct →
mirage13–9-0.0115%20 Oct →
cache13–6-0.028%20 Oct →
inferno13–7-0.058%20 Oct →
dust213–30.0523%20 Oct →
mirage5–13-0.0216%20 Oct →
cache11–13-0.039%20 Oct →
inferno13–11-0.0320%19 Oct →
mirage2–130.112%18 Oct →
nuke4–130.0116%18 Oct →
inferno11–13-0.039%18 Oct →
inferno13–16-0.0325%18 Oct →
nuke10–70.070%18 Oct →
inferno13–30.1316%17 Oct →
ancient3–130.014%17 Oct →
mirage9–130.1320%17 Oct →
inferno7–130.0219%17 Oct →
ancient13–30.025%17 Oct →
dust213–11-0.0717%17 Oct →
nuke12–160.0712%17 Oct →
dust213–160.0521%17 Oct →
dust213–7-0.0126%17 Oct →
dust213–30.0118%17 Oct →
ancient4–13-0.0533%17 Oct →
dust29–130.0026%16 Oct →
dust213–80.0729%16 Oct →
dust213–11-0.0327%16 Oct →
nuke13–8-0.0024%16 Oct →
nuke13–60.0833%16 Oct →
anubis13–11-0.0013%16 Oct →
dust213–30.0314%16 Oct →
nuke11–130.0220%16 Oct →
inferno9–13-0.0732%14 Oct →
nuke6–13-0.0531%14 Oct →
cache13–5-0.0213%12 Oct →
anubis7–130.0113%12 Oct →
mirage5–13-0.0114%12 Oct →
ancient8–13-0.0912%12 Oct →
mirage10–13-0.0111%12 Oct →
inferno13–6-0.0412%12 Oct →
dust213–70.0327%12 Oct →
cache13–10.0517%12 Oct →
cache16–14-0.0016%12 Oct →
nuke13–20.1531%12 Oct →
inferno13–110.0615%12 Oct →
cache13–110.0218%12 Oct →
ancient13–10-0.0112%11 Oct →
anubis2–13-0.087%11 Oct →
mirage3–130.0316%11 Oct →
nuke13–50.0221%11 Oct →
mirage11–13-0.075%11 Oct →
dust213–30.0413%11 Oct →
cache3–13-0.0619%11 Oct →
anubis6–13-0.0317%11 Oct →
nuke6–130.0411%11 Oct →
mirage11–130.0116%11 Oct →
dust25–13-0.0619%11 Oct →
mirage13–30.1623%11 Oct →
cache10–13-0.0114%11 Oct →
inferno13–110.029%11 Oct →
inferno11–13-0.053%11 Oct →
nuke10–13-0.0627%11 Oct →
ancient13–60.015%10 Oct →
ancient16–13-0.0216%10 Oct →
ancient8–130.0313%10 Oct →
anubis10–130.0336%10 Oct →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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