YoUvSY

YoUvSY — CS2 Stats

LK76561198393562227[U:1:433296499]Steam profile ↗✓ No bans

962Tracked matches43%Win rate2020Tracked since
2,417Hours in CS0Hrs last 2 wks
CSDB Rating5.4 DevelopingOpening Duellist
FaceitLevel 8 · 1,561 ELOTop 31.2% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGYoUvSYFACEITLevel 8 · 1,561 ELOSTANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim71
Positioning55
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY52–43–5Last 10052%Win rateWWLLLWLWWW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −6.4pp headshot accuracy · −89ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 617ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 25%
  • Avg reaction 596ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 641ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim7.1
Utility4.0
Positioning5.5
Opening Duels5.9
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 95% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 630ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.5
Utility4.0
Mechanics7.4
Opening Duels4.2
Win Impact2.8

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time632ms+34ms
first ⅓ avg 598ms → last ⅓ avg 632ms
Headshot accuracy26.5%+4.6%
first ⅓ avg 21.9% → last ⅓ avg 26.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 10–13 · mirage, 19 Apr →
46%Best headshot accuracy · 7–13 · mirage, 26 May →
469msFastest reaction time · 7–13 · mirage, 26 May →
13–0Biggest win · nuke, 31 Jan →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
3–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 67% over 15dust2Weakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
nukeA2212–1055%0.02
mirageB209–1145%0.01
ancientA1811–761%0.00
infernoS1510–567%-0.01
dust2D155–1033%-0.01
overpassA53–260%0.00
cache—31–233%-0.02
anubis—11–0100%0.08
vertigo—10–10%-0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,260Lifetime kills
1.05K/D
3,574Matches
48.5%Match win rate
55.1%Headshot %
12.5%Shot accuracy
9,100MVPs
1,300Hours (in match)
3,384Bombs planted
906Bombs defused

Most-used weapons

AK-4720,785
AWP8,372
MAC-101,553
SSG 081,482
MP91,372

Lifetime map wins

10,180dust2
6,799nuke
3,363inferno
2,424vertigo
682train
148office
131lake
70cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

864Matches
51%Win rate
1.07Avg K/D
71.6ADR
57%Headshot %

Clutches & streaks

37%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage14752%0.9414.6
Dust212657%0.8713.9
Vertigo7953%1.1014.4
Nuke7557%1.1316.6
Inferno6549%0.8914.0
Ancient5739%0.9314.0
Anubis5149%0.8813.6
Train1173%1.0014.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.2%Headshot accuracy
29.1%Accuracy (enemy spotted)
32.8%Spray accuracy
83.4%Counter-strafing
9.0°Preaim
630msReaction time
38.3%T opening success
55.5%CT opening success
0.47Enemies flashed / flash
4.6%Flash assists
8.07HE damage / grenade
4.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4677 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.2527% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.0213%28 Sept →
cache13–70.0226%29 Jul →
mirage8–130.0025%29 Jul →
nuke2–13-0.0719%7 Jul →
inferno11–13-0.0533%20 Jun →
inferno13–100.0323%19 Jun →
mirage7–13-0.0246%26 May →
nuke13–50.0730%3 May →
mirage13–11-0.0015%3 May →
ancient13–110.0420%3 May →
mirage4–13-0.0336%1 May →
ancient13–100.0531%1 May →
dust28–130.0529%29 Apr →
cache9–13-0.0726%29 Apr →
cache9–13-0.0217%28 Apr →
nuke7–13-0.0338%25 Apr →
ancient13–90.0145%25 Apr →
ancient13–70.0828%23 Apr →
dust27–13-0.0339%23 Apr →
nuke13–20.0327%23 Apr →
ancient3–13-0.065%23 Apr →
ancient1–13-0.0625%21 Apr →
mirage10–130.1527%19 Apr →
nuke11–13-0.0420%13 Apr →
nuke7–130.1133%8 Apr →
inferno16–140.0031%8 Apr →
dust22–13-0.0322%6 Apr →
nuke13–100.0224%6 Apr →
mirage13–10.0120%2 Apr →
mirage13–160.0435%31 Mar →
inferno13–60.0426%29 Mar →
mirage13–100.0828%24 Mar →
mirage13–50.0214%22 Mar →
ancient1–10-0.0533%21 Mar →
dust211–130.0123%7 Mar →
inferno13–100.0113%7 Mar →
mirage7–13-0.0313%6 Mar →
mirage13–1-0.0313%5 Mar →
anubis13–70.0821%5 Mar →
nuke14–16-0.0325%4 Mar →
ancient13–80.0422%4 Mar →
inferno13–10-0.0232%4 Mar →
mirage4–13-0.0618%3 Mar →
mirage8–13-0.0037%2 Mar →
mirage13–10.0535%2 Mar →
dust210–130.0126%2 Mar →
dust213–70.0129%2 Mar →
nuke11–13-0.0130%26 Feb →
ancient5–13-0.0835%25 Feb →
overpass4–130.0115%25 Feb →
overpass15–150.0221%24 Feb →
nuke13–30.0838%24 Feb →
nuke13–10.0922%24 Feb →
inferno2–13-0.0814%24 Feb →
inferno13–5-0.0117%24 Feb →
mirage5–13-0.0232%24 Feb →
ancient10–13-0.0521%23 Feb →
overpass13–6-0.0219%21 Feb →
dust29–13-0.1113%21 Feb →
inferno13–70.0027%21 Feb →
nuke13–40.0028%21 Feb →
mirage8–13-0.0225%20 Feb →
dust215–150.1023%19 Feb →
dust213–10-0.0018%18 Feb →
inferno9–13-0.0231%16 Feb →
ancient13–70.0023%15 Feb →
dust26–13-0.0622%15 Feb →
ancient11–13-0.0320%14 Feb →
dust216–130.0112%14 Feb →
mirage9–13-0.0223%12 Feb →
nuke2–11-0.0430%12 Feb →
mirage13–6-0.0721%10 Feb →
ancient13–70.0627%9 Feb →
inferno13–30.0241%9 Feb →
inferno5–13-0.0515%9 Feb →
ancient3–130.0123%9 Feb →
overpass13–100.0028%8 Feb →
mirage13–30.0419%8 Feb →
nuke3–11-0.0214%7 Feb →
nuke13–60.0118%6 Feb →
nuke13–90.0232%6 Feb →
inferno13–80.0127%6 Feb →
nuke10–130.0923%6 Feb →
inferno13–70.0139%4 Feb →
dust25–13-0.0328%3 Feb →
dust213–4-0.0419%3 Feb →
dust213–6-0.0120%3 Feb →
inferno15–15-0.0026%3 Feb →
ancient13–70.0127%2 Feb →
ancient13–9-0.0220%2 Feb →
ancient13–50.0317%1 Feb →
nuke13–7-0.0017%1 Feb →
mirage13–40.0523%1 Feb →
nuke13–00.1317%31 Jan →
vertigo8–8-0.0714%31 Jan →
overpass9–60.0016%31 Jan →
nuke9–40.0514%31 Jan →
ancient13–50.0313%29 Jan →
dust26–13-0.0423%29 Jan →
nuke15–150.0520%28 Jan →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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