Z4CK1 TYSON

Z4CK1 TYSON — CS2 Stats

CH76561198373395615[U:1:413129887]Steam profile ↗✓ No bans

459Tracked matches54%Win rate2020Tracked since
1,225Hours in CS43Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
Premier CS Rating14,999Blue band · top ~28.4% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,999 -867 27 Aug – 1 Oct · 20 days played
14,27116,029peak 16,02927 Aug1 Oct
16,029Peak Premier in tracked matches
32Days played since 2026-08-27

Premier CS Rating

  • 1,030 below peak (16,029)
  • -1,030 over 30 days · declining
  • Next: Purple band at 15,000 — 1 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-10
  • Blue band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches4323+20
Win rate51%48%+3pp
K/D1.181.02+0.17
Headshot %43%39%+4pp

Measured 23 Sep 2026 → 2 Oct 2026; previous 17 Sep 2026 → 23 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,642), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.2%43.8%44.8%5.6% short
Shot accuracy15.0%12.0%12.4%above
Kill/death ratio0.961.021.030.07 short
Match win rate41.9%44.7%45.2%3.3% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGZ4CK1 TYSONFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,999 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning69
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY52–43–5Last 10052%Win rateWWWTWLWWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −2.6pp headshot accuracy · +30ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 608ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 559ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 544ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim7.2
Utility3.6
Positioning6.9
Opening Duels4.9
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.9
Utility3.6
Mechanics4.4
Opening Duels5.9
Win Impact6.2

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time534ms−28ms
first ⅓ avg 562ms → last ⅓ avg 534ms
Headshot accuracy14.5%+0.3%
first ⅓ avg 14.2% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 11–5 · ancient, 11 Sept →
31%Best headshot accuracy · 1–13 · cache, 28 Sept →
336msFastest reaction time · 13–1 · ancient, 23 Sept →
13–0Biggest win · inferno, 13 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W3Current streak
9–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 63% over 8nukeWeakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
anubisC2511–1444%0.00
ancientB2312–1152%0.02
cacheA1911–858%0.03
nukeC146–843%0.00
dust2A85–363%0.00
infernoA74–357%0.02
mirage—43–175%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

27,647Lifetime kills
0.96K/D
1,589Matches
41.9%Match win rate
39.2%Headshot %
15.0%Shot accuracy · Top 50% of Level 5 players
3,120MVPs
592Hours (in match)
2,215Bombs planted
340Bombs defused

Most-used weapons

Lifetime map wins

3,120dust2
1,757inferno
976vertigo
801nuke
433cbble
279train
69lake
17stmarc

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

248Matches
50%Win rate
1.00Avg K/D
76.1ADR
41%Headshot %

Clutches & streaks

38%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis3546%0.9014.7
Ancient2236%0.9315.4
Nuke1354%1.0416.5
Dust21267%0.9413.7
Cache1173%1.1416.4
Inferno650%0.7510.3
Overpass560%1.2316.0
Mirage475%1.3816.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
36.7%Accuracy (enemy spotted)
41.6%Spray accuracy
69.8%Counter-strafing
9.1°Preaim
528msReaction time
55.0%T opening success
52.5%CT opening success
0.31Enemies flashed / flash
1.9%Flash assists
7.61HE damage / grenade
5.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4013% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3066 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–110.0112%1 Oct →
dust213–70.089%1 Oct →
ancient13–80.0419%30 Sept →
nuke15–150.0213%30 Sept →
anubis13–90.0918%30 Sept →
anubis20–22-0.0419%30 Sept →
ancient13–70.0614%29 Sept →
nuke9–30.068%29 Sept →
ancient10–130.0510%29 Sept →
mirage10–13-0.0415%29 Sept →
nuke13–30.1114%28 Sept →
cache1–130.0331%28 Sept →
anubis13–60.0511%28 Sept →
ancient11–130.0219%28 Sept →
nuke9–130.0423%28 Sept →
cache13–70.0813%27 Sept →
inferno3–130.0515%27 Sept →
anubis7–13-0.055%27 Sept →
dust28–13-0.0418%27 Sept →
cache13–9-0.0513%27 Sept →
ancient13–50.0514%26 Sept →
mirage13–8-0.0416%24 Sept →
ancient13–10.0812%23 Sept →
ancient13–60.1014%22 Sept →
nuke9–7-0.0819%22 Sept →
mirage13–30.0418%22 Sept →
cache15–150.0212%21 Sept →
ancient10–130.0315%21 Sept →
ancient10–130.0510%21 Sept →
cache12–160.1014%20 Sept →
nuke10–130.0510%20 Sept →
mirage13–6-0.0113%19 Sept →
nuke7–130.0017%19 Sept →
cache13–100.0519%19 Sept →
inferno13–80.0020%18 Sept →
ancient8–13-0.0118%16 Sept →
anubis13–30.045%16 Sept →
anubis10–13-0.0213%16 Sept →
ancient4–13-0.0110%15 Sept →
cache13–40.0419%15 Sept →
nuke3–130.0217%15 Sept →
anubis5–13-0.0511%14 Sept →
inferno1–9-0.0917%14 Sept →
nuke13–11-0.0218%14 Sept →
nuke7–2-0.0725%14 Sept →
anubis7–13-0.0012%14 Sept →
inferno13–20.0211%14 Sept →
cache13–70.1310%14 Sept →
anubis13–100.0116%14 Sept →
anubis8–130.0115%14 Sept →
anubis12–12-0.0420%13 Sept →
inferno13–00.108%13 Sept →
cache10–130.0312%13 Sept →
dust211–13-0.0116%12 Sept →
cache13–110.029%12 Sept →
ancient9–130.0014%12 Sept →
anubis13–6-0.0311%11 Sept →
ancient6–13-0.079%11 Sept →
cache11–13-0.0312%11 Sept →
anubis13–100.0114%11 Sept →
inferno12–12-0.0213%11 Sept →
ancient13–7-0.0210%11 Sept →
anubis13–7-0.028%11 Sept →
ancient11–50.1515%11 Sept →
cache1–130.0214%11 Sept →
ancient9–130.018%10 Sept →
ancient13–3-0.0413%10 Sept →
ancient13–80.0615%10 Sept →
inferno13–70.0915%10 Sept →
anubis12–120.0614%10 Sept →
anubis13–60.1011%9 Sept →
ancient11–13-0.0214%7 Sept →
nuke10–13-0.0514%7 Sept →
dust213–5-0.0114%7 Sept →
nuke7–13-0.027%7 Sept →
nuke16–140.0314%6 Sept →
dust27–13-0.0814%6 Sept →
ancient14–160.0210%5 Sept →
cache13–2-0.0121%5 Sept →
anubis14–16-0.1211%5 Sept →
cache13–110.0016%4 Sept →
anubis2–13-0.0823%4 Sept →
anubis10–13-0.029%3 Sept →
anubis7–13-0.0512%3 Sept →
anubis13–100.129%3 Sept →
anubis13–50.008%2 Sept →
anubis13–10-0.0016%2 Sept →
cache13–60.0915%31 Aug →
dust213–5-0.0122%31 Aug →
ancient13–110.018%31 Aug →
ancient13–50.0020%30 Aug →
dust213–20.0317%29 Aug →
cache8–130.0114%29 Aug →
dust213–110.0427%29 Aug →
ancient13–8-0.0218%28 Aug →
cache12–16-0.0111%28 Aug →
cache13–110.0012%27 Aug →
anubis10–130.0414%27 Aug →
anubis8–130.0518%27 Aug →
nuke6–13-0.047%27 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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