Patchnote luc

Patchnote luc — CS2 Stats

CH76561198373385944[U:1:413120216]Steam profile ↗✓ No bans

1,614Tracked matches52%Win rate2020Tracked since
2,304Hours in CS3Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating16,413Purple band · top ~22.8% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 16,413 → 16,413
+4Tracked matches · now 1,614
+3.4ppWin rate · 48.3% → 51.7%

Rating over time

Premier CS Rating: 16,413 +1,019 28 Jun – 2 Oct · 23 days played
15,00017,608peak 17,60828 Jun2 Oct
17,964Peak Premier in tracked matches
35Days played since 2026-06-24

Premier CS Rating

  • 1,195 below peak (17,608)
  • +353 over 30 days · steady
  • +747 over 90 days
  • Next: Pink band at 20,000 — 3,587 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches13——
Win rate62%——
K/D1.23——
Headshot %43%——

Measured 23 Sep 2026 → 2 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches36——
Win rate58%——
K/D1.34——
Headshot %41%——

Measured 2 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,868), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate38.3%44.8%45.7%7.4% short
Shot accuracy12.5%12.4%12.7%meets
Kill/death ratio1.001.031.050.05 short
Match win rate44.3%45.2%45.7%1.4% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPatchnote lucFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER16,413 · Purple bandcsdb.gg/stats

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Performance scores

Aim60
Positioning55
Utility49

0–100 skill scores via Leetify.

Recent form

HOT48–48–4Last 10048%Win rateWWWLWLWWWL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · −0.6pp headshot accuracy · −21ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 15%
  • Avg reaction 569ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 545ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 14%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim6.0
Utility4.9
Positioning5.5
Opening Duels4.1
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning5.5
Utility4.9
Mechanics4.4
Opening Duels3.9
Win Impact5.6

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time564ms−23ms
first ⅓ avg 587ms → last ⅓ avg 564ms
Headshot accuracy14.2%−0.7%
first ⅓ avg 14.9% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–7 · cache, 14 Sept →
30%Best headshot accuracy · 4–13 · dust2, 25 Jul →
422msFastest reaction time · 10–13 · anubis, 2 Aug →
13–1Biggest win · ancient, 23 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
4–8In matches decided by ≤2 rounds
18Overtime games

Map breakdown

mirageBest map · 67% over 6infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
anubisC2511–1444%0.01
ancientA1911–858%0.02
nukeC187–1139%-0.01
cacheB147–750%0.01
infernoD93–633%0.02
mirageS64–267%0.02
dust2A53–260%0.02
overpass—32–167%0.04
vertigo—10–10%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

71,410Lifetime kills
1.00K/D
4,516Matches
44.3%Match win rate
38.3%Headshot %
12.5%Shot accuracy · Top 50% of Level 6 players
10,608MVPs
1,293Hours (in match)
3,647Bombs planted
1,390Bombs defused

Most-used weapons

AK-4721,848
AWP5,998
MAC-102,779
MP92,275
FAMAS1,803

Lifetime map wins

4,811nuke
4,573vertigo
4,531inferno
2,727dust2
1,946train
532cbble
311lake
185office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

200Matches
48%Win rate
1.01Avg K/D
87.0ADR
42%Headshot %

Clutches & streaks

36%1v1 clutch win
31%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3250%1.1312.2
Anubis2467%1.2118.0
Ancient1759%1.0915.6
Nuke1346%1.0718.3
Inferno1346%1.0615.8
Vertigo1164%1.0913.4
Overpass875%1.3520.4
Dust2757%1.0017.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
35.9%Accuracy (enemy spotted)
42.1%Spray accuracy
70.0%Counter-strafing
11.7°Preaim
559msReaction time
44.6%T opening success
46.3%CT opening success
0.39Enemies flashed / flash
4.7%Flash assists
8.51HE damage / grenade
7.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6045% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3913 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0123%23 Sept →
ancient13–10.1319%23 Sept →
ancient13–100.0214%23 Sept →
vertigo7–130.0210%23 Sept →
anubis13–30.057%16 Sept →
anubis10–130.0613%16 Sept →
inferno13–20.1014%14 Sept →
cache13–70.1718%14 Sept →
anubis13–10-0.016%14 Sept →
anubis8–13-0.0112%14 Sept →
anubis13–60.0713%11 Sept →
ancient6–130.0012%11 Sept →
cache11–13-0.0216%11 Sept →
anubis13–100.0413%11 Sept →
inferno12–120.0719%11 Sept →
anubis13–60.0814%9 Sept →
anubis14–16-0.0024%5 Sept →
anubis2–13-0.063%4 Sept →
ancient13–50.0815%30 Aug →
anubis13–50.0714%25 Aug →
ancient13–90.0117%25 Aug →
ancient11–13-0.0118%20 Aug →
nuke6–130.0528%17 Aug →
ancient13–60.0412%16 Aug →
nuke10–13-0.0310%16 Aug →
cache13–70.0715%16 Aug →
cache7–130.0212%16 Aug →
inferno10–13-0.0315%14 Aug →
anubis7–13-0.0111%14 Aug →
anubis8–130.0014%14 Aug →
ancient13–8-0.049%13 Aug →
cache13–5-0.0316%13 Aug →
cache8–13-0.0413%9 Aug →
nuke10–13-0.0320%9 Aug →
anubis13–100.0317%9 Aug →
nuke16–13-0.0016%9 Aug →
ancient13–100.0611%9 Aug →
mirage13–50.0221%9 Aug →
nuke8–130.0120%9 Aug →
inferno13–10-0.0018%8 Aug →
nuke13–9-0.0124%8 Aug →
nuke6–9-0.0516%8 Aug →
mirage11–130.0118%8 Aug →
ancient10–130.0112%4 Aug →
cache16–13-0.0514%2 Aug →
ancient7–13-0.0210%2 Aug →
anubis10–130.0216%2 Aug →
mirage13–100.0510%2 Aug →
ancient15–150.0617%30 Jul →
nuke2–13-0.0615%30 Jul →
cache14–160.0215%29 Jul →
nuke13–80.0124%29 Jul →
cache13–160.0215%29 Jul →
nuke13–70.0216%29 Jul →
anubis13–11-0.0313%29 Jul →
nuke13–80.0516%29 Jul →
anubis12–16-0.0517%25 Jul →
anubis14–16-0.0211%25 Jul →
dust24–13-0.0630%25 Jul →
nuke15–150.017%25 Jul →
inferno6–130.0217%25 Jul →
nuke13–16-0.0718%25 Jul →
dust213–30.1116%25 Jul →
anubis8–13-0.0517%25 Jul →
anubis9–13-0.0014%22 Jul →
nuke14–16-0.0316%22 Jul →
inferno13–160.0012%19 Jul →
cache6–13-0.0218%19 Jul →
mirage13–6-0.0119%19 Jul →
mirage2–13-0.083%19 Jul →
inferno13–80.0512%19 Jul →
ancient10–130.0319%18 Jul →
anubis9–130.0810%16 Jul →
nuke13–20.0426%15 Jul →
cache13–10-0.0213%15 Jul →
ancient13–70.1118%15 Jul →
overpass9–60.1013%15 Jul →
inferno5–9-0.0812%15 Jul →
cache9–13-0.0119%13 Jul →
ancient13–5-0.0317%13 Jul →
mirage13–40.1614%13 Jul →
anubis16–140.0912%12 Jul →
cache13–10-0.0415%12 Jul →
anubis13–8-0.0111%12 Jul →
ancient13–10-0.0013%12 Jul →
dust213–160.0518%12 Jul →
ancient10–13-0.0315%12 Jul →
ancient15–15-0.018%11 Jul →
cache13–110.1216%9 Jul →
anubis13–16-0.0216%9 Jul →
anubis3–13-0.0813%8 Jul →
inferno10–130.0113%8 Jul →
dust213–8-0.0220%8 Jul →
nuke1–13-0.0119%4 Jul →
ancient13–90.029%4 Jul →
nuke11–13-0.0910%2 Jul →
overpass16–14-0.0019%28 Jun →
anubis16–12-0.0019%28 Jun →
overpass8–130.0217%28 Jun →
nuke13–9-0.0117%24 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.