d

d — CS2 Stats

76561198369552221[U:1:409286493]Steam profile ↗VAC banned

1,538Tracked matches57%Win rate2023Tracked since
1,997Hours in CS88Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating9,764Light Blue band · top ~56% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−126Premier CS Rating · 9,890 → 9,764
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 12 days played since 28 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 9,764 -3,492 28 Aug20 Sept · 15 days played
5,36913,256peak 13,25628 Aug20 Sept
Faceit ELO: 871 +0 28 Aug4 Sept · 3 observations
871871peak 87128 Aug4 Sept
13,256Peak Premier in tracked matches
871Highest Faceit ELO seen on CSDB
12Days played since 2026-08-28

Faceit ELO

  • At peak — 871
  • Next: Level 4 at 901 30 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-08-28
  • Level 2 first seen 2026-08-28

Premier CS Rating

  • 3,492 below peak (13,256)
  • -3,492 over 30 days · declining
  • Next: Blue band at 10,000 236 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-28
  • Light Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches6044+16
Win rate47%45%+1pp
K/D1.181.10+0.08
Headshot %35%32%+3pp

Measured 13 Sep 202620 Sep 2026; previous 6 Sep 2026 → 13 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,337), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate36.9%39.9%41.9%5.0% short
Shot accuracy0.1%6.9%9.6%9.5% short
Kill/death ratio1.020.920.98above
Match win rate41.0%42.3%43.8%2.8% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdPREMIER9,764 · Light Blue bandPEAK ELO871csdb.gg/stats

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Performance scores

Aim75
Positioning61
Utility5

0–100 skill scores via Leetify.

Recent form

STEADY48493Last 10048%Win rateLLWLWLLWWW

Last 10 vs previous 10: −40pp win rate · +0.01 avg rating · −1.9pp headshot accuracy · −68ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 586ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 568ms

Last 20

  • 146 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim7.5
Utility0.5
Positioning6.1
Opening Duels4.4
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 76% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.1
Utility0.5
Mechanics3.8
Opening Duels5.5
Win Impact7.2

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time611ms−16ms
first ⅓ avg 626ms → last ⅓ avg 611ms
Headshot accuracy17.1%+1.9%
first ⅓ avg 15.1% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–0 · mirage, 14 Sept
40%Best headshot accuracy · 13–4 · dust2, 17 Sept
297msFastest reaction time · 3–13 · nuke, 16 Sept
13–0Biggest win · mirage, 14 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
107In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 80% over 5infernoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C31112035%0.02
ancientS2015575%0.01
mirageA1811761%0.02
nukeD1751229%0.01
infernoD71614%-0.00
cacheS54180%0.02
anubis21150%0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,265Lifetime kills
1.02K/D · Top 50% of Light Blue band
3,054Matches
41.0%Match win rate
36.9%Headshot %
0.1%Shot accuracy
7,143MVPs
979Hours (in match)
2,030Bombs planted
615Bombs defused

Most-used weapons

Lifetime map wins

4,602dust2
4,191inferno
4,058nuke
1,418vertigo
430train
67office
51ar_shoots
27ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

142Matches
46%Win rate
1.02Avg K/D
84.5ADR
35%Headshot %

Clutches & streaks

41%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient3345%1.3017.6
Mirage3247%0.8413.4
Inferno2857%1.0616.5
Dust22245%0.8413.3
Nuke2045%1.0916.4
Overpass425%0.9015.5
Anubis20%0.579.5
Train10%0.6712.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
40.8%Accuracy (enemy spotted)
44.4%Spray accuracy
67.3%Counter-strafing
8.8°Preaim
614msReaction time
57.8%T opening success
46.1%CT opening success
0.12Enemies flashed / flash
0.0%Flash assists
0.49HE damage / grenade
0.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1221 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke3–13-0.0613%20 Sept
dust25–13-0.0220%20 Sept
inferno16–120.0026%20 Sept
ancient8–130.0214%19 Sept
mirage13–7-0.0011%19 Sept
inferno11–130.0514%19 Sept
mirage4–13-0.0513%19 Sept
dust213–30.0011%19 Sept
ancient13–11-0.019%19 Sept
nuke13–110.0421%19 Sept
mirage13–10-0.0113%19 Sept
cache16–14-0.057%19 Sept
dust213–100.0210%19 Sept
dust24–13-0.0318%19 Sept
ancient16–13-0.029%18 Sept
dust213–60.0838%18 Sept
mirage13–70.0125%18 Sept
nuke13–11-0.0210%18 Sept
ancient13–9-0.0910%18 Sept
dust213–5-0.0129%18 Sept
dust27–130.0332%18 Sept
inferno3–11-0.0817%17 Sept
cache13–9-0.0726%17 Sept
ancient8–13-0.0421%17 Sept
mirage4–13-0.0112%17 Sept
dust214–160.0521%17 Sept
dust213–40.1140%17 Sept
nuke3–100.0720%17 Sept
ancient16–140.0511%17 Sept
inferno4–20.1415%17 Sept
ancient13–50.0513%17 Sept
dust210–130.0114%17 Sept
nuke3–13-0.140%16 Sept
mirage3–13-0.0318%16 Sept
ancient13–50.0813%16 Sept
mirage13–110.0723%16 Sept
mirage9–13-0.0618%16 Sept
dust26–130.079%16 Sept
mirage13–10-0.0612%16 Sept
dust213–16-0.0320%16 Sept
ancient13–70.0918%15 Sept
dust28–130.0229%15 Sept
ancient13–30.0318%15 Sept
nuke11–130.0115%15 Sept
dust26–130.0329%15 Sept
nuke13–9-0.0214%15 Sept
dust212–16-0.0312%15 Sept
dust210–13-0.0210%15 Sept
dust29–13-0.0024%15 Sept
nuke15–150.0215%15 Sept
mirage13–30.0813%15 Sept
dust29–13-0.045%14 Sept
nuke13–60.1020%14 Sept
mirage7–130.0724%14 Sept
mirage13–00.2210%14 Sept
nuke15–150.0517%14 Sept
dust29–13-0.0132%14 Sept
ancient13–80.0310%14 Sept
anubis6–130.0828%14 Sept
ancient13–9-0.0115%14 Sept
dust213–70.0522%14 Sept
dust25–130.0223%14 Sept
nuke12–160.0225%14 Sept
nuke13–50.2019%14 Sept
mirage6–130.0413%14 Sept
cache13–30.0411%13 Sept
mirage13–4-0.0224%13 Sept
dust210–13-0.0819%13 Sept
ancient13–90.0513%13 Sept
inferno4–13-0.0320%13 Sept
dust213–50.0932%13 Sept
cache13–60.0415%12 Sept
dust213–110.0512%12 Sept
mirage13–10-0.0216%12 Sept
nuke6–13-0.0011%12 Sept
ancient13–80.0515%11 Sept
nuke5–13-0.0721%11 Sept
dust213–110.0319%11 Sept
mirage11–130.0416%11 Sept
nuke15–15-0.0125%11 Sept
dust213–40.0132%11 Sept
mirage13–70.138%11 Sept
dust27–130.0512%11 Sept
ancient13–10-0.0112%11 Sept
cache8–130.1418%11 Sept
ancient16–140.029%10 Sept
nuke10–130.057%10 Sept
dust211–130.0820%10 Sept
dust213–110.0618%10 Sept
anubis13–60.037%10 Sept
mirage13–30.037%10 Sept
inferno6–13-0.104%10 Sept
dust25–13-0.0411%10 Sept
dust211–130.1318%10 Sept
nuke9–130.0111%10 Sept
ancient9–13-0.0213%8 Sept
ancient13–2-0.0025%8 Sept
ancient12–16-0.130%8 Sept
inferno9–130.0111%8 Sept
ancient13–160.0620%8 Sept

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →