N01R

N01R — CS2 Stats

SE76561198355842474[U:1:395576746]Steam profile ↗✓ No bans

778Tracked matches25%Win rate2021Tracked since
1,284Hours in CS
CSDB Rating3.8 LearningPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 778 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,417 -1,100 30 Apr – 5 Jul · 7 days played
14,64516,517peak 16,51730 Apr5 Jul
16,517Peak Premier in tracked matches
38Days played since 2026-04-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,911), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate44.7%42.7%43.8%above
Shot accuracy18.8%11.2%12.0%above
Kill/death ratio0.950.991.020.06 short
Match win rate33.2%43.9%44.7%11.5% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGN01RFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim48
Positioning41
Utility12

0–100 skill scores via Leetify.

Recent form

COLD42–50–8Last 10042%Win rateLLWWLLTLLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +0.2pp headshot accuracy · +92ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 639ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 660ms

Last 20

  • 5–13–2 · 25% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 614ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim4.8
Utility1.2
Positioning4.1
Opening Duels2.4

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.1
Utility1.2
Mechanics8.5
Opening Duels1.2
Win Impact0.0

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time672ms−48ms
first ⅓ avg 720ms → last ⅓ avg 672ms
Headshot accuracy16.6%−3.5%
first ⅓ avg 20.1% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–4 · nuke, 28 Apr →
40%Best headshot accuracy · 13–4 · mirage, 27 Jun →
461msFastest reaction time · 1–13 · ancient, 19 Jul →
13–0Biggest win · overpass, 20 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
4–5In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 62% over 13mirageWeakest map · 30% over 20
MapGradePlayedRecordWin rateAvg rating
cacheC2610–1638%-0.02
mirageD206–1430%-0.04
nukeA138–562%-0.03
vertigoA95–456%-0.06
dust2D93–633%-0.03
overpassC83–538%-0.03
ancientD62–433%-0.01
anubisC52–340%-0.04
inferno—32–167%-0.04
fachwerk—11–0100%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (30% over 20). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

84,818Lifetime kills
0.95K/D
4,444Matches
33.2%Match win rate
44.7%Headshot % · Top 50% of Level 4 players
18.8%Shot accuracy · Top 10% of Level 4 players
6,881MVPs
1,284Hours (in match)
1,686Bombs planted
912Bombs defused

Most-used weapons

AK-4722,803
AWP5,187
MP91,868
MAC-101,837
FAMAS1,616

Lifetime map wins

4,061nuke
3,234inferno
2,666vertigo
2,143dust2
1,039train
347cbble
161lake
143office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

110Matches
54%Win rate
1.03Avg K/D
—ADR
41%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
26.7%Accuracy (enemy spotted)
32.5%Spray accuracy
88.4%Counter-strafing
10.7°Preaim
669msReaction time
32.0%T opening success
38.0%CT opening success
0.17Enemies flashed / flash
3.1%Flash assists
5.87HE damage / grenade
1.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1699 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.9948% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–130.0118%20 Sept →
mirage6–13-0.0710%20 Sept →
vertigo10–30.0022%26 Jul →
overpass13–9-0.0524%23 Jul →
vertigo4–13-0.0719%22 Jul →
cache4–13-0.0421%21 Jul →
nuke12–12-0.0211%21 Jul →
mirage2–9-0.0119%20 Jul →
anubis10–130.0324%19 Jul →
vertigo13–10-0.067%19 Jul →
mirage7–13-0.0835%19 Jul →
mirage8–13-0.1114%19 Jul →
overpass12–12-0.0213%19 Jul →
ancient1–13-0.0918%19 Jul →
vertigo1–13-0.0820%19 Jul →
mirage0–13-0.050%19 Jul →
nuke13–11-0.0218%19 Jul →
mirage6–13-0.0612%18 Jul →
mirage1–13-0.0927%18 Jul →
cache16–130.0614%17 Jul →
cache6–13-0.0128%17 Jul →
overpass7–13-0.1014%17 Jul →
mirage8–13-0.084%17 Jul →
anubis11–13-0.0717%17 Jul →
cache4–1-0.100%17 Jul →
nuke13–9-0.0516%12 Jul →
ancient5–10-0.0011%12 Jul →
anubis4–13-0.0313%12 Jul →
cache8–13-0.0910%12 Jul →
cache8–13-0.0119%11 Jul →
cache13–110.0222%11 Jul →
mirage13–90.0321%11 Jul →
nuke13–10-0.0528%11 Jul →
anubis13–4-0.029%11 Jul →
cache5–13-0.0535%10 Jul →
fachwerk13–10.0317%10 Jul →
mirage2–13-0.0220%10 Jul →
mirage12–12-0.0522%8 Jul →
mirage13–110.0322%5 Jul →
dust29–13-0.0223%4 Jul →
mirage13–70.0217%4 Jul →
mirage13–6-0.0315%4 Jul →
ancient10–13-0.0316%4 Jul →
ancient13–90.0229%4 Jul →
ancient7–13-0.0118%4 Jul →
dust213–4-0.0110%2 Jul →
dust21–7-0.0920%30 Jun →
overpass9–130.0226%28 Jun →
cache12–12-0.0216%28 Jun →
mirage13–4-0.0240%27 Jun →
nuke13–8-0.0722%27 Jun →
cache13–60.0523%27 Jun →
nuke13–9-0.028%24 Jun →
nuke12–12-0.048%21 Jun →
cache11–13-0.0017%21 Jun →
mirage4–110.0614%21 Jun →
anubis13–7-0.0818%20 Jun →
cache6–13-0.0426%20 Jun →
mirage6–13-0.0811%20 Jun →
overpass13–00.0127%20 Jun →
cache13–90.0124%20 Jun →
nuke13–3-0.0426%20 Jun →
overpass7–30.010%15 Jun →
nuke13–6-0.079%15 Jun →
cache13–7-0.0327%15 Jun →
vertigo1–13-0.0522%15 Jun →
mirage11–13-0.0620%13 Jun →
cache6–13-0.0613%13 Jun →
nuke10–130.0226%13 Jun →
vertigo13–7-0.0416%13 Jun →
cache11–13-0.0021%13 Jun →
overpass8–13-0.0518%13 Jun →
nuke9–13-0.0626%8 Jun →
cache12–12-0.0633%8 Jun →
mirage13–5-0.074%8 Jun →
vertigo7–13-0.0913%8 Jun →
vertigo13–9-0.0617%8 Jun →
dust23–13-0.0728%23 May →
inferno13–10-0.0820%21 May →
inferno13–8-0.0225%21 May →
cache12–120.0319%15 May →
dust210–130.0127%15 May →
dust25–13-0.0724%11 May →
cache5–5-0.0619%11 May →
mirage15–15-0.0816%9 May →
dust213–9-0.0038%9 May →
dust29–13-0.0314%8 May →
overpass8–13-0.0722%8 May →
cache13–20.0831%8 May →
cache9–13-0.0717%8 May →
dust213–9-0.0126%7 May →
cache13–110.0223%6 May →
cache13–10-0.059%6 May →
inferno10–13-0.020%3 May →
nuke5–13-0.0218%3 May →
cache4–13-0.0310%1 May →
ancient13–70.0827%30 Apr →
cache13–60.0220%29 Apr →
nuke13–40.1026%28 Apr →
vertigo13–4-0.0615%28 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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