CAPPI

CAPPI — CS2 Stats

CH76561198338812318[U:1:378546590]Steam profile ↗✓ No bans

1,312Tracked matches50%Win rate2020Tracked since
3,205Hours in CS6Hrs last 2 wks
CSDB Rating5.6 SolidClutch Specialist
Premier CS Rating15,165Purple band · top ~27.7% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 51 days played since 8 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,165 -429 8 May15 Sept · 43 days played
14,08216,742peak 16,7428 May15 Sept
16,951Peak Premier in tracked matches
51Days played since 2026-05-08

Premier CS Rating

  • 1,577 below peak (16,742)
  • -1,338 over 30 days · declining
  • +680 over 90 days
  • Next: Pink band at 20,000 4,835 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=11,393), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate36.2%44.8%45.7%9.6% short
Shot accuracy14.3%12.4%12.7%above
Kill/death ratio0.951.041.050.10 short
Match win rate44.3%45.2%45.7%1.4% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCAPPIFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,165 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning57
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY46531Last 10046%Win rateWLWLWLLWWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +6.7pp headshot accuracy · +43ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 555ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 637ms

Last 20

  • 812 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+2.4 against its own average).

Aim6.5
Utility5.1
Positioning5.7
Opening Duels1.7
Clutch7.4

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 80% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.7
Utility5.1
Mechanics7.7
Opening Duels1.3
Win Impact5.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time612ms−54ms
first ⅓ avg 666ms → last ⅓ avg 612ms
Headshot accuracy13.9%−3.4%
first ⅓ avg 17.4% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–7 · inferno, 4 Aug
44%Best headshot accuracy · 1–4 · ancient, 15 Sept
445msFastest reaction time · 2–13 · nuke, 22 Jun
13–1Biggest win · inferno, 26 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
88In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 61% over 28nukeWeakest map · 33% over 21
MapGradePlayedRecordWin rateAvg rating
infernoA28171161%-0.00
ancientC25111444%-0.03
nukeD2171433%-0.04
cacheC1771041%-0.02
anubisC73443%-0.04
overpass21150%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 21). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

73,813Lifetime kills
0.95K/D
4,241Matches
44.3%Match win rate
36.2%Headshot %
14.3%Shot accuracy · Top 50% of Level 6 players
10,444MVPs
1,681Hours (in match)
4,971Bombs planted
1,024Bombs defused

Most-used weapons

AWP17,729
AK-4716,481
MAC-102,391
MP92,006
P2501,746
SSG 081,015

Lifetime map wins

12,355inferno
4,025dust2
2,652nuke
770vertigo
701cbble
307train
67office
53lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

227Matches
52%Win rate
0.93Avg K/D
69.7ADR
37%Headshot %

Clutches & streaks

57%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno2282%1.1115.0
Ancient1844%0.9215.7
Vertigo1338%0.7913.8
Mirage1267%1.1413.6
Nuke1275%1.0313.3
Anubis1258%0.9615.4
Dust2633%0.6910.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
33.9%Accuracy (enemy spotted)
37.8%Spray accuracy
84.8%Counter-strafing
9.8°Preaim
617msReaction time
36.6%T opening success
33.8%CT opening success
0.43Enemies flashed / flash
9.7%Flash assists
12.00HE damage / grenade
2.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9897% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4289 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.6193% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–90.0118%15 Sept
ancient1–40.0344%15 Sept
anubis13–7-0.028%14 Sept
nuke8–13-0.0717%14 Sept
ancient13–8-0.0119%10 Sept
cache10–13-0.037%10 Sept
anubis6–13-0.0626%7 Sept
inferno13–60.038%7 Sept
ancient13–50.0413%5 Sept
nuke10–13-0.0521%27 Aug
inferno10–13-0.0313%27 Aug
anubis8–13-0.055%24 Aug
cache13–90.0216%18 Aug
inferno13–16-0.0016%18 Aug
cache9–13-0.0113%17 Aug
ancient13–10-0.047%17 Aug
inferno6–13-0.004%17 Aug
nuke10–13-0.0313%16 Aug
cache13–9-0.0317%16 Aug
cache8–13-0.0411%13 Aug
ancient13–110.0220%13 Aug
inferno13–11-0.0216%9 Aug
ancient9–13-0.0511%9 Aug
inferno16–140.0314%7 Aug
cache8–13-0.0218%7 Aug
cache13–90.0113%6 Aug
ancient2–13-0.1214%6 Aug
inferno13–6-0.058%6 Aug
inferno13–70.1019%4 Aug
nuke13–10-0.0811%2 Aug
inferno13–4-0.0511%2 Aug
nuke16–140.018%30 Jul
inferno13–7-0.010%30 Jul
cache6–13-0.0312%29 Jul
cache13–5-0.0419%29 Jul
ancient10–13-0.1011%29 Jul
cache7–13-0.0417%28 Jul
nuke11–13-0.0018%27 Jul
nuke1–13-0.0519%26 Jul
inferno13–10.0813%26 Jul
ancient13–50.0613%26 Jul
inferno16–140.0312%23 Jul
inferno1–13-0.0424%23 Jul
ancient10–13-0.0212%23 Jul
anubis4–13-0.0217%23 Jul
nuke11–13-0.0730%21 Jul
anubis13–7-0.0511%19 Jul
cache6–13-0.0414%19 Jul
inferno10–130.0121%19 Jul
ancient13–5-0.0113%18 Jul
cache16–12-0.0611%16 Jul
cache7–13-0.0410%16 Jul
nuke13–3-0.0216%16 Jul
inferno13–50.0117%16 Jul
ancient13–5-0.028%14 Jul
nuke13–3-0.0026%14 Jul
inferno8–13-0.0714%13 Jul
inferno13–40.038%13 Jul
cache13–90.0316%13 Jul
inferno11–13-0.0123%12 Jul
ancient9–13-0.0211%12 Jul
nuke4–13-0.1018%10 Jul
nuke13–11-0.0327%10 Jul
ancient7–13-0.0622%6 Jul
ancient11–13-0.0527%6 Jul
nuke5–13-0.0412%3 Jul
inferno14–16-0.0313%3 Jul
ancient6–13-0.0425%3 Jul
inferno13–80.0214%3 Jul
inferno13–110.0714%2 Jul
nuke13–5-0.0312%2 Jul
ancient13–6-0.0228%2 Jul
anubis13–11-0.0416%29 Jun
nuke2–13-0.0512%22 Jun
inferno13–9-0.0311%22 Jun
ancient6–13-0.0713%22 Jun
ancient13–10-0.0512%22 Jun
cache12–120.0430%16 Jun
overpass13–90.0233%16 Jun
ancient9–13-0.0616%14 Jun
inferno13–100.0214%12 Jun
inferno9–130.0221%11 Jun
nuke9–13-0.0311%8 Jun
overpass11–13-0.0914%5 Jun
nuke5–13-0.0221%4 Jun
ancient13–9-0.0216%4 Jun
inferno8–13-0.077%4 Jun
nuke5–13-0.045%4 Jun
ancient7–130.0219%2 Jun
ancient5–13-0.0714%1 Jun
nuke12–16-0.076%29 May
anubis14–16-0.0212%29 May
ancient13–60.0119%26 May
nuke13–8-0.0016%26 May
ancient9–13-0.0121%23 May
inferno13–30.0013%14 May
cache8–13-0.0421%12 May
cache13–50.0227%11 May
nuke11–13-0.0024%8 May
inferno3–13-0.0738%8 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →