Dirty Joe

Dirty Joe — CS2 Stats

76561198315806795[U:1:355541067]Steam profile ↗✓ No bans

563Tracked matches52%Win rate2020Tracked since
450Hours in CS
CSDB Rating5.6 SolidSupport
Premier CS Rating14,675Blue band · top ~30.1% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Aug 2026 (98 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,675 +1,911 1 Apr – 8 Aug · 28 days played
12,39615,109peak 15,1091 Apr8 Aug
15,109Peak Premier in tracked matches
50Days played since 2025-04-01

Premier CS Rating

  • 434 below peak (15,109)
  • Next: Purple band at 15,000 — 325 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate30.6%42.0%44.4%13.8% short
Shot accuracy12.8%9.6%11.9%above
Kill/death ratio1.370.981.03above
Match win rate51.7%43.8%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDirty JoePREMIER14,675 · Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning50
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY44–53–3Last 10044%Win rateWLWLWWLWLW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −2.7pp headshot accuracy · −48ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 655ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 604ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim7.1
Utility5.5
Positioning5.0
Opening Duels2.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.0
Utility5.5
Mechanics8.4
Opening Duels1.2
Win Impact5.6

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time625ms−50ms
first ⅓ avg 674ms → last ⅓ avg 625ms
Headshot accuracy14.6%−1.1%
first ⅓ avg 15.8% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–5 · nuke, 4 Jun →
39%Best headshot accuracy · 13–5 · inferno, 6 Apr →
391msFastest reaction time · 12–12 · office, 17 May →
13–3Biggest win · inferno, 19 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–9In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 57% over 14officeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB1910–953%0.00
dust2D155–1033%-0.00
infernoA148–657%0.01
ancientB147–750%0.00
anubisC83–538%0.02
mirageC73–443%0.04
trainD61–517%0.02
officeD50–50%-0.00
cache—44–0100%0.02
agency—42–250%-0.03
overpass—21–150%0.04
warden—10–10%0.01
italy—10–10%-0.02

Across the last 100 tracked matches.

Lifetime stats

22,398Lifetime kills
1.37K/D · Top 5% of Blue band
1,075Matches
51.7%Match win rate · Top 10% of Blue band
30.6%Headshot %
12.8%Shot accuracy · Top 50% of Blue band
2,783MVPs
450Hours (in match)
859Bombs planted
231Bombs defused

Most-used weapons

Lifetime map wins

3,480office
1,614inferno
941dust2
763nuke
390vertigo
152train
68cbble
10assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
37.7%Accuracy (enemy spotted)
39.2%Spray accuracy
87.7%Counter-strafing
10.9°Preaim
631msReaction time
32.3%T opening success
37.0%CT opening success
0.43Enemies flashed / flash
3.7%Flash assists
11.96HE damage / grenade
6.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4286 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2935% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke13–50.0421%8 Aug →
nuke11–130.079%19 Jul →
cache13–8-0.0414%19 Jul →
dust210–13-0.0313%19 Jul →
cache13–110.037%19 Jul →
inferno13–30.043%19 Jul →
dust22–13-0.057%19 Jul →
ancient13–60.1018%18 Jul →
inferno9–13-0.0322%18 Jul →
cache13–100.0116%18 Jul →
mirage13–30.0621%15 Jul →
dust213–30.1115%15 Jul →
ancient8–130.0115%15 Jul →
nuke13–40.049%14 Jul →
dust211–13-0.0316%14 Jul →
cache13–60.109%14 Jul →
nuke7–13-0.0217%13 Jul →
inferno3–13-0.0213%15 Mar →
mirage15–15-0.0120%9 Mar →
office9–130.0122%8 Mar →
warden8–130.0125%8 Mar →
overpass7–130.0420%8 Mar →
office7–13-0.020%8 Mar →
office7–130.0117%8 Mar →
nuke13–8-0.0213%1 Mar →
nuke13–70.0617%1 Mar →
overpass13–50.0318%24 Feb →
ancient13–90.0217%24 Feb →
mirage8–130.0920%23 Feb →
inferno13–60.0312%22 Feb →
ancient9–13-0.046%22 Feb →
inferno4–13-0.0318%8 Oct →
nuke13–70.0414%5 Oct →
dust213–9-0.0621%5 Oct →
mirage13–7-0.0111%1 Oct →
mirage11–130.0819%1 Oct →
dust211–130.0518%28 Sept →
dust27–13-0.0331%28 Sept →
inferno0–13-0.1010%24 Aug →
italy4–13-0.0216%21 Aug →
office8–13-0.052%21 Aug →
nuke4–13-0.068%10 Jul →
mirage13–50.0823%28 Jun →
anubis13–90.1020%25 Jun →
train10–13-0.0026%25 Jun →
anubis13–50.0616%24 Jun →
inferno13–90.0415%23 Jun →
mirage3–13-0.0213%23 Jun →
ancient10–130.0219%10 Jun →
nuke9–50.138%4 Jun →
ancient8–130.0011%30 May →
ancient13–60.0118%30 May →
dust25–13-0.0318%30 May →
inferno13–90.1018%30 May →
ancient1–9-0.029%28 May →
nuke8–13-0.0110%28 May →
dust23–130.026%23 May →
train5–110.0520%23 May →
nuke13–80.0425%22 May →
anubis11–130.0217%20 May →
ancient13–10-0.0316%19 May →
ancient3–13-0.0619%19 May →
agency13–90.0116%18 May →
agency10–13-0.0025%17 May →
agency8–13-0.039%17 May →
office12–120.0321%17 May →
agency13–11-0.1019%17 May →
ancient13–70.0411%6 May →
inferno13–100.0110%6 May →
dust213–80.0425%6 May →
nuke13–110.0516%5 May →
dust26–13-0.0712%5 May →
nuke1–13-0.043%5 May →
train10–13-0.0119%5 May →
anubis14–160.0213%4 May →
dust211–130.0115%4 May →
inferno7–130.0121%30 Apr →
train13–100.0220%30 Apr →
anubis3–13-0.0314%29 Apr →
nuke5–13-0.020%29 Apr →
dust213–110.0511%27 Apr →
anubis13–9-0.0115%27 Apr →
anubis8–130.0114%27 Apr →
ancient10–130.0213%26 Apr →
inferno13–40.0413%26 Apr →
train11–13-0.0218%23 Apr →
dust212–160.0316%22 Apr →
nuke13–100.0311%21 Apr →
inferno13–9-0.0122%21 Apr →
inferno10–130.0415%14 Apr →
train10–130.0715%14 Apr →
ancient13–10-0.0021%14 Apr →
nuke13–5-0.0613%14 Apr →
ancient13–9-0.0122%13 Apr →
inferno13–50.0239%6 Apr →
nuke2–13-0.097%6 Apr →
dust213–4-0.0218%4 Apr →
anubis11–13-0.0221%3 Apr →
nuke15–15-0.0423%3 Apr →
nuke12–16-0.0418%1 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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