Meow Meow

Meow Meow — CS2 Stats

JP76561198286229343[U:1:325963615]Steam profile ↗✓ No bans

750Tracked matches43%Win rate2020Tracked since
1,898Hours in CS16Hrs last 2 wks
CSDB Rating4.7 DevelopingPositional Player
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 750
−2.0ppWin rate · 44.8% → 42.9%

Rating over time

38Days played since 2026-09-24

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim52
Positioning54
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY42–52–6Last 10042%Win rateTLWLWWWLLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −3.8pp headshot accuracy · −49ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 14%
  • Avg reaction 508ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 15%
  • Avg reaction 551ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim5.2
Utility5.2
Positioning5.4
Opening Duels2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 59% on T to 33% on CT — first contacts on the defending side are being lost.

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.4
Utility5.2
Mechanics4.3
Opening Duels4.0
Win Impact2.6

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time584ms+34ms
first ⅓ avg 550ms → last ⅓ avg 584ms
Headshot accuracy15.0%+2.3%
first ⅓ avg 12.8% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–5 · office, 12 Nov →
31%Best headshot accuracy · 13–11 · office, 25 Oct →
430msFastest reaction time · 6–9 · inferno, 12 Nov →
13–2Biggest win · overpass, 7 Nov →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–6In matches decided by ≤2 rounds

Map breakdown

officeBest map · 50% over 56infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
officeB5628–2850%0.02
cacheD103–730%0.02
infernoD82–625%0.05
nukeC83–538%0.04
anubis—41–325%0.04
overpass—31–233%-0.02
ancient—30–30%0.05
dust2—31–233%0.05
mirage—22–0100%0.06
vertigo—21–150%-0.00
train—10–10%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,080Lifetime kills
1.11K/D · Top 50% of tracked players
3,365Matches
41.7%Match win rate
38.5%Headshot %
8.6%Shot accuracy
8,026MVPs
1,073Hours (in match)
2,238Bombs planted
527Bombs defused

Most-used weapons

AK-4713,524
AWP4,896
XM10142,541
MAC-102,447
MP92,312
P901,830

Lifetime map wins

8,673office
3,220inferno
2,290dust2
2,205nuke
2,056vertigo
715cbble
619train
96lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.93Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
33.6%Accuracy (enemy spotted)
38.3%Spray accuracy
69.2%Counter-strafing
11.4°Preaim
592msReaction time
58.7%T opening success
33.2%CT opening success
0.48Enemies flashed / flash
7.2%Flash assists
11.12HE damage / grenade
5.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4798 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.1888% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
office12–120.0615%15 Nov →
office4–130.0412%12 Nov →
office8–10.0121%12 Nov →
inferno6–9-0.046%12 Nov →
inferno9–30.1415%12 Nov →
office13–50.2320%12 Nov →
office13–50.0215%12 Nov →
anubis6–130.0310%11 Nov →
office7–13-0.0620%11 Nov →
anubis3–13-0.0416%11 Nov →
nuke5–13-0.0216%8 Nov →
overpass13–20.0817%7 Nov →
office13–70.0327%7 Nov →
cache4–130.017%6 Nov →
nuke13–40.1118%6 Nov →
office7–130.0124%5 Nov →
cache8–130.0219%4 Nov →
office3–13-0.0016%4 Nov →
office9–13-0.0120%4 Nov →
office13–110.0124%4 Nov →
cache13–110.1920%2 Nov →
office12–120.029%2 Nov →
office13–60.0912%31 Oct →
office13–100.0310%31 Oct →
office6–130.0018%30 Oct →
office13–100.0910%30 Oct →
office8–130.0012%30 Oct →
office13–7-0.033%30 Oct →
nuke3–13-0.0211%28 Oct →
cache7–130.0318%28 Oct →
ancient5–13-0.019%28 Oct →
office6–130.0415%27 Oct →
office7–13-0.0913%26 Oct →
office13–110.1031%25 Oct →
office13–70.0613%25 Oct →
office13–110.0417%24 Oct →
office12–12-0.0220%24 Oct →
office10–130.019%24 Oct →
cache13–50.0219%23 Oct →
nuke13–20.0714%23 Oct →
mirage13–50.0614%23 Oct →
ancient11–130.0911%23 Oct →
train11–13-0.0110%21 Oct →
overpass4–13-0.0614%21 Oct →
dust25–20.1017%21 Oct →
ancient12–120.0514%21 Oct →
inferno13–20.0924%20 Oct →
cache9–13-0.0111%20 Oct →
mirage13–110.0516%20 Oct →
inferno4–130.016%20 Oct →
dust27–130.0414%20 Oct →
office6–130.0618%19 Oct →
office13–6-0.0011%18 Oct →
office11–130.0416%16 Oct →
office12–12-0.0216%16 Oct →
office6–13-0.0311%16 Oct →
nuke13–60.0018%14 Oct →
inferno8–130.097%14 Oct →
office2–13-0.0512%14 Oct →
office12–12-0.016%14 Oct →
cache5–13-0.057%14 Oct →
office6–130.0117%14 Oct →
office10–00.178%13 Oct →
anubis13–40.0516%12 Oct →
office13–90.0513%12 Oct →
office13–4-0.0111%12 Oct →
dust24–130.0112%11 Oct →
cache11–13-0.079%11 Oct →
office5–13-0.0521%11 Oct →
office9–130.0018%9 Oct →
anubis8–130.0914%9 Oct →
nuke7–130.1515%9 Oct →
inferno4–90.0321%9 Oct →
office13–110.0419%7 Oct →
inferno8–13-0.0122%6 Oct →
office13–60.067%6 Oct →
office13–60.0714%4 Oct →
office11–13-0.0611%4 Oct →
office6–130.0414%4 Oct →
office13–30.005%4 Oct →
office13–60.0115%4 Oct →
nuke5–130.0621%3 Oct →
vertigo9–13-0.0115%3 Oct →
inferno8–130.0810%2 Oct →
cache3–130.0118%2 Oct →
office9–130.0513%2 Oct →
office2–6-0.024%2 Oct →
office13–11-0.049%30 Sept →
office13–60.024%29 Sept →
office13–110.0612%27 Sept →
office13–30.0511%27 Sept →
cache13–80.0010%26 Sept →
office11–13-0.0011%26 Sept →
overpass8–13-0.099%26 Sept →
office13–60.0515%26 Sept →
office13–50.149%25 Sept →
office10–130.0212%24 Sept →
nuke1–13-0.045%24 Sept →
vertigo13–70.0115%24 Sept →
office13–8-0.0111%24 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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