Mumia

Mumia — CS2 Stats

PL76561198240314066[U:1:280048338]Steam profile ↗✓ No bans

621Tracked matches43%Win rate2020Tracked since
2,381Hours in CS10Hrs last 2 wks
CSDB Rating4.4 DevelopingSupport
Premier CS Rating12,068Blue band · top ~43.9% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 12,068 → 12,068
+6Tracked matches · now 621
0.0ppWin rate · 42.9% → 42.9%

Rating over time

Premier CS Rating: 12,068 -3,938 28 Mar – 4 Nov · 27 days played
11,57816,675peak 16,67528 Mar4 Nov
16,989Peak Premier in tracked matches
41Days played since 2026-03-28

Premier CS Rating

  • 4,607 below peak (16,675)
  • -1,550 over 30 days · declining
  • Next: Purple band at 15,000 — 2,932 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-10-12
  • Light Blue band first seen 2026-10-12

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3553−18
Win rate49%45%+3pp
K/D1.480.71+0.77
Headshot %42%37%+6pp

Measured 12 Oct 2026 → 15 Nov 2026; previous 20 Sep 2026 → 12 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate36.2%43.8%44.8%8.6% short
Shot accuracy11.2%12.0%12.4%1.2% short
Kill/death ratio0.841.021.030.19 short
Match win rate39.2%44.7%45.2%6.0% short

This profile sits below the typical Level 6 player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMumiaFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER12,068 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim39
Positioning52
Utility57

0–100 skill scores via Leetify.

Recent form

COLD47–47–6Last 10047%Win rateWTLLLLLWLW

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +2.2pp headshot accuracy · −49ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 634ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 624ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 649ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).

Aim3.9
Utility5.7
Positioning5.2
Opening Duels1.6
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 64% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning5.2
Utility5.7
Mechanics5.7
Opening Duels4.8
Win Impact2.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time632ms−7ms
first ⅓ avg 639ms → last ⅓ avg 632ms
Headshot accuracy11.9%−0.3%
first ⅓ avg 12.2% → last ⅓ avg 11.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–9 · anubis, 17 Oct →
29%Best headshot accuracy · 13–3 · inferno, 1 Apr →
398msFastest reaction time · 2–13 · mirage, 28 Sept →
13–3Biggest win · dust2, 17 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–9In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 63% over 16nukeWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB3014–1647%-0.03
dust2B2111–1052%-0.00
infernoA1610–663%-0.03
anubisB115–645%-0.01
ancientA106–460%-0.03
nukeD60–60%-0.02
cache—41–325%-0.02
vertigo—10–10%-0.06
overpass—10–10%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

57,073Lifetime kills
0.84K/D
3,747Matches
39.2%Match win rate
36.2%Headshot %
11.2%Shot accuracy
5,416MVPs
1,325Hours (in match)
2,407Bombs planted
521Bombs defused

Most-used weapons

AK-4715,418
AWP9,036
MP71,572
P901,518
MP9930

Lifetime map wins

3,965dust2
1,562inferno
1,469vertigo
1,392nuke
424train
325office
289cbble
73safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

365Matches
50%Win rate
0.92Avg K/D
72.1ADR
37%Headshot %

Clutches & streaks

37%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage13455%0.8713.1
Ancient4941%0.8714.6
Vertigo3644%1.2112.3
Anubis3557%0.9112.6
Nuke3444%1.0312.6
Dust23450%0.7811.7
Inferno1932%0.8612.6
Cache1267%1.0113.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
29.2%Accuracy (enemy spotted)
31.6%Spray accuracy
75.5%Counter-strafing
10.6°Preaim
637msReaction time
63.8%T opening success
34.2%CT opening success
0.56Enemies flashed / flash
8.5%Flash assists
8.57HE damage / grenade
10.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1086% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.1982% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0213%31 Oct →
mirage12–12-0.0213%31 Oct →
dust27–130.0311%27 Oct →
dust210–130.0819%27 Oct →
nuke6–13-0.0317%26 Oct →
cache7–13-0.0316%26 Oct →
ancient4–13-0.0513%26 Oct →
inferno13–11-0.0415%26 Oct →
cache9–130.0018%24 Oct →
inferno13–110.015%21 Oct →
dust28–130.059%21 Oct →
dust26–13-0.0216%18 Oct →
cache13–110.0315%18 Oct →
mirage13–100.0213%17 Oct →
dust213–3-0.028%17 Oct →
anubis13–90.0914%17 Oct →
nuke11–13-0.0218%15 Oct →
dust213–5-0.0214%15 Oct →
mirage13–9-0.047%12 Oct →
dust214–16-0.025%9 Oct →
mirage4–13-0.0311%9 Oct →
mirage11–13-0.029%9 Oct →
dust29–13-0.0219%9 Oct →
dust213–7-0.056%8 Oct →
mirage3–13-0.058%8 Oct →
inferno13–60.0618%4 Oct →
inferno9–13-0.034%3 Oct →
mirage11–13-0.0612%3 Oct →
dust213–100.0512%3 Oct →
dust215–15-0.028%2 Oct →
mirage13–80.0118%1 Oct →
inferno8–2-0.150%1 Oct →
dust213–10-0.008%1 Oct →
mirage13–10-0.007%1 Oct →
dust213–8-0.0815%1 Oct →
dust213–100.0214%30 Sept →
inferno8–13-0.0414%30 Sept →
dust214–160.0116%30 Sept →
mirage2–13-0.045%30 Sept →
anubis4–13-0.0215%30 Sept →
mirage6–13-0.0011%28 Sept →
mirage13–7-0.0013%28 Sept →
ancient6–13-0.043%28 Sept →
inferno13–8-0.0017%28 Sept →
mirage2–13-0.1410%28 Sept →
mirage13–80.007%25 Sept →
dust216–120.0112%25 Sept →
ancient16–13-0.0512%25 Sept →
ancient13–11-0.057%25 Sept →
mirage13–50.0820%25 Sept →
dust24–130.0212%25 Sept →
anubis13–100.0410%18 Sept →
inferno13–70.0228%16 Sept →
mirage13–5-0.0221%14 Sept →
dust29–20.017%14 Sept →
ancient16–14-0.0017%14 Sept →
inferno5–13-0.0015%14 Sept →
mirage13–11-0.0115%11 Sept →
mirage9–13-0.0211%9 Sept →
dust214–16-0.0211%7 Sept →
ancient16–130.009%7 Sept →
mirage13–80.0011%7 Sept →
anubis15–15-0.0311%7 Sept →
nuke11–13-0.0415%6 Sept →
mirage4–13-0.0625%6 Sept →
anubis11–13-0.0415%28 Aug →
ancient13–10-0.0617%25 Aug →
anubis4–13-0.080%25 Aug →
anubis13–80.0210%25 Aug →
mirage11–13-0.017%22 Aug →
ancient10–130.0211%22 Aug →
anubis13–110.0714%22 Aug →
vertigo6–9-0.0614%22 Aug →
nuke8–80.0210%22 Aug →
mirage15–15-0.087%14 Aug →
inferno10–13-0.0217%23 Jul →
cache2–13-0.0713%12 Jul →
inferno7–13-0.0614%12 Jul →
mirage13–7-0.095%12 Jul →
mirage13–70.0417%12 Jul →
mirage13–8-0.0315%7 Jul →
ancient6–13-0.0715%13 Jun →
nuke8–13-0.0113%13 Jun →
mirage6–13-0.0314%12 Apr →
anubis8–13-0.0316%12 Apr →
anubis15–15-0.0720%7 Apr →
dust213–6-0.0414%7 Apr →
ancient13–8-0.017%7 Apr →
nuke8–13-0.073%7 Apr →
mirage10–13-0.089%2 Apr →
mirage10–13-0.0721%1 Apr →
anubis13–6-0.028%1 Apr →
inferno13–3-0.0229%1 Apr →
inferno13–6-0.0111%31 Mar →
overpass7–13-0.0514%30 Mar →
mirage13–11-0.0812%30 Mar →
inferno16–120.039%29 Mar →
mirage5–13-0.0527%29 Mar →
inferno13–11-0.026%29 Mar →
inferno2–13-0.146%28 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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