G.I.Jones

G.I.Jones — CS2 Stats

76561198239057922[U:1:278792194]Steam profile ↗✓ No bans

1,905Tracked matches41%Win rate2020Tracked since
2,211Hours in CS
CSDB Rating5.2 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

+7Tracked matches · now 1,905
−2.0ppWin rate · 43.3% → 41.4%

Rating over time

Premier CS Rating: 7,486 -314 7 Dec – 21 Dec · 12 days played
7,4869,889peak 9,8897 Dec21 Dec
10,106Peak Premier in tracked matches
22Days played since 2025-12-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches4——
Win rate50%——
K/D0.72——
Headshot %50%——

Measured 18 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim68
Positioning46
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY48–50–2Last 10048%Win rateWTLWWWLLWL

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +4.3pp headshot accuracy · −15ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 619ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 673ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 681ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.8 against its own average).

Aim6.8
Utility4.1
Positioning4.6
Opening Duels2.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 98% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 661ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.6
Utility4.1
Mechanics8.4
Opening Duels1.5
Win Impact2.1

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time659ms+38ms
first ⅓ avg 621ms → last ⅓ avg 659ms
Headshot accuracy13.9%+1.1%
first ⅓ avg 12.7% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · ancient, 11 Dec →
29%Best headshot accuracy · 13–2 · nuke, 14 Dec →
453msFastest reaction time · 13–5 · ancient, 5 Apr →
13–1Biggest win · dust2, 10 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 63% over 8mirageWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
nukeC2310–1343%-0.02
dust2A2213–959%0.02
mirageC166–1038%-0.01
infernoC156–940%0.01
ancientA85–363%0.03
overpassC73–443%-0.01
officeA53–260%-0.02
anubis—21–150%0.03
train—21–150%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 16). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

88,967Lifetime kills
0.96K/D
5,124Matches
43.0%Match win rate
34.5%Headshot %
17.8%Shot accuracy · Top 25% of tracked players
9,556MVPs
2,211Hours (in match)
7,192Bombs planted
1,148Bombs defused

Most-used weapons

AK-4723,020
AWP12,464
MP75,806
P904,147
MP93,604
P2502,028
MAC-102,001

Lifetime map wins

22,870dust2
5,109inferno
2,272nuke
1,586vertigo
399train
166cbble
80office
7ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
37.9%Accuracy (enemy spotted)
36.8%Spray accuracy
87.7%Counter-strafing
10.1°Preaim
661msReaction time
32.3%T opening success
39.7%CT opening success
0.53Enemies flashed / flash
2.7%Flash assists
11.76HE damage / grenade
3.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6353% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2392 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2862% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–9-0.0317%28 Sept →
inferno15–150.0323%28 Sept →
nuke0–13-0.1116%27 Sept →
inferno13–70.0116%27 Sept →
ancient13–70.0821%27 Sept →
anubis13–60.0927%27 Sept →
mirage5–13-0.057%27 Sept →
mirage7–130.018%10 Sept →
dust213–10.0919%10 Sept →
anubis6–13-0.0319%7 Sept →
ancient4–13-0.0610%3 Sept →
mirage2–13-0.0725%3 Sept →
dust23–130.016%3 Sept →
nuke1–13-0.1011%3 Sept →
mirage1–13-0.100%2 Sept →
mirage7–13-0.0624%30 Aug →
nuke13–9-0.038%30 Aug →
inferno13–50.0314%14 Apr →
dust29–130.0524%12 Apr →
ancient13–5-0.018%5 Apr →
mirage13–5-0.0028%5 Apr →
overpass9–13-0.0610%5 Apr →
inferno13–11-0.018%5 Apr →
nuke10–13-0.048%21 Dec →
nuke9–13-0.034%21 Dec →
inferno13–90.0117%21 Dec →
nuke8–130.0212%21 Dec →
overpass7–13-0.0021%21 Dec →
dust213–80.0310%21 Dec →
nuke5–130.0415%21 Dec →
dust211–130.0912%21 Dec →
mirage16–120.059%21 Dec →
nuke13–40.062%21 Dec →
office13–10-0.0312%20 Dec →
nuke16–12-0.0315%20 Dec →
inferno14–160.016%20 Dec →
nuke13–3-0.0218%19 Dec →
inferno3–130.0115%19 Dec →
dust213–50.0424%19 Dec →
overpass5–13-0.0311%19 Dec →
nuke9–13-0.0217%19 Dec →
dust211–130.0517%19 Dec →
dust213–10-0.054%19 Dec →
nuke11–13-0.0110%19 Dec →
inferno9–130.0718%19 Dec →
mirage13–8-0.0115%19 Dec →
nuke13–90.0112%19 Dec →
dust29–13-0.0510%19 Dec →
mirage6–13-0.0117%18 Dec →
overpass11–13-0.0018%17 Dec →
nuke3–13-0.080%17 Dec →
inferno11–130.0517%17 Dec →
ancient1–13-0.0022%17 Dec →
dust213–70.0616%17 Dec →
dust216–130.1117%17 Dec →
nuke3–13-0.118%17 Dec →
overpass13–110.0315%17 Dec →
nuke11–130.0214%17 Dec →
mirage13–70.0418%17 Dec →
ancient10–13-0.008%14 Dec →
ancient13–70.0211%14 Dec →
mirage15–150.0114%14 Dec →
nuke9–13-0.0624%14 Dec →
dust213–110.0217%14 Dec →
overpass13–70.0113%14 Dec →
mirage13–60.098%14 Dec →
dust210–13-0.0116%14 Dec →
train5–13-0.0413%14 Dec →
inferno13–40.0124%14 Dec →
nuke13–70.0113%14 Dec →
dust213–30.079%14 Dec →
nuke13–20.0729%14 Dec →
ancient13–110.0415%13 Dec →
office6–13-0.074%13 Dec →
office3–13-0.0318%13 Dec →
nuke8–13-0.056%13 Dec →
inferno9–130.0318%13 Dec →
mirage6–13-0.0816%13 Dec →
dust26–13-0.0511%13 Dec →
overpass13–9-0.0212%13 Dec →
office13–8-0.0416%12 Dec →
inferno13–110.0014%12 Dec →
inferno3–13-0.0119%12 Dec →
dust26–13-0.037%11 Dec →
dust213–20.1124%11 Dec →
inferno10–130.0012%11 Dec →
office13–100.0513%11 Dec →
mirage16–14-0.048%11 Dec →
ancient13–40.1711%11 Dec →
nuke13–100.0212%11 Dec →
mirage6–130.000%9 Dec →
mirage5–13-0.029%9 Dec →
dust213–5-0.0214%9 Dec →
inferno5–13-0.0911%9 Dec →
dust28–130.0614%9 Dec →
train13–50.0313%9 Dec →
nuke13–10-0.0214%8 Dec →
dust213–10-0.036%8 Dec →
nuke13–110.0213%8 Dec →
dust213–3-0.014%7 Dec →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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