Gyr

Gyr — CS2 Stats

76561198166724830[U:1:206459102]Steam profile ↗✓ No bans

82Tracked matches54%Win rate2023Tracked since
752Hours in CS2Hrs last 2 wks
CSDB Rating3.2 LearningPositional Player
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

+5Tracked matches · now 82
+8.7ppWin rate · 44.8% → 53.6%

Rating over time

Premier CS Rating: 14,276 -467 19 May – 22 Jun · 12 days played
13,65216,117peak 16,11719 May22 Jun
16,117Peak Premier in tracked matches
37Days played since 2023-08-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches89−1
Win rate75%33%+42pp
K/D0.820.42+0.40
Headshot %35%43%−8pp

Measured 4 Oct 2026 → 4 Nov 2026; previous 6 Sep 2026 → 4 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim37
Positioning34
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY35–42–4Last 8143%Win rateLWWTWLLLWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −1.5pp headshot accuracy · +12ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 623ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 605ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 599ms

Newest first, from the last 81 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim3.7
Utility1.7
Positioning3.4
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 26% on CT to 8% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning3.4
Utility1.7
Mechanics3.3
Opening Duels0.0
Win Impact6.2

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time600ms−59ms
first ⅓ avg 658ms → last ⅓ avg 600ms
Headshot accuracy13.0%−1.0%
first ⅓ avg 14.0% → last ⅓ avg 13.0%

Rolling 5-match average across the last 81 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–2 · inferno, 6 Sept →
50%Best headshot accuracy · 8–1 · dust2, 28 May →
391msFastest reaction time · 13–3 · italy, 17 Jul →
13–2Biggest win · nuke, 21 Aug →

Across the last 81 tracked matches.

Highlights

6Longest win streak
8–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 60% over 5infernoWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
nukeB178–947%-0.03
ancientB136–746%-0.03
infernoD113–827%-0.02
dust2B115–645%-0.04
overpassB63–350%-0.06
mirageA53–260%-0.00
cache—42–250%-0.03
anubis—31–233%-0.01
vertigo—31–233%-0.05
fachwerk—21–150%-0.08
office—11–0100%-0.07
italy—11–0100%0.01
shelter—10–10%-0.04
boulder—10–10%-0.09
train—10–10%-0.07
cbble—10–10%-0.22

Across the last 81 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,807Lifetime kills
1.08K/D · Top 50% of tracked players
1,433Matches
38.6%Match win rate
30.2%Headshot %
18.8%Shot accuracy · Top 10% of tracked players
2,052MVPs
426Hours (in match)
1,290Bombs planted
230Bombs defused

Most-used weapons

AK-475,648
AWP1,992
P901,598
AUG1,584

Lifetime map wins

4,997dust2
953inferno
333nuke
277cbble
182lake
160assault
144vertigo
124office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
31.2%Accuracy (enemy spotted)
32.2%Spray accuracy
65.0%Counter-strafing
10.8°Preaim
602msReaction time
8.2%T opening success
26.1%CT opening success
0.19Enemies flashed / flash
3.1%Flash assists
5.80HE damage / grenade
1.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0313% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1943 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 8.221% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache9–130.0119%3 Nov →
mirage13–11-0.0017%2 Nov →
nuke13–10-0.027%2 Nov →
ancient15–15-0.034%9 Oct →
ancient13–110.0113%8 Oct →
nuke7–13-0.0410%30 Sept →
anubis5–13-0.099%8 Sept →
ancient4–13-0.058%8 Sept →
cache13–11-0.0613%24 Aug →
mirage13–6-0.0513%21 Aug →
nuke13–20.0426%21 Aug →
office13–6-0.0717%24 Jul →
fachwerk6–6-0.0813%24 Jul →
italy13–30.0111%17 Jul →
fachwerk5–13-0.0922%17 Jul →
shelter5–13-0.040%17 Jul →
boulder2–13-0.096%17 Jul →
ancient7–13-0.0812%17 Jul →
nuke4–13-0.068%17 Jul →
inferno3–13-0.0613%17 Jul →
cache13–6-0.0520%17 Jul →
cache12–12-0.023%16 Jul →
nuke14–16-0.0410%16 Jul →
ancient7–13-0.0111%22 Jun →
dust23–1-0.0425%22 Jun →
nuke13–10-0.018%22 Jun →
ancient13–20.0432%22 Jun →
ancient13–7-0.057%21 Jun →
overpass14–16-0.0810%18 Jun →
nuke13–9-0.0617%18 Jun →
inferno5–13-0.0711%16 Jun →
dust27–13-0.057%14 Jun →
overpass13–7-0.0612%14 Jun →
ancient7–13-0.0727%14 Jun →
ancient7–13-0.058%12 Jun →
nuke8–13-0.095%12 Jun →
dust211–13-0.0124%11 Jun →
nuke14–16-0.0619%11 Jun →
inferno9–13-0.085%11 Jun →
ancient13–10-0.0116%7 Jun →
inferno16–14-0.0220%7 Jun →
overpass13–11-0.0710%7 Jun →
dust213–160.0622%28 May →
dust28–1-0.0750%28 May →
inferno3–13-0.1112%25 May →
nuke13–9-0.027%25 May →
overpass8–13-0.0518%20 May →
dust210–13-0.0414%20 May →
inferno11–13-0.0228%20 May →
dust28–13-0.048%20 May →
ancient13–11-0.075%20 May →
nuke7–0-0.0017%19 May →
dust27–13-0.0724%18 May →
inferno10–130.0213%18 May →
nuke13–10-0.0725%18 May →
dust213–10-0.0125%15 May →
nuke16–13-0.0214%15 May →
nuke7–13-0.0714%14 May →
ancient13–5-0.0124%14 May →
ancient8–13-0.0522%14 May →
train2–13-0.075%22 Apr →
nuke5–13-0.0713%21 Apr →
mirage13–90.0226%21 Apr →
dust213–7-0.0220%21 Apr →
inferno13–4-0.0110%21 Apr →
dust213–7-0.0914%15 Oct →
overpass7–13-0.0813%15 Oct →
anubis5–13-0.0212%15 Oct →
vertigo9–13-0.0622%6 Dec →
vertigo13–90.026%11 Nov →
vertigo3–13-0.103%11 Nov →
nuke7–130.0512%11 Nov →
inferno4–13-0.032%10 Nov →
overpass13–10-0.014%10 Nov →
inferno15–150.0311%10 Nov →
mirage10–13-0.0616%9 Sept →
nuke7–130.066%7 Sept →
anubis13–20.0711%6 Sept →
inferno13–20.1218%6 Sept →
cbble2–9-0.2218%21 Aug →
mirage15–150.0814%20 Aug →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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