Wolfhio

Wolfhio — CS2 Stats

76561198164674047[U:1:204408319]Steam profile ↗✓ No bans

966Tracked matches48%Win rate2023Tracked since
447Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating8,084Light Blue band · top ~64.1% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 966 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,084 -1,114 5 Apr – 20 Sept · 27 days played
6,3619,850peak 9,8505 Apr20 Sept
9,850Peak Premier in tracked matches
30Days played since 2026-04-05

Premier CS Rating

  • 1,766 below peak (9,850)
  • -971 over 30 days · declining
  • +1,043 over 90 days
  • Next: Blue band at 10,000 — 1,916 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 20 Sep 2026 and 24 Oct 2026.

Measured 20 Sep 2026 → 24 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,013), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate39.1%41.3%41.8%2.7% short
Shot accuracy6.5%12.7%12.2%5.7% short
Kill/death ratio0.810.950.980.17 short
Match win rate45.0%42.6%43.3%above

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWolfhioFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER8,084 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning42
Utility22

0–100 skill scores via Leetify.

Recent form

COLD47–50–3Last 10047%Win rateLWWLLLWLLL

Last 10 vs previous 10: −30pp win rate · +0.03 avg rating · −2.6pp headshot accuracy · −26ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 681ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 695ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 708ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim6.1
Utility2.2
Positioning4.2
Opening Duels2.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 44% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 700ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.2
Utility2.2
Mechanics7.4
Opening Duels1.8
Win Impact4.4

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.03
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time692ms−53ms
first ⅓ avg 745ms → last ⅓ avg 692ms
Headshot accuracy12.5%+2.5%
first ⅓ avg 10.0% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · mirage, 30 Aug →
27%Best headshot accuracy · 7–13 · nuke, 22 Aug →
516msFastest reaction time · 10–13 · anubis, 30 Aug →
13–1Biggest win · mirage, 18 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–3In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 57% over 7cacheWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
infernoB1910–953%-0.01
nukeC187–1139%-0.02
mirageB158–753%-0.02
ancientB136–746%-0.03
cacheD113–827%-0.00
dust2B105–550%-0.02
anubisA74–357%-0.02
overpassB63–350%-0.04
vertigo—11–0100%0.03

Across the last 100 tracked matches.

Lifetime stats

15,274Lifetime kills
0.81K/D
1,086Matches
45.0%Match win rate · Top 50% of Level 2 players
39.1%Headshot %
6.5%Shot accuracy
1,786MVPs
447Hours (in match)
1,312Bombs planted
271Bombs defused

Most-used weapons

Lifetime map wins

2,279nuke
1,832inferno
644vertigo
640dust2
196train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

14Matches
21%Win rate
0.64Avg K/D
85.0ADR
32%Headshot %

Clutches & streaks

17%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient1100%1.0018.0
Mirage10%0.699.0
Inferno10%0.7616.0
Overpass1100%1.1023.0
Nuke1100%1.4423.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
42.3%Accuracy (enemy spotted)
42.8%Spray accuracy
83.4%Counter-strafing
12.8°Preaim
700msReaction time
26.2%T opening success
44.0%CT opening success
0.32Enemies flashed / flash
2.6%Flash assists
5.88HE damage / grenade
1.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7755° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.314% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.317 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.038%10 Sept →
ancient13–5-0.0210%10 Sept →
inferno13–100.0111%10 Sept →
nuke7–13-0.036%30 Aug →
inferno8–130.005%30 Aug →
anubis10–13-0.0313%30 Aug →
mirage13–20.1313%30 Aug →
ancient9–13-0.0512%30 Aug →
mirage6–130.0218%29 Aug →
cache10–130.0420%29 Aug →
nuke15–150.1022%29 Aug →
cache16–14-0.048%29 Aug →
inferno10–13-0.025%22 Aug →
cache16–12-0.0120%22 Aug →
nuke7–13-0.0727%22 Aug →
mirage4–13-0.109%22 Aug →
nuke13–50.098%16 Aug →
mirage13–5-0.0619%16 Aug →
dust213–6-0.057%16 Aug →
inferno13–7-0.0515%16 Aug →
anubis7–13-0.029%15 Aug →
cache8–130.018%15 Aug →
ancient13–90.0012%15 Aug →
inferno10–13-0.020%15 Aug →
dust213–50.0914%15 Aug →
inferno10–130.0422%15 Aug →
anubis13–110.007%15 Aug →
nuke13–9-0.037%13 Aug →
ancient16–130.0117%8 Aug →
dust28–13-0.0215%8 Aug →
cache15–15-0.0213%8 Aug →
inferno13–9-0.0713%1 Aug →
mirage13–6-0.0122%1 Aug →
nuke11–13-0.0710%1 Aug →
ancient6–13-0.090%26 Jul →
inferno13–10-0.0114%26 Jul →
mirage7–130.0411%26 Jul →
cache13–70.039%26 Jul →
ancient9–130.0010%26 Jul →
mirage13–2-0.044%25 Jul →
nuke13–50.0124%25 Jul →
ancient13–11-0.018%25 Jul →
inferno13–9-0.030%25 Jul →
anubis13–10-0.006%25 Jul →
dust216–13-0.019%18 Jul →
mirage13–10.028%18 Jul →
nuke11–13-0.0314%18 Jul →
inferno13–8-0.0618%18 Jul →
cache13–160.017%18 Jul →
cache7–13-0.009%17 Jul →
dust211–13-0.037%11 Jul →
cache3–13-0.029%11 Jul →
anubis13–10-0.0311%27 Jun →
ancient8–13-0.037%27 Jun →
inferno7–13-0.0821%27 Jun →
nuke13–11-0.0515%27 Jun →
inferno9–130.0610%19 Jun →
dust24–130.0611%19 Jun →
mirage7–13-0.0324%19 Jun →
ancient13–40.0719%19 Jun →
nuke13–30.0322%7 Jun →
overpass13–90.0716%7 Jun →
dust213–11-0.0611%7 Jun →
dust213–5-0.0213%7 Jun →
ancient4–13-0.118%7 Jun →
mirage16–14-0.0311%7 Jun →
inferno6–13-0.0118%6 Jun →
nuke13–9-0.0318%6 Jun →
mirage16–13-0.0415%28 May →
inferno8–130.018%28 May →
overpass6–13-0.0610%24 May →
nuke7–13-0.0312%23 May →
inferno13–10-0.040%23 May →
ancient13–50.003%16 May →
nuke9–13-0.0317%9 May →
mirage10–130.0010%9 May →
inferno13–40.0911%9 May →
overpass13–90.019%9 May →
cache8–13-0.0014%2 May →
mirage10–13-0.0511%2 May →
dust20–13-0.090%2 May →
nuke6–13-0.0411%2 May →
overpass6–13-0.120%2 May →
cache4–13-0.0319%2 May →
anubis4–13-0.078%25 Apr →
inferno13–100.069%25 Apr →
vertigo13–110.037%25 Apr →
overpass15–15-0.057%19 Apr →
mirage13–3-0.0614%19 Apr →
nuke13–7-0.0418%19 Apr →
anubis13–7-0.0215%19 Apr →
nuke7–130.029%13 Apr →
nuke7–13-0.0612%11 Apr →
ancient10–13-0.0411%11 Apr →
inferno6–13-0.068%11 Apr →
mirage8–13-0.0616%7 Apr →
dust25–13-0.095%7 Apr →
overpass13–10-0.0619%5 Apr →
ancient1–13-0.100%5 Apr →
inferno13–7-0.047%5 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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