RubberDuck

RubberDuck — CS2 Stats

US76561198063120164[U:1:102854436]Steam profile ↗✓ No bans

1,118Tracked matches63%Win rate2020Tracked since
1,362Hours in CS5Hrs last 2 wks
CSDB Rating6.9 SolidPositional Player
Premier CS Rating10,385Blue band · top ~52.9% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,385 +1,484 26 Jul – 17 Oct · 21 days played
7,70210,712peak 10,71226 Jul17 Oct
10,768Peak Premier in tracked matches
24Days played since 2026-07-12

Premier CS Rating

  • 327 below peak (10,712)
  • -327 over 30 days · steady
  • +1,484 over 90 days
  • Next: Purple band at 15,000 — 4,615 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-13
  • Light Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches48——
Win rate48%——
K/D1.05——
Headshot %39%——

Measured 22 Sep 2026 → 24 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,259), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.8%41.8%42.7%5.9% short
Shot accuracy12.9%12.2%11.2%above
Kill/death ratio1.010.980.99meets
Match win rate41.7%43.3%43.9%2.3% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRubberDuckFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER10,385 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning65
Utility38

0–100 skill scores via Leetify.

Recent form

HOT51–42–7Last 10051%Win rateLWLWLWWWWW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · +1.6pp headshot accuracy · +96ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 656ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 13%
  • Avg reaction 662ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 614ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.9 against its own average).

Aim8.1
Utility3.8
Positioning6.5
Opening Duels4.2
Clutch0.0

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 70% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.5
Utility3.8
Mechanics8.6
Opening Duels7.2
Win Impact9.3

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time607ms−36ms
first ⅓ avg 643ms → last ⅓ avg 607ms
Headshot accuracy11.8%−1.4%
first ⅓ avg 13.1% → last ⅓ avg 11.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–8 · inferno, 18 Jul →
22%Best headshot accuracy · 8–13 · dust2, 8 Aug →
422msFastest reaction time · 9–13 · inferno, 4 Oct →
13–0Biggest win · mirage, 13 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
8–4In matches decided by ≤2 rounds
13Overtime games

Map breakdown

mirageBest map · 57% over 14anubisWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB2010–1050%0.03
infernoA169–756%0.04
cacheC167–944%0.03
ancientB168–850%0.01
mirageA148–657%0.02
dust2A116–555%0.04
anubisC73–443%0.03

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

37,158Lifetime kills
1.01K/D · Top 50% of Level 3 players
2,102Matches
41.7%Match win rate
36.8%Headshot %
12.9%Shot accuracy · Top 50% of Level 3 players
4,351MVPs
864Hours (in match)
1,764Bombs planted
545Bombs defused

Most-used weapons

Lifetime map wins

3,575nuke
3,315inferno
1,007dust2
826vertigo
396train
96office
74italy
36lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

55Matches
36%Win rate
0.73Avg K/D
90.5ADR
27%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.9212.0
Inferno10%0.9518.0
Overpass1100%0.9624.0
Nuke1100%1.3320.0
Ancient1100%1.0618.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.5%Headshot accuracy
42.3%Accuracy (enemy spotted)
41.5%Spray accuracy
88.5%Counter-strafing
9.0°Preaim
610msReaction time
70.0%T opening success
47.6%CT opening success
0.47Enemies flashed / flash
3.5%Flash assists
8.28HE damage / grenade
5.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.489% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4712 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–130.029%17 Oct →
nuke13–110.0810%17 Oct →
dust210–13-0.0012%17 Oct →
mirage13–4-0.0016%17 Oct →
inferno1–130.0120%17 Oct →
cache13–60.0613%17 Oct →
ancient13–60.0417%11 Oct →
cache13–100.0410%11 Oct →
inferno13–110.078%10 Oct →
ancient13–100.0520%10 Oct →
anubis12–120.0415%10 Oct →
cache8–130.0411%10 Oct →
nuke13–60.0114%10 Oct →
ancient5–13-0.048%4 Oct →
cache8–130.0012%4 Oct →
dust216–140.0411%4 Oct →
inferno9–130.067%4 Oct →
nuke13–90.0915%3 Oct →
inferno16–130.0018%3 Oct →
nuke8–130.056%3 Oct →
mirage13–110.0212%3 Oct →
ancient13–50.037%3 Oct →
ancient7–13-0.073%27 Sept →
cache13–80.0717%27 Sept →
nuke13–60.0910%27 Sept →
dust213–100.0614%27 Sept →
ancient15–150.009%26 Sept →
mirage11–13-0.015%26 Sept →
nuke13–90.0610%26 Sept →
dust215–150.0310%26 Sept →
dust27–130.0216%26 Sept →
ancient8–130.0116%20 Sept →
ancient7–13-0.059%20 Sept →
nuke6–130.0411%20 Sept →
inferno5–13-0.047%20 Sept →
mirage3–13-0.0614%20 Sept →
cache9–130.118%20 Sept →
nuke7–130.0410%20 Sept →
anubis11–13-0.0317%20 Sept →
cache15–150.0014%19 Sept →
ancient13–9-0.015%19 Sept →
mirage1–13-0.058%19 Sept →
nuke13–20.036%13 Sept →
mirage13–00.0621%13 Sept →
cache12–12-0.039%12 Sept →
inferno13–50.0914%12 Sept →
ancient13–9-0.057%7 Sept →
anubis13–100.008%7 Sept →
nuke10–13-0.0514%7 Sept →
nuke13–100.007%7 Sept →
nuke13–7-0.0211%5 Sept →
ancient13–160.0210%5 Sept →
dust213–80.0513%5 Sept →
nuke7–130.0110%30 Aug →
inferno8–130.0010%30 Aug →
anubis10–130.0211%30 Aug →
mirage13–20.0915%30 Aug →
ancient9–13-0.039%30 Aug →
mirage6–130.027%29 Aug →
cache10–130.0213%29 Aug →
nuke15–15-0.0215%29 Aug →
cache16–140.0314%29 Aug →
inferno10–130.048%22 Aug →
cache16–120.0715%22 Aug →
nuke7–13-0.039%22 Aug →
mirage4–13-0.0221%22 Aug →
nuke13–50.0616%16 Aug →
mirage13–50.0414%16 Aug →
dust213–60.035%16 Aug →
inferno13–70.0715%16 Aug →
anubis7–130.078%15 Aug →
cache8–130.0120%15 Aug →
ancient13–90.089%15 Aug →
inferno10–13-0.0310%15 Aug →
dust213–50.076%15 Aug →
inferno10–130.0015%15 Aug →
anubis13–110.0714%15 Aug →
cache13–40.0420%15 Aug →
ancient16–13-0.0118%8 Aug →
dust28–130.0522%8 Aug →
cache15–15-0.0113%8 Aug →
inferno13–90.0416%1 Aug →
mirage13–60.1218%1 Aug →
nuke11–13-0.0112%1 Aug →
ancient6–130.1112%26 Jul →
inferno13–100.0617%26 Jul →
mirage7–130.0311%26 Jul →
cache13–70.0311%26 Jul →
mirage13–20.0412%25 Jul →
nuke13–50.069%25 Jul →
ancient13–110.0814%25 Jul →
inferno13–90.048%25 Jul →
anubis13–100.0410%25 Jul →
dust216–130.0610%18 Jul →
mirage13–10.0515%18 Jul →
nuke11–130.0415%18 Jul →
inferno13–80.1617%18 Jul →
cache13–16-0.048%18 Jul →
inferno13–110.0412%12 Jul →
dust26–130.1018%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.