tendy

tendy — CS2 Stats

US76561198135656243[U:1:175390515]Steam profile ↗✓ No bans

3,024Tracked matches45%Win rate2020Tracked since
2,010Hours in CS
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating10,887Blue band · top ~50.2% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,887 +1,684 7 Sept – 13 Oct · 20 days played
8,97911,155peak 11,1557 Sept13 Oct
11,316Peak Premier in tracked matches
24Days played since 2026-09-07

Premier CS Rating

  • 268 below peak (11,155)
  • +1,005 over 30 days · improving
  • Next: Purple band at 15,000 — 4,113 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches105——
Win rate46%——
K/D0.86——
Headshot %43%——

Measured 17 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,991), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate37.3%41.3%41.8%4.5% short
Shot accuracy4.6%12.7%12.2%7.7% short
Kill/death ratio0.960.950.980.02 short
Match win rate39.8%42.6%43.3%3.5% short

This profile sits below the typical Level 3 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtendyFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER10,887 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning68
Utility12

0–100 skill scores via Leetify.

Recent form

STEADY49–45–6Last 10049%Win rateLLWLWWWLLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −0.6pp headshot accuracy · −37ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 16%
  • Avg reaction 511ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 521ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 540ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.7 against its own average).

Aim4.6
Utility1.2
Positioning6.8
Opening Duels4.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 59% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning6.8
Utility1.2
Mechanics2.4
Opening Duels6.5
Win Impact3.3

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time554ms−6ms
first ⅓ avg 561ms → last ⅓ avg 554ms
Headshot accuracy15.0%−0.8%
first ⅓ avg 15.8% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–7 · inferno, 16 Sept →
43%Best headshot accuracy · 2–0 · inferno, 17 Sept →
391msFastest reaction time · 8–13 · nuke, 22 Sept →
13–0Biggest win · nuke, 28 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
12–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 73% over 11vertigoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC3012–1840%-0.02
dust2B2512–1348%-0.03
anubisA117–464%-0.01
infernoS118–373%-0.00
vertigoD61–517%-0.02
mirageD51–420%-0.04
cache—43–175%0.03
ancient—42–250%-0.02
train—32–167%0.01
overpass—11–0100%0.05

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

99,886Lifetime kills
0.96K/D · Top 50% of Level 2 players
5,709Matches
39.8%Match win rate
37.3%Headshot %
4.6%Shot accuracy
9,841MVPs
2,010Hours (in match)
5,739Bombs planted
1,046Bombs defused

Most-used weapons

AK-4721,147
AWP11,525
P904,632
MP73,672
MP92,258

Lifetime map wins

12,259dust2
7,551nuke
5,060inferno
2,252vertigo
1,601train
376office
160cbble
148ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

48Matches
38%Win rate
0.80Avg K/D
74.8ADR
43%Headshot %

Clutches & streaks

18%1v1 clutch win
13%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust21030%0.8212.9
Inferno714%0.569.4
Mirage729%0.7211.6
Ancient729%0.9714.1
Anubis667%0.8512.3
Nuke580%1.0115.2
Vertigo20%0.264.5
Train250%0.8010.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
31.6%Accuracy (enemy spotted)
30.9%Spray accuracy
61.0%Counter-strafing
9.2°Preaim
560msReaction time
60.4%T opening success
51.6%CT opening success
0.23Enemies flashed / flash
0.6%Flash assists
6.55HE damage / grenade
2.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9038% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2309 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo4–9-0.0717%14 Oct →
nuke10–13-0.0115%13 Oct →
anubis16–13-0.0312%13 Oct →
inferno5–9-0.1214%13 Oct →
inferno13–11-0.0522%12 Oct →
anubis13–5-0.0512%12 Oct →
dust213–110.0121%12 Oct →
nuke9–13-0.0614%12 Oct →
nuke8–130.0318%11 Oct →
anubis16–120.0416%11 Oct →
dust29–13-0.0417%11 Oct →
dust213–110.0424%10 Oct →
vertigo10–13-0.0112%10 Oct →
train12–120.0018%7 Oct →
dust213–16-0.107%7 Oct →
dust213–8-0.0617%7 Oct →
train13–90.0312%7 Oct →
anubis13–110.0120%7 Oct →
dust26–13-0.0213%6 Oct →
inferno13–8-0.0624%5 Oct →
cache13–40.058%5 Oct →
dust28–20.0019%5 Oct →
ancient5–13-0.069%5 Oct →
cache8–130.0213%5 Oct →
nuke6–13-0.047%3 Oct →
dust25–13-0.0821%2 Oct →
dust26–13-0.057%2 Oct →
anubis11–13-0.099%2 Oct →
inferno7–13-0.0521%2 Oct →
mirage11–13-0.096%2 Oct →
ancient13–80.0515%2 Oct →
mirage7–13-0.0018%2 Oct →
vertigo7–13-0.0117%2 Oct →
nuke8–13-0.0710%1 Oct →
train3–1-0.0033%1 Oct →
ancient13–9-0.046%1 Oct →
dust213–11-0.0515%1 Oct →
dust213–8-0.078%1 Oct →
mirage13–16-0.0214%30 Sept →
dust213–8-0.0616%30 Sept →
nuke9–13-0.0127%30 Sept →
nuke3–13-0.0914%30 Sept →
nuke13–6-0.0120%29 Sept →
nuke13–5-0.0611%29 Sept →
cache13–50.0412%29 Sept →
nuke1–13-0.0441%28 Sept →
inferno13–11-0.0419%28 Sept →
nuke13–9-0.0219%28 Sept →
nuke15–15-0.083%28 Sept →
nuke13–50.0818%28 Sept →
nuke13–00.085%28 Sept →
dust213–30.0133%27 Sept →
nuke12–16-0.0117%27 Sept →
mirage16–14-0.0415%27 Sept →
anubis8–13-0.0118%27 Sept →
dust212–12-0.0621%27 Sept →
nuke3–13-0.1027%26 Sept →
dust29–130.0117%26 Sept →
nuke13–60.0914%26 Sept →
vertigo13–70.009%26 Sept →
nuke13–80.0117%25 Sept →
nuke13–110.0015%25 Sept →
cache13–11-0.0012%23 Sept →
inferno13–10-0.0013%23 Sept →
anubis13–30.054%23 Sept →
dust213–10-0.0214%23 Sept →
nuke9–130.0421%23 Sept →
vertigo12–120.0316%23 Sept →
inferno13–6-0.026%23 Sept →
nuke8–13-0.045%22 Sept →
nuke1–13-0.1211%22 Sept →
nuke8–13-0.0913%22 Sept →
dust27–13-0.0517%22 Sept →
anubis7–13-0.049%22 Sept →
dust25–13-0.0715%22 Sept →
dust23–13-0.098%21 Sept →
vertigo4–9-0.0320%21 Sept →
nuke2–9-0.0514%21 Sept →
nuke13–100.0110%21 Sept →
mirage1–2-0.040%21 Sept →
anubis12–12-0.0814%21 Sept →
overpass13–90.0524%21 Sept →
inferno7–90.0812%21 Sept →
inferno13–80.018%18 Sept →
dust29–13-0.0524%18 Sept →
nuke9–13-0.0317%17 Sept →
dust213–70.0317%17 Sept →
nuke12–12-0.0529%17 Sept →
inferno2–00.0843%17 Sept →
nuke13–10.0418%17 Sept →
dust213–80.0213%17 Sept →
ancient1–13-0.0313%17 Sept →
anubis13–20.0610%17 Sept →
dust213–2-0.0325%16 Sept →
nuke13–10.1014%16 Sept →
anubis13–20.0110%16 Sept →
inferno9–70.1326%16 Sept →
dust210–130.0015%15 Sept →
nuke13–1-0.0224%15 Sept →
dust25–13-0.0320%15 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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