IngULF

IngULF — CS2 Stats

76561198135199072[U:1:174933344]Steam profile ↗✓ No bans

998Tracked matches43%Win rate2020Tracked since
1,125Hours in CS
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating19,164Top 50% of 211,308 CSDB-tracked playersPurple band · top ~11.8% of ranked players (population est.)
CSDB Leaderboard#96452 of 258238 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 998 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,164 -2,562 14 Jun – 3 Oct · 32 days played
17,51921,726peak 21,72614 Jun3 Oct
22,372Peak Premier in tracked matches
36Days played since 2026-06-14

Premier CS Rating

  • 2,562 below peak (21,726)
  • -1,527 over 30 days · declining
  • -27 over 90 days
  • Next: Pink band at 20,000 — 836 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-08
  • Purple band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2615+11
Win rate50%40%+10pp
K/D0.550.66−0.11
Headshot %44%47%−4pp

Measured 23 Sep 2026 → 28 Oct 2026; previous 31 Aug 2026 → 23 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate37.5%43.8%44.8%7.3% short
Shot accuracy11.9%12.0%12.4%0.6% short
Kill/death ratio1.051.021.03meets
Match win rate45.2%44.7%45.2%meets

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGIngULFFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER19,164 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning55
Utility54

0–100 skill scores via Leetify.

Recent form

COLD46–53–1Last 10046%Win rateLLWLLLLLWW

Last 10 vs previous 10: −40pp win rate · −0.04 avg rating · −5.4pp headshot accuracy · +17ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 639ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 595ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim6.2
Utility5.4
Positioning5.5
Opening Duels2.1
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 31% on CT — first contacts on the defending side are being lost.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.5
Utility5.4
Mechanics5.8
Opening Duels3.0
Win Impact2.8

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time591ms−31ms
first ⅓ avg 621ms → last ⅓ avg 591ms
Headshot accuracy16.2%−1.5%
first ⅓ avg 17.7% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · dust2, 28 Jul →
40%Best headshot accuracy · 13–2 · anubis, 28 Jul →
414msFastest reaction time · 4–13 · inferno, 14 Aug →
13–1Biggest win · inferno, 14 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
10–3In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 75% over 16mirageWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
infernoC2610–1638%-0.03
anubisC166–1038%-0.03
ancientS1612–475%-0.03
nukeC167–944%-0.02
mirageC114–736%-0.05
dust2B84–450%-0.00
cacheB63–350%-0.02
overpass—10–10%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

59,028Lifetime kills
1.05K/D · Top 50% of Level 5 players
2,839Matches
45.2%Match win rate · Top 50% of Level 5 players
37.5%Headshot %
11.9%Shot accuracy
5,991MVPs
1,125Hours (in match)
2,524Bombs planted
794Bombs defused

Most-used weapons

AK-4715,300
AWP3,586
P902,107
Negev1,459
MAC-101,341
MP91,236

Lifetime map wins

9,425dust2
3,822inferno
2,333nuke
269train
206lake
133office
120vertigo
119cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

74Matches
58%Win rate
1.01Avg K/D
69.4ADR
37%Headshot %

Clutches & streaks

37%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno1759%0.9012.9
Anubis875%0.669.1
Nuke875%1.0613.6
Ancient540%0.619.0
Overpass540%0.7813.4
Mirage30%0.6010.0
Dust220%1.3020.0
Cache20%1.1420.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
34.5%Accuracy (enemy spotted)
39.1%Spray accuracy
76.0%Counter-strafing
10.7°Preaim
594msReaction time
52.8%T opening success
31.3%CT opening success
0.42Enemies flashed / flash
5.6%Flash assists
7.49HE damage / grenade
8.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4225 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.2748% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis4–13-0.0713%28 Sept →
dust25–13-0.0915%28 Sept →
ancient13–11-0.0621%27 Sept →
dust27–130.0111%27 Sept →
mirage8–13-0.014%27 Sept →
dust23–13-0.0628%27 Sept →
ancient1–13-0.0813%27 Sept →
anubis3–13-0.106%27 Sept →
nuke13–90.017%24 Sept →
mirage13–10-0.044%24 Sept →
ancient13–30.0720%24 Sept →
anubis13–9-0.0513%23 Sept →
cache7–13-0.0211%23 Sept →
mirage13–30.0224%23 Sept →
ancient13–20.0716%23 Sept →
cache10–60.0318%23 Sept →
inferno16–14-0.0416%23 Sept →
nuke13–16-0.0625%22 Sept →
nuke13–6-0.0013%22 Sept →
inferno8–13-0.0819%19 Sept →
anubis9–13-0.0518%18 Sept →
ancient13–5-0.0521%18 Sept →
inferno11–13-0.0224%13 Sept →
ancient13–6-0.0321%12 Sept →
nuke8–13-0.0414%12 Sept →
inferno13–16-0.0524%12 Sept →
inferno5–13-0.037%10 Sept →
nuke0–8-0.0327%8 Sept →
inferno9–13-0.0613%8 Sept →
ancient13–11-0.0319%8 Sept →
mirage13–6-0.0417%7 Sept →
mirage10–13-0.0824%27 Aug →
inferno8–13-0.0413%26 Aug →
ancient13–8-0.0120%24 Aug →
inferno6–13-0.125%24 Aug →
ancient13–11-0.0514%24 Aug →
nuke7–13-0.0216%24 Aug →
inferno13–9-0.0217%24 Aug →
anubis13–9-0.0113%24 Aug →
inferno13–8-0.0413%24 Aug →
inferno13–80.0215%21 Aug →
mirage13–9-0.1017%16 Aug →
nuke13–8-0.0119%16 Aug →
inferno7–13-0.0326%15 Aug →
inferno4–13-0.0818%14 Aug →
cache8–13-0.0511%14 Aug →
ancient13–11-0.0513%14 Aug →
ancient9–13-0.0122%12 Aug →
nuke13–9-0.0225%11 Aug →
nuke13–11-0.0214%10 Aug →
nuke10–13-0.0218%7 Aug →
ancient13–7-0.0415%7 Aug →
anubis13–8-0.0218%7 Aug →
inferno13–70.0813%7 Aug →
anubis13–11-0.086%5 Aug →
inferno9–130.0123%5 Aug →
cache13–11-0.017%5 Aug →
mirage6–13-0.1015%5 Aug →
ancient13–11-0.0812%4 Aug →
ancient13–10-0.038%30 Jul →
anubis3–130.0115%30 Jul →
anubis5–130.0017%30 Jul →
dust213–7-0.0022%30 Jul →
anubis9–13-0.0313%30 Jul →
inferno4–13-0.0426%30 Jul →
anubis5–2-0.0216%30 Jul →
inferno13–6-0.0515%30 Jul →
mirage7–13-0.0224%29 Jul →
nuke16–13-0.0521%29 Jul →
cache13–8-0.0618%29 Jul →
nuke10–13-0.0011%29 Jul →
dust213–60.0716%29 Jul →
mirage5–13-0.0520%29 Jul →
dust26–13-0.0516%29 Jul →
mirage9–13-0.0513%29 Jul →
nuke11–130.0415%29 Jul →
anubis13–20.0440%28 Jul →
dust213–20.1124%28 Jul →
inferno16–14-0.019%28 Jul →
ancient2–13-0.060%28 Jul →
inferno10–13-0.0610%27 Jul →
dust216–13-0.0030%27 Jul →
inferno9–130.0211%29 Jun →
nuke13–40.0514%29 Jun →
anubis4–13-0.0317%28 Jun →
mirage6–13-0.0719%28 Jun →
ancient6–13-0.0618%25 Jun →
inferno8–13-0.0813%24 Jun →
inferno11–13-0.0012%24 Jun →
anubis5–13-0.0324%24 Jun →
cache7–13-0.0326%24 Jun →
overpass7–13-0.0116%16 Jun →
anubis7–13-0.0422%16 Jun →
inferno13–7-0.0214%15 Jun →
nuke9–13-0.0623%15 Jun →
anubis8–13-0.0312%14 Jun →
nuke1–13-0.0418%14 Jun →
inferno8–8-0.0023%14 Jun →
inferno13–4-0.0110%14 Jun →
inferno13–10.0626%14 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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