Hubert "Chudlord" Armageddon III

Hubert "Chudlord" Armageddon III — CS2 Stats

KR76561198134063928[U:1:173798200]Steam profile ↗✓ No bans

509Tracked matches55%Win rate2023Tracked since
276Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating7,531Light Blue band · top ~66.7% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (36 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,531 +2,414 30 Jul – 30 Sept · 13 days played
4,7847,531peak 7,53130 Jul30 Sept
7,892Peak Premier in tracked matches
12Days played since 2026-07-30

Premier CS Rating

  • At peak — 7,531
  • +151 over 30 days · steady
  • Next: Blue band at 10,000 — 2,469 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate31.5%39.9%42.0%10.5% short
Shot accuracy0.9%7.0%9.6%8.7% short
Kill/death ratio0.930.920.980.05 short
Match win rate45.5%42.3%43.8%above

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHubert "Chudlord" Armaged…PREMIER7,531 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning56
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY50–45–5Last 10050%Win rateWWWWWLLLTW

Last 10 vs previous 10: +10pp win rate · −0.04 avg rating · −4.2pp headshot accuracy · −27ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 4%
  • Avg reaction 460ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 5%
  • Avg reaction 444ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 7%
  • Avg reaction 457ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim6.4
Utility1.1
Positioning5.6
Opening Duels2.4
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.6
Utility1.1
Mechanics4.4
Opening Duels2.4
Win Impact6.7

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time489ms−117ms
first ⅓ avg 606ms → last ⅓ avg 489ms
Headshot accuracy10.1%−0.8%
first ⅓ avg 10.9% → last ⅓ avg 10.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–3 · office, 11 Aug →
33%Best headshot accuracy · 13–9 · dust2, 13 Aug →
375msFastest reaction time · 15–15 · nuke, 25 Sept →
13–0Biggest win · cache, 11 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W5Current streak
9–8In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 71% over 7infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2S1611–569%0.02
mirageB157–847%0.01
infernoD144–1029%-0.01
nukeA149–564%0.04
cacheB115–645%0.01
anubisD93–633%-0.00
ancientS75–271%0.01
office—41–325%0.04
overpass—32–167%0.02
train—31–233%-0.01
vertigo—31–233%-0.00
rush_001—11–0100%0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,812Lifetime kills
0.93K/D · Top 50% of Light Blue band
782Matches
45.5%Match win rate · Top 25% of Light Blue band
31.5%Headshot %
0.9%Shot accuracy
1,250MVPs
276Hours (in match)
888Bombs planted
246Bombs defused

Most-used weapons

Lifetime map wins

1,525dust2
1,044nuke
887inferno
275office
163vertigo
159train
153italy
15cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
40%Win rate
1.01Avg K/D
71.8ADR
38%Headshot %

Clutches & streaks

40%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage367%1.2711.7
Dust2333%0.7812.3
Nuke250%0.9310.5
Inferno10%1.0019.0
Anubis10%1.0520.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.1%Headshot accuracy
34.4%Accuracy (enemy spotted)
44.7%Spray accuracy
69.8%Counter-strafing
10.9°Preaim
484msReaction time
41.7%T opening success
37.4%CT opening success
0.05Enemies flashed / flash
0.0%Flash assists
9.08HE damage / grenade
0.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.0827% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0452 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.3554% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–9-0.030%30 Sept →
rush_0018–40.070%30 Sept →
ancient16–14-0.017%30 Sept →
dust213–9-0.024%30 Sept →
anubis13–9-0.058%30 Sept →
ancient9–13-0.0311%25 Sept →
anubis10–13-0.0011%25 Sept →
cache8–13-0.028%25 Sept →
nuke15–150.010%25 Sept →
inferno13–90.070%25 Sept →
inferno11–130.0920%25 Sept →
cache8–13-0.0315%3 Sept →
ancient16–12-0.0111%3 Sept →
cache13–80.020%3 Sept →
mirage13–8-0.010%3 Sept →
inferno10–130.073%3 Sept →
nuke14–160.047%3 Sept →
nuke13–90.044%3 Sept →
mirage11–130.1012%3 Sept →
inferno13–90.0418%13 Aug →
cache13–110.0311%13 Aug →
dust213–9-0.0433%13 Aug →
inferno10–130.015%13 Aug →
ancient8–130.0226%13 Aug →
dust213–80.1217%13 Aug →
mirage11–13-0.0016%13 Aug →
dust210–13-0.0416%13 Aug →
inferno9–13-0.050%11 Aug →
overpass13–30.0818%11 Aug →
cache13–00.0825%11 Aug →
dust23–1-0.000%11 Aug →
mirage3–13-0.0611%11 Aug →
office13–30.2316%11 Aug →
nuke13–10.1218%11 Aug →
dust213–80.0713%11 Aug →
dust29–130.0411%11 Aug →
mirage11–130.0715%11 Aug →
nuke11–130.012%11 Aug →
ancient13–80.0712%11 Aug →
dust23–13-0.018%11 Aug →
cache13–110.0117%11 Aug →
inferno9–13-0.036%11 Aug →
mirage13–8-0.038%11 Aug →
anubis4–130.015%11 Aug →
nuke13–60.0414%11 Aug →
mirage13–110.056%11 Aug →
dust213–60.0513%11 Aug →
mirage4–130.0411%11 Aug →
dust210–13-0.035%10 Aug →
nuke8–00.2214%10 Aug →
mirage13–60.0114%10 Aug →
mirage10–130.027%10 Aug →
overpass13–10-0.020%10 Aug →
office10–13-0.0321%10 Aug →
train8–13-0.035%10 Aug →
vertigo4–13-0.060%9 Aug →
anubis9–130.0312%9 Aug →
inferno2–13-0.0711%9 Aug →
cache10–130.047%9 Aug →
train9–130.015%9 Aug →
anubis11–130.0213%9 Aug →
vertigo13–110.050%9 Aug →
cache3–13-0.0517%9 Aug →
ancient13–70.065%9 Aug →
mirage8–130.0116%9 Aug →
nuke15–150.0611%9 Aug →
cache15–15-0.0214%8 Aug →
anubis13–10-0.065%8 Aug →
anubis10–13-0.064%8 Aug →
overpass5–13-0.0015%8 Aug →
cache13–00.0713%8 Aug →
nuke13–20.0311%8 Aug →
mirage7–2-0.0425%8 Aug →
dust216–140.0514%2 Aug →
dust213–30.144%2 Aug →
inferno9–13-0.048%2 Aug →
nuke13–100.056%2 Aug →
dust216–14-0.0020%2 Aug →
inferno13–7-0.0318%2 Aug →
mirage13–20.010%2 Aug →
nuke13–80.000%2 Aug →
nuke13–9-0.0516%1 Aug →
dust213–110.037%1 Aug →
dust26–130.0517%1 Aug →
mirage10–130.036%1 Aug →
cache10–13-0.027%1 Aug →
nuke4–13-0.019%1 Aug →
anubis13–100.032%1 Aug →
vertigo12–12-0.0022%31 Jul →
office12–120.0025%31 Jul →
inferno3–13-0.0712%31 Jul →
inferno6–13-0.0527%31 Jul →
anubis11–130.0410%31 Jul →
inferno13–16-0.003%31 Jul →
nuke13–100.0410%30 Jul →
mirage16–12-0.064%30 Jul →
ancient13–8-0.0113%30 Jul →
dust213–4-0.0312%30 Jul →
train13–4-0.0217%30 Jul →
office5–13-0.050%30 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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