Uncle Juju

Uncle Juju — CS2 Stats

CO76561198119533691[U:1:159267963]Steam profile ↗✓ No bans

2,846Tracked matches43%Win rate2020Tracked since
3,044Hours in CS14Hrs last 2 wks
CSDB Rating6.5 SolidClutch Specialist
Premier CS Rating21,976Top 50% of 215,386 CSDB-tracked playersPink band · top ~6.3% of ranked players (population est.)
CSDB Leaderboard#57393 of 261578 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,976 -258 28 Aug – 11 Nov · 29 days played
21,97625,843peak 25,84328 Aug11 Nov
25,891Peak Premier in tracked matches
30Days played since 2026-08-28

Premier CS Rating

  • 3,867 below peak (25,843)
  • -3,024 over 30 days · declining
  • Next: Red band at 25,000 — 3,024 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches4——
Win rate25%——
K/D1.06——
Headshot %32%——

Measured 8 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches5780−23
Win rate47%48%−0pp
K/D1.091.07+0.02
Headshot %40%44%−4pp

Measured 15 Oct 2026 → 14 Nov 2026; previous 17 Sep 2026 → 15 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate42.3%46.9%49.3%7.0% short
Shot accuracy6.4%13.0%13.4%6.9% short
Kill/death ratio1.041.081.120.09 short
Match win rate42.0%46.7%48.5%6.5% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGUncle JujuPREMIER21,976 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning64
Utility49

0–100 skill scores via Leetify.

Recent form

COLD44–46–10Last 10044%Win rateLWLTLLLLLW

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · −0.1pp headshot accuracy · −6ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 574ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 12%
  • Avg reaction 562ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.3 against its own average).

Aim8.4
Utility4.9
Positioning6.4
Opening Duels3.8
Clutch9.4

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.4
Utility4.9
Mechanics7.5
Opening Duels4.2
Win Impact2.6

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time552ms+30ms
first ⅓ avg 522ms → last ⅓ avg 552ms
Headshot accuracy13.4%−1.9%
first ⅓ avg 15.2% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–1 · vertigo, 23 Sept →
34%Best headshot accuracy · 11–13 · office, 3 Oct →
391msFastest reaction time · 4–13 · ancient, 6 Oct →
12–0Biggest win · dust2, 30 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–15In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 64% over 11nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C187–1139%0.01
mirageC135–838%-0.01
ancientC135–838%-0.01
officeB137–654%0.05
anubisA117–464%-0.01
infernoC104–640%0.01
cacheC83–538%-0.00
nukeD62–433%0.03
vertigoC52–340%0.06
rush_001—11–0100%0.12
italy—11–0100%0.03
train—10–10%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,183Lifetime kills
1.04K/D
4,522Matches
42.0%Match win rate
42.3%Headshot %
6.4%Shot accuracy
9,813MVPs
1,525Hours (in match)
4,649Bombs planted
840Bombs defused

Most-used weapons

AK-4721,798
AWP5,674
MP92,351
MAC-102,115
SSG 081,819

Lifetime map wins

8,300dust2
4,913inferno
4,124vertigo
4,046office
2,666nuke
901train
190italy
92lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

11Matches
45%Win rate
1.23Avg K/D
96.6ADR
41%Headshot %

Clutches & streaks

67%1v1 clutch win
50%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.8010.0
Vertigo20%0.618.5
Nuke250%1.1813.5
Inferno1100%2.5433.0
Train1100%1.2520.0
Ancient10%0.9417.0
Dust210%0.8713.0
Anubis1100%2.7330.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
41.6%Accuracy (enemy spotted)
45.4%Spray accuracy
83.6%Counter-strafing
9.2°Preaim
553msReaction time
47.6%T opening success
46.1%CT opening success
0.49Enemies flashed / flash
5.5%Flash assists
8.52HE damage / grenade
6.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0945% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4935 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–130.019%11 Nov →
nuke16–140.0110%11 Nov →
inferno11–130.0513%10 Nov →
mirage15–15-0.0117%10 Nov →
mirage8–13-0.0611%7 Nov →
anubis11–130.006%6 Nov →
dust22–130.0012%6 Nov →
nuke5–13-0.019%6 Nov →
ancient8–13-0.0024%6 Nov →
dust212–3-0.0112%6 Nov →
anubis13–60.008%6 Nov →
mirage6–13-0.0815%6 Nov →
dust28–13-0.0020%4 Nov →
dust213–5-0.0111%4 Nov →
nuke12–120.0216%4 Nov →
anubis13–7-0.039%3 Nov →
inferno5–13-0.0814%3 Nov →
ancient6–13-0.059%3 Nov →
anubis4–13-0.0511%3 Nov →
anubis13–3-0.0313%2 Nov →
inferno13–8-0.055%30 Oct →
ancient13–4-0.0115%30 Oct →
office13–6-0.0020%30 Oct →
cache9–130.0116%30 Oct →
ancient1–13-0.0926%30 Oct →
dust212–00.067%30 Oct →
nuke11–130.0115%30 Oct →
cache10–13-0.0019%29 Oct →
anubis13–50.018%29 Oct →
anubis13–70.0712%29 Oct →
anubis8–130.029%29 Oct →
vertigo9–40.0116%29 Oct →
inferno8–8-0.0024%29 Oct →
cache13–3-0.0211%29 Oct →
inferno10–13-0.0114%28 Oct →
office13–50.0523%28 Oct →
office13–80.0832%28 Oct →
office13–90.1328%27 Oct →
cache11–130.0122%25 Oct →
mirage4–130.0022%25 Oct →
dust214–160.0014%24 Oct →
mirage13–9-0.049%24 Oct →
inferno13–50.1324%24 Oct →
inferno13–110.0121%24 Oct →
office13–80.0014%23 Oct →
mirage6–13-0.0611%23 Oct →
ancient13–100.0611%23 Oct →
mirage13–30.0311%23 Oct →
anubis15–15-0.0310%23 Oct →
dust210–130.038%21 Oct →
ancient8–130.029%21 Oct →
dust213–30.0814%16 Oct →
dust211–130.0216%14 Oct →
rush_0018–50.1214%14 Oct →
dust210–13-0.022%13 Oct →
office11–130.0033%12 Oct →
office12–12-0.0021%12 Oct →
ancient11–13-0.0515%12 Oct →
mirage13–90.0019%12 Oct →
inferno13–60.0715%11 Oct →
dust213–16-0.0515%11 Oct →
ancient4–13-0.0332%6 Oct →
ancient13–80.0915%3 Oct →
cache1–13-0.0512%3 Oct →
dust20–2-0.090%3 Oct →
mirage13–100.0223%3 Oct →
office13–100.1023%3 Oct →
vertigo8–130.0221%3 Oct →
inferno4–50.0730%3 Oct →
office11–130.0834%3 Oct →
cache11–130.017%3 Oct →
dust212–120.0211%3 Oct →
vertigo8–13-0.0122%2 Oct →
inferno5–13-0.0410%2 Oct →
office13–80.0515%2 Oct →
mirage15–150.0515%30 Sept →
dust29–13-0.0213%30 Sept →
dust213–6-0.0113%30 Sept →
cache13–7-0.0215%30 Sept →
ancient13–100.0511%29 Sept →
dust213–60.0812%29 Sept →
cache13–100.0316%29 Sept →
italy13–110.0314%28 Sept →
office10–130.0627%28 Sept →
train12–12-0.0113%28 Sept →
mirage7–13-0.0117%28 Sept →
mirage11–13-0.0014%28 Sept →
ancient2–13-0.110%28 Sept →
anubis13–9-0.068%27 Sept →
ancient11–13-0.0313%27 Sept →
dust213–90.058%27 Sept →
mirage13–40.038%27 Sept →
ancient13–90.0410%27 Sept →
office12–120.0925%27 Sept →
nuke13–50.1017%24 Sept →
anubis13–10-0.0110%24 Sept →
vertigo13–10.1715%23 Sept →
vertigo12–120.0810%23 Sept →
office8–130.0218%19 Sept →
nuke9–130.0432%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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