Prͥemͣiͫum Ju[5]t

Prͥemͣiͫum Ju[5]t — CS2 Stats

DE76561198117338457[U:1:157072729]Steam profile ↗✓ No bans

1,173Tracked matches45%Win rate2020Tracked since
5,317Hours in CS23Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
Premier CS Rating10,988Blue band · top ~49.7% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,988 -1,349 8 Sept – 6 Oct · 16 days played
10,00012,483peak 12,4838 Sept6 Oct
12,483Peak Premier in tracked matches
33Days played since 2026-07-17

Premier CS Rating

  • 1,495 below peak (12,483)
  • -1,349 over 30 days · declining
  • Next: Purple band at 15,000 — 4,012 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches60——
Win rate38%——
K/D1.10——
Headshot %47%——

Measured 13 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate44.8%41.8%42.7%above
Shot accuracy16.9%12.2%11.3%above
Kill/death ratio1.050.980.99above
Match win rate45.3%43.3%43.9%above

Across every metric we can compare, this profile already matches the typical Level 4 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGPrͥemͣiͫum Ju[5]tFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER10,988 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning71
Utility36

0–100 skill scores via Leetify.

Recent form

HOT35–63–2Last 10035%Win rateLLWWWWLWWW

Last 10 vs previous 10: +60pp win rate · +0.05 avg rating · +1.5pp headshot accuracy · −31ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 19%
  • Avg reaction 505ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 560ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 576ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.1 against its own average).

Aim8.4
Utility3.6
Positioning7.1
Opening Duels5.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 69% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 69% on T to 51% on CT — first contacts on the defending side are being lost.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning7.1
Utility3.6
Mechanics7.6
Opening Duels7.6
Win Impact3.3

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time585ms−7ms
first ⅓ avg 592ms → last ⅓ avg 585ms
Headshot accuracy18.3%−0.8%
first ⅓ avg 19.1% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–8 · dust2, 23 Sept →
38%Best headshot accuracy · 6–13 · inferno, 4 Sept →
453msFastest reaction time · 4–13 · mirage, 15 Sept →
13–3Biggest win · cache, 22 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
6–9In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 50% over 6anubisWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
dust2C3614–2239%0.02
mirageD165–1131%-0.02
cacheD124–833%0.01
infernoD124–833%0.02
anubisD101–910%-0.01
nukeB63–350%0.01
ancient—42–250%0.02
fachwerk—21–150%0.01
overpass—10–10%0.02
train—11–0100%0.09

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

127,437Lifetime kills
1.05K/D · Top 50% of Level 3 players
6,409Matches
45.3%Match win rate · Top 50% of Level 3 players
44.8%Headshot % · Top 50% of Level 3 players
16.9%Shot accuracy · Top 25% of Level 3 players
15,924MVPs
2,862Hours (in match)
3,713Bombs planted
1,487Bombs defused

Most-used weapons

AK-4732,682
AWP27,607
SSG 084,778
P902,366
UMP-451,884
MAC-101,615

Lifetime map wins

37,589dust2
7,252inferno
992cbble
972nuke
878train
385assault
320vertigo
189office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

450Matches
51%Win rate
1.29Avg K/D
77.0ADR
43%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis10%0.8517.0
Cache1100%0.8421.0
Dust210%0.509.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
39.3%Accuracy (enemy spotted)
37.5%Spray accuracy
84.3%Counter-strafing
7.6°Preaim
580msReaction time
69.3%T opening success
51.3%CT opening success
0.47Enemies flashed / flash
3.9%Flash assists
16.67HE damage / grenade
3.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.468 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–130.0721%6 Oct →
cache10–130.1017%6 Oct →
cache13–110.0215%6 Oct →
dust213–60.0922%3 Oct →
anubis13–90.0220%3 Oct →
dust213–80.0429%2 Oct →
dust29–13-0.0313%2 Oct →
dust213–7-0.0026%2 Oct →
inferno13–8-0.0511%1 Oct →
inferno13–50.1017%1 Oct →
mirage9–13-0.0815%1 Oct →
inferno14–16-0.0318%30 Sept →
dust25–13-0.0516%30 Sept →
anubis3–13-0.0112%30 Sept →
mirage8–13-0.0313%30 Sept →
anubis10–13-0.0414%30 Sept →
nuke13–40.1017%29 Sept →
dust211–130.0420%29 Sept →
mirage6–13-0.0621%29 Sept →
dust210–130.0228%28 Sept →
dust213–40.1216%28 Sept →
dust27–13-0.0218%27 Sept →
dust29–13-0.0212%25 Sept →
dust213–50.0821%25 Sept →
nuke5–130.0119%25 Sept →
ancient13–90.0816%25 Sept →
dust213–11-0.0432%25 Sept →
mirage13–80.018%23 Sept →
dust212–12-0.0120%23 Sept →
dust27–130.0315%23 Sept →
dust213–50.1318%23 Sept →
dust213–80.1525%23 Sept →
dust28–13-0.0017%22 Sept →
dust27–130.0231%22 Sept →
cache13–60.019%22 Sept →
cache13–30.0922%22 Sept →
ancient6–13-0.067%22 Sept →
anubis0–80.0033%19 Sept →
cache5–13-0.036%19 Sept →
nuke10–130.039%19 Sept →
dust25–13-0.0429%18 Sept →
mirage3–130.0017%18 Sept →
ancient13–110.0312%17 Sept →
inferno11–13-0.0422%17 Sept →
nuke13–110.0211%16 Sept →
anubis5–13-0.0523%15 Sept →
mirage4–130.0129%15 Sept →
anubis10–130.0312%14 Sept →
fachwerk13–80.1024%14 Sept →
dust213–60.0016%12 Sept →
mirage13–10-0.0514%12 Sept →
inferno8–13-0.0417%11 Sept →
inferno8–130.0117%11 Sept →
dust26–13-0.0527%11 Sept →
inferno9–130.1120%11 Sept →
dust27–13-0.0114%11 Sept →
dust212–120.0629%10 Sept →
anubis10–130.0610%10 Sept →
mirage7–130.0414%10 Sept →
nuke13–10-0.0129%9 Sept →
inferno6–13-0.0513%9 Sept →
mirage10–13-0.0018%9 Sept →
dust213–50.0519%8 Sept →
inferno13–90.0718%8 Sept →
dust213–110.0920%8 Sept →
anubis11–130.0122%7 Sept →
cache11–130.0220%7 Sept →
dust211–13-0.0914%4 Sept →
mirage13–10-0.0126%4 Sept →
anubis11–13-0.0818%4 Sept →
dust213–30.1520%4 Sept →
inferno6–13-0.0138%4 Sept →
dust28–13-0.0115%3 Sept →
inferno10–130.0829%3 Sept →
cache7–13-0.0320%3 Sept →
dust26–13-0.0335%3 Sept →
inferno13–60.0522%3 Sept →
mirage13–110.0219%1 Sept →
cache8–130.0330%1 Sept →
nuke2–13-0.0713%26 Aug →
mirage13–10-0.0615%26 Aug →
cache8–13-0.0519%15 Aug →
dust26–130.0116%15 Aug →
mirage9–13-0.0016%15 Aug →
cache13–8-0.0418%14 Aug →
dust213–30.1119%14 Aug →
dust210–13-0.046%14 Aug →
mirage5–13-0.0613%14 Aug →
cache11–130.0219%14 Aug →
anubis8–13-0.0214%23 Jul →
overpass8–130.0216%23 Jul →
mirage5–13-0.0317%23 Jul →
train13–100.0912%22 Jul →
dust210–130.048%22 Jul →
fachwerk2–13-0.0918%22 Jul →
ancient5–130.0221%22 Jul →
mirage10–13-0.0619%20 Jul →
dust213–8-0.0225%20 Jul →
cache8–13-0.0117%20 Jul →
dust211–13-0.0927%17 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.