Charlie Görküm

Charlie Görküm — CS2 Stats

NL76561198116643207[U:1:156377479]Steam profile ↗✓ No bans

463Tracked matches46%Win rate2020Tracked since
1,440Hours in CS2Hrs last 2 wks
CSDB Rating3.6 LearningSupport
WingmanGold Nova I
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 10,238 +975 11 Mar – 5 Jun · 25 days played
7,36710,238peak 10,23811 Mar5 Jun
10,354Peak Premier in tracked matches
64Days played since 2026-03-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim25
Positioning41
Utility57

0–100 skill scores via Leetify.

Recent form

COLD43–51–6Last 10043%Win rateLLLLLTWWWL

Last 10 vs previous 10: −10pp win rate · −0.04 avg rating · +1.8pp headshot accuracy · −1ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 14%
  • Avg reaction 777ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 16%
  • Avg reaction 756ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 757ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim2.5
Utility5.7
Positioning4.1
Opening Duels1.0
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 59% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 763ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.5
Positioning4.1
Utility5.7
Mechanics4.3
Opening Duels1.7
Win Impact3.8

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.00
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time763ms+48ms
first ⅓ avg 716ms → last ⅓ avg 763ms
Headshot accuracy15.2%+0.6%
first ⅓ avg 14.6% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 8–13 · cache, 3 May →
82%Best headshot accuracy · 8–8 · vertigo, 11 May →
414msFastest reaction time · 8–13 · inferno, 4 May →
13–1Biggest win · nuke, 26 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L5Current streak
11–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 52% over 21infernoWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
mirageB2311–1248%-0.03
infernoD216–1529%-0.05
nukeB2111–1052%-0.03
cacheC188–1044%-0.01
dust2C73–443%-0.04
office—30–30%-0.03
vertigo—32–167%-0.00
anubis—31–233%-0.06
poseidon—11–0100%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 21). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

46,876Lifetime kills
0.88K/D
2,841Matches
40.7%Match win rate
43.5%Headshot % · Top 50% of tracked players
14.6%Shot accuracy · Top 50% of tracked players
11,066MVPs
798Hours (in match)
2,626Bombs planted
2,046Bombs defused

Most-used weapons

AK-479,857
AWP6,866
P901,309
AUG1,164
Negev1,007

Lifetime map wins

2,908inferno
2,767dust2
1,826nuke
1,166vertigo
644train
514lake
444cbble
185office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

13Matches
38%Win rate
0.51Avg K/D
54.2ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
20%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno333%0.479.0
Mirage333%0.4811.7
Anubis333%0.4810.3
Nuke1100%0.7512.0
Cache10%0.7311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
25.9%Accuracy (enemy spotted)
29.0%Spray accuracy
69.2%Counter-strafing
9.1°Preaim
763msReaction time
36.0%T opening success
37.2%CT opening success
0.57Enemies flashed / flash
4.2%Flash assists
10.82HE damage / grenade
19.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 763.3699ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.0457% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
office11–13-0.0316%12 Nov →
office1–130.0124%12 Nov →
inferno5–13-0.0811%11 Nov →
nuke4–9-0.177%4 Nov →
inferno6–9-0.1614%4 Nov →
inferno12–12-0.0620%27 Oct →
mirage16–13-0.1010%22 Oct →
poseidon9–5-0.0310%13 Oct →
dust213–11-0.0613%7 Oct →
dust22–13-0.0536%4 Oct →
nuke13–6-0.0731%3 Oct →
inferno9–13-0.0313%1 Oct →
cache13–8-0.059%27 Sept →
cache13–5-0.036%19 Aug →
cache8–13-0.0410%10 Aug →
cache13–10-0.0216%3 Aug →
cache7–130.0716%3 Aug →
dust28–13-0.056%28 Jul →
mirage3–13-0.108%28 Jul →
inferno6–13-0.0328%21 Jul →
mirage13–70.0414%17 Jul →
cache13–3-0.0321%13 Jul →
nuke13–70.0524%12 Jul →
mirage10–13-0.0511%29 Jun →
nuke13–10.0410%26 Jun →
mirage9–13-0.0719%25 Jun →
mirage12–12-0.018%24 Jun →
inferno6–30.0229%24 Jun →
nuke10–13-0.0418%23 Jun →
mirage4–13-0.0512%22 Jun →
nuke4–13-0.076%22 Jun →
cache13–50.0112%18 Jun →
mirage13–8-0.0215%18 Jun →
inferno5–9-0.0719%15 Jun →
cache7–130.0417%15 Jun →
mirage8–13-0.029%14 Jun →
cache0–13-0.0527%14 Jun →
cache13–110.049%9 Jun →
cache9–130.0319%9 Jun →
nuke13–100.0524%8 Jun →
cache10–13-0.0119%8 Jun →
mirage13–11-0.029%8 Jun →
vertigo13–60.069%8 Jun →
dust213–7-0.0424%5 Jun →
anubis15–15-0.0320%21 May →
dust29–13-0.0416%20 May →
mirage13–9-0.0120%20 May →
nuke13–110.0410%18 May →
inferno11–13-0.0314%14 May →
vertigo9–5-0.0324%12 May →
nuke9–7-0.0818%12 May →
inferno4–9-0.098%12 May →
vertigo8–8-0.0482%11 May →
nuke7–13-0.0617%10 May →
cache11–130.049%7 May →
inferno8–8-0.0032%6 May →
nuke8–80.0414%6 May →
nuke7–13-0.0920%6 May →
dust213–3-0.019%6 May →
cache7–13-0.0717%6 May →
inferno8–13-0.0715%4 May →
cache8–130.0732%3 May →
mirage2–130.028%3 May →
cache6–13-0.0913%29 Apr →
cache13–10-0.037%29 Apr →
cache13–11-0.0518%29 Apr →
mirage13–10-0.0410%25 Apr →
office1–13-0.0833%25 Apr →
nuke7–13-0.0414%20 Apr →
nuke13–9-0.0129%19 Apr →
anubis16–13-0.0616%19 Apr →
nuke13–9-0.0217%18 Apr →
inferno13–110.0112%18 Apr →
inferno16–14-0.1013%16 Apr →
mirage13–10.0415%15 Apr →
nuke5–13-0.086%14 Apr →
mirage8–13-0.077%9 Apr →
anubis3–13-0.105%6 Apr →
mirage11–13-0.0413%6 Apr →
mirage13–60.005%6 Apr →
inferno13–8-0.0113%5 Apr →
mirage13–80.0211%5 Apr →
dust23–13-0.030%3 Apr →
inferno13–3-0.055%28 Mar →
inferno3–9-0.2017%27 Mar →
mirage13–11-0.027%27 Mar →
nuke13–11-0.0222%26 Mar →
inferno9–30.0513%25 Mar →
nuke9–13-0.0211%25 Mar →
inferno10–13-0.025%25 Mar →
nuke11–13-0.0414%25 Mar →
inferno4–9-0.0912%23 Mar →
nuke9–50.0136%23 Mar →
mirage13–16-0.0422%22 Mar →
mirage12–16-0.0018%19 Mar →
inferno6–130.0213%18 Mar →
nuke13–8-0.0427%15 Mar →
inferno10–13-0.077%15 Mar →
mirage13–11-0.0013%11 Mar →
mirage8–13-0.0830%11 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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