arcta

arcta — CS2 Stats

FI76561198108318450[U:1:148052722]Steam profile ↗✓ No bans

452Tracked matches67%Win rate2021Tracked since
1,637Hours in CS6Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,592 +1,173 10 Sept – 27 Apr · 21 days played
11,83716,733peak 16,73310 Sept27 Apr
16,733Peak Premier in tracked matches
47Days played since 2025-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim52
Positioning59
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY57–40–3Last 10057%Win rateWWWWLLWLLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −1.8pp headshot accuracy · −106ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 9%
  • Avg reaction 516ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 521ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 574ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.2
Utility3.9
Positioning5.9
Opening Duels3.3

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 55% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.9
Utility3.9
Mechanics6.2
Opening Duels3.4
Win Impact10.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time591ms−34ms
first ⅓ avg 625ms → last ⅓ avg 591ms
Headshot accuracy11.1%+1.4%
first ⅓ avg 9.7% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · mirage, 30 Jan →
21%Best headshot accuracy · 8–13 · dust2, 26 Apr →
445msFastest reaction time · 5–13 · inferno, 12 Oct →
13–2Biggest win · mirage, 15 Jan →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W4Current streak
7–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 75% over 12mirageWeakest map · 48% over 33
MapGradePlayedRecordWin rateAvg rating
mirageB3316–1748%0.01
dust2S2919–1066%0.01
nukeS129–375%0.03
infernoB126–650%0.01
ancient—42–250%0.02
overpass—32–167%-0.03
cache—22–0100%0.09
anubis—10–10%-0.07
vertigo—10–10%0.06
golden—10–10%-0.00
palacio—11–0100%-0.02
train—10–10%-0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (48% over 33). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,807Lifetime kills
1.13K/D · Top 25% of tracked players
2,320Matches
40.6%Match win rate
33.0%Headshot %
14.3%Shot accuracy · Top 50% of tracked players
4,647MVPs
762Hours (in match)
1,810Bombs planted
319Bombs defused

Most-used weapons

AK-4713,311
AWP6,933
P902,980
Knife975
AUG785

Lifetime map wins

4,570dust2
1,872nuke
1,831inferno
520vertigo
317cbble
138office
119train
95assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
31.3%Accuracy (enemy spotted)
34.6%Spray accuracy
77.8%Counter-strafing
9.7°Preaim
589msReaction time
55.2%T opening success
32.1%CT opening success
0.29Enemies flashed / flash
7.8%Flash assists
11.88HE damage / grenade
1.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0696% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2937 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.0954% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

48% win rate across 33 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke16–140.0610%13 Oct →
dust213–90.0313%13 Oct →
ancient13–100.137%13 Oct →
mirage16–13-0.056%13 Oct →
inferno5–13-0.0211%12 Oct →
dust27–13-0.044%12 Oct →
inferno13–6-0.017%6 Oct →
ancient8–13-0.0013%6 Oct →
mirage4–13-0.0417%6 Oct →
dust213–50.0217%27 Sept →
ancient13–11-0.033%27 Sept →
mirage5–130.0113%22 Sept →
nuke7–130.029%22 Sept →
cache13–40.1313%29 Apr →
cache13–30.0417%29 Apr →
overpass13–80.019%27 Apr →
mirage8–13-0.0313%27 Apr →
dust28–13-0.0121%26 Apr →
mirage13–3-0.0312%30 Mar →
mirage13–90.0614%17 Mar →
nuke13–100.0914%16 Mar →
inferno13–80.0312%16 Mar →
dust213–9-0.0411%5 Mar →
mirage13–80.0311%5 Mar →
dust213–40.0510%4 Mar →
dust213–50.0512%3 Mar →
overpass13–8-0.0311%1 Mar →
inferno6–13-0.0410%31 Jan →
anubis9–13-0.076%31 Jan →
mirage13–40.1413%30 Jan →
inferno7–130.0213%30 Jan →
dust213–80.025%21 Jan →
mirage4–13-0.0310%20 Jan →
mirage7–130.058%15 Jan →
mirage13–20.0416%15 Jan →
mirage13–40.0713%15 Jan →
dust28–13-0.0412%15 Jan →
ancient9–13-0.0310%15 Jan →
mirage13–50.009%15 Jan →
nuke13–70.006%12 Jan →
dust213–80.0611%12 Jan →
dust213–70.018%9 Jan →
inferno9–13-0.009%6 Jan →
dust211–130.0514%6 Jan →
nuke13–90.0117%6 Jan →
mirage13–100.0313%6 Jan →
nuke4–13-0.0111%17 Dec →
dust28–13-0.0417%17 Dec →
mirage8–130.0014%9 Dec →
dust213–90.036%9 Dec →
dust213–80.0210%1 Dec →
mirage6–130.027%25 Nov →
nuke16–14-0.0012%20 Nov →
dust27–13-0.0116%20 Nov →
dust213–20.018%20 Nov →
mirage13–40.068%19 Nov →
mirage12–12-0.047%27 Oct →
nuke13–11-0.0210%27 Oct →
dust213–70.0411%27 Oct →
vertigo9–130.0611%27 Oct →
mirage10–13-0.055%27 Oct →
mirage12–120.0712%22 Oct →
mirage13–10-0.0013%21 Oct →
dust27–130.0118%19 Oct →
dust213–40.0011%9 Oct →
nuke10–13-0.009%9 Oct →
mirage12–160.0810%9 Oct →
nuke13–100.0910%7 Oct →
inferno13–90.0420%7 Oct →
inferno13–80.0210%7 Oct →
inferno8–13-0.034%6 Oct →
mirage10–13-0.019%6 Oct →
inferno13–100.0312%6 Oct →
dust28–130.038%6 Oct →
dust213–50.008%6 Oct →
golden8–13-0.008%5 Oct →
palacio13–11-0.0212%5 Oct →
dust213–110.0310%1 Oct →
mirage13–30.0813%1 Oct →
dust211–13-0.029%30 Sept →
inferno13–11-0.0211%24 Sept →
nuke13–70.059%24 Sept →
dust213–5-0.027%23 Sept →
mirage16–120.008%18 Sept →
dust216–130.0011%18 Sept →
mirage6–13-0.017%18 Sept →
dust213–60.0511%18 Sept →
mirage13–10-0.017%17 Sept →
mirage10–13-0.0413%17 Sept →
dust213–8-0.0114%17 Sept →
mirage13–10-0.0513%17 Sept →
mirage10–13-0.029%15 Sept →
dust211–13-0.0214%15 Sept →
overpass15–15-0.079%14 Sept →
mirage1–13-0.076%14 Sept →
mirage11–13-0.029%11 Sept →
train8–13-0.076%10 Sept →
nuke13–50.0410%10 Sept →
mirage13–10-0.028%10 Sept →
inferno7–130.045%10 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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