MR. NASAUTTAJA

MR. NASAUTTAJA — CS2 Stats

FI76561198311032229[U:1:350766501]Steam profile ↗✓ No bans

1,229Tracked matches67%Win rate2020Tracked since
2,570Hours in CS
CSDB Rating7.4 StrongPositional Player
Premier CS Rating21,117Top 50% of 204,412 CSDB-tracked playersPink band · top ~7.3% of ranked players (population est.)
CSDB Leaderboard#65913 of 251843 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,229 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,117 +4,986 22 Jul – 23 Sept · 36 days played
16,13121,931peak 21,93122 Jul23 Sept
22,285Peak Premier in tracked matches
2,348Highest Faceit ELO seen on CSDB
36Days played since 2026-07-22

Premier CS Rating

  • 814 below peak (21,931)
  • +2,245 over 30 days · improving
  • Next: Red band at 25,000 — 3,883 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-23
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate51.3%46.9%49.3%above
Shot accuracy19.0%13.0%13.4%above
Kill/death ratio0.991.081.120.14 short
Match win rate42.9%46.7%48.5%5.6% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMR. NASAUTTAJAPREMIER21,117 · Pink bandPEAK ELO2,348csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning63
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY59–39–2Last 10059%Win rateWLWLWLLWWW

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −7.5pp headshot accuracy · +57ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 33%
  • Avg reaction 649ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 637ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 31%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.4
Utility4.7
Positioning6.3
Opening Duels5.4
Clutch3.4

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.3
Utility4.7
Mechanics8.6
Opening Duels4.5
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time615ms−13ms
first ⅓ avg 628ms → last ⅓ avg 615ms
Headshot accuracy29.8%+3.7%
first ⅓ avg 26.1% → last ⅓ avg 29.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · nuke, 28 Jul →
56%Best headshot accuracy · 13–4 · mirage, 11 Sept →
438msFastest reaction time · 9–13 · ancient, 22 Aug →
13–1Biggest win · dust2, 30 Jul →

Across the last 100 tracked matches.

Highlights

9Longest win streak
8–5In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 72% over 18ancientWeakest map · 47% over 17
MapGradePlayedRecordWin rateAvg rating
mirageA3621–1558%0.02
cacheS1813–572%0.02
ancientB178–947%0.01
nukeB147–750%0.03
dust2A138–562%0.02
inferno—22–0100%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (47% over 17). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

136,240Lifetime kills
0.99K/D
5,243Matches
42.9%Match win rate
51.3%Headshot % · Top 50% of Pink band
19.0%Shot accuracy · Top 10% of Pink band
13,539MVPs
2,570Hours (in match)
5,107Bombs planted
1,098Bombs defused

Most-used weapons

AK-4744,102
AWP17,298
FAMAS3,584
SG 5532,796
MP72,642
P2502,487

Lifetime map wins

4,854inferno
4,713dust2
3,495train
2,704nuke
1,721vertigo
461cbble
164lake
139shorttrain

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,640Matches
52%Win rate
1.18Avg K/D
87.3ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage9052%1.2017.8
Ancient3060%1.2217.4
Dust22250%1.0017.3
Vertigo2245%1.1418.0
Anubis2143%0.9615.5
Inferno1861%1.3417.8
Nuke1741%1.1018.4
Train850%0.8816.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.6%Headshot accuracy
34.5%Accuracy (enemy spotted)
33.2%Spray accuracy
88.6%Counter-strafing
8.8°Preaim
627msReaction time
36.7%T opening success
59.2%CT opening success
0.68Enemies flashed / flash
2.9%Flash assists
8.87HE damage / grenade
2.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.772 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7295% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–6-0.0620%16 Sept →
nuke10–130.0243%14 Sept →
mirage16–140.0128%14 Sept →
dust211–13-0.0218%11 Sept →
mirage13–40.0756%11 Sept →
cache8–130.0119%10 Sept →
ancient9–13-0.0219%10 Sept →
mirage13–60.1126%10 Sept →
nuke13–40.0423%9 Sept →
cache13–110.0116%9 Sept →
mirage13–8-0.0123%8 Sept →
mirage13–80.0235%7 Sept →
cache13–6-0.0334%7 Sept →
nuke13–90.0244%6 Sept →
mirage13–6-0.0039%6 Sept →
cache13–110.0327%5 Sept →
mirage10–13-0.0130%5 Sept →
ancient7–13-0.0637%5 Sept →
nuke13–110.0636%4 Sept →
mirage13–30.0538%4 Sept →
mirage13–4-0.0248%4 Sept →
mirage16–140.0333%4 Sept →
cache13–3-0.0020%4 Sept →
cache13–100.0735%2 Sept →
mirage5–13-0.0141%30 Aug →
nuke8–13-0.0317%30 Aug →
ancient13–100.0223%27 Aug →
mirage8–130.0320%27 Aug →
inferno13–6-0.0128%26 Aug →
mirage10–13-0.0220%23 Aug →
mirage13–30.0729%23 Aug →
mirage4–130.0029%23 Aug →
ancient9–130.0229%22 Aug →
nuke10–130.0244%22 Aug →
dust210–13-0.0128%22 Aug →
cache9–130.0215%22 Aug →
dust213–11-0.0126%21 Aug →
cache13–70.0421%21 Aug →
mirage10–130.0228%21 Aug →
ancient13–40.0230%21 Aug →
cache13–50.0736%20 Aug →
mirage13–50.0433%20 Aug →
ancient8–130.0323%20 Aug →
mirage13–40.1118%20 Aug →
cache3–130.0121%17 Aug →
cache13–20.0831%17 Aug →
ancient6–13-0.0229%17 Aug →
dust210–130.0418%16 Aug →
ancient13–100.0530%16 Aug →
mirage13–80.0124%13 Aug →
cache13–30.0238%9 Aug →
ancient6–13-0.0322%9 Aug →
nuke13–20.1228%9 Aug →
dust213–60.1019%9 Aug →
mirage13–90.0125%9 Aug →
mirage15–150.0223%9 Aug →
dust213–7-0.0231%8 Aug →
nuke9–13-0.0533%3 Aug →
mirage7–13-0.0325%3 Aug →
cache12–160.0516%2 Aug →
dust214–160.0221%2 Aug →
ancient13–70.0727%2 Aug →
nuke5–13-0.0038%2 Aug →
mirage10–130.0216%2 Aug →
mirage13–50.0427%1 Aug →
inferno13–90.0337%1 Aug →
mirage9–130.0336%1 Aug →
dust211–130.0424%31 Jul →
dust213–10-0.0322%31 Jul →
cache8–130.0231%31 Jul →
dust213–6-0.0040%30 Jul →
mirage13–90.0722%30 Jul →
dust213–10.0645%30 Jul →
mirage14–16-0.0325%29 Jul →
ancient16–130.0530%29 Jul →
ancient7–13-0.0824%29 Jul →
mirage15–150.0227%28 Jul →
mirage5–13-0.0119%28 Jul →
nuke13–20.1432%28 Jul →
cache13–8-0.0130%27 Jul →
mirage13–9-0.0323%27 Jul →
mirage8–13-0.0619%27 Jul →
ancient11–130.0140%26 Jul →
nuke8–13-0.0213%26 Jul →
ancient13–100.0326%26 Jul →
mirage13–80.0526%25 Jul →
nuke4–00.0923%25 Jul →
ancient5–13-0.0111%25 Jul →
mirage13–9-0.0235%25 Jul →
ancient16–140.0726%24 Jul →
cache13–60.0524%24 Jul →
cache13–7-0.0023%24 Jul →
dust216–12-0.0221%24 Jul →
nuke7–130.0130%24 Jul →
mirage7–13-0.0230%23 Jul →
mirage13–9-0.0322%23 Jul →
dust213–30.0622%23 Jul →
mirage13–110.0732%23 Jul →
nuke13–100.0122%22 Jul →
ancient13–10.0422%22 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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