b0xman

b0xman — CS2 Stats

76561198102911899[U:1:142646171]Steam profile ↗✓ No bans

1,253Tracked matches47%Win rate2021Tracked since
CSDB Rating3.8 LearningPositional Player
CSDB Leaderboard#92772 of 259895 tracked
FaceitLevel 6 · 1,683 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,519 +786 17 Jan – 23 Jun · 24 days played
17,71121,199peak 21,19917 Jan23 Jun
21,199Peak Premier in tracked matches
1,683Highest Faceit ELO seen on CSDB
46Days played since 2026-01-17

Faceit ELO

  • At peak — 1,683
  • Next: Level 9 at 1,751 — 68 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGb0xmanFACEITLevel 6 · 1,683 ELOSTANDINGTop 54.0% of rankedPEAK ELO1,683csdb.gg/stats

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Performance scores

Aim41
Positioning47
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateLLWLWWLLWL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +3.4pp headshot accuracy · +76ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 605ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 624ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim4.1
Utility3.7
Positioning4.7
Opening Duels1.8
Clutch3.8

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 49% on T to 24% on CT — first contacts on the defending side are being lost.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning4.7
Utility3.7
Mechanics4.5
Opening Duels2.4
Win Impact3.9

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time631ms+29ms
first ⅓ avg 602ms → last ⅓ avg 631ms
Headshot accuracy12.2%+0.2%
first ⅓ avg 12.0% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · anubis, 14 Feb →
32%Best headshot accuracy · 6–13 · anubis, 10 Oct →
438msFastest reaction time · 13–6 · inferno, 15 Feb →
13–1Biggest win · mirage, 22 Jun →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
11–10In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 64% over 11nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
ancientB2311–1248%0.02
anubisB199–1047%0.00
infernoD196–1332%-0.01
mirageA138–562%0.00
overpassA117–464%0.01
nukeD82–625%-0.01
cache—41–325%-0.06
dust2—31–233%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

346Matches
51%Win rate
1.13Avg K/D
80.7ADR
33%Headshot %

Clutches & streaks

39%1v1 clutch win
21%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis5848%1.0414.9
Ancient5747%1.0815.1
Inferno5457%1.0515.2
Mirage4260%1.1216.4
Nuke2361%1.2617.9
Dust22133%1.0815.8
Vertigo1450%1.6815.6
Cache838%0.8414.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
31.6%Accuracy (enemy spotted)
36.2%Spray accuracy
70.4%Counter-strafing
11.4°Preaim
621msReaction time
49.0%T opening success
23.7%CT opening success
0.44Enemies flashed / flash
10.7%Flash assists
7.35HE damage / grenade
4.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1241% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4382 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 23.651% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis10–13-0.0314%12 Oct →
dust25–13-0.078%12 Oct →
anubis13–90.0612%11 Oct →
anubis6–13-0.0632%10 Oct →
ancient13–60.0415%10 Oct →
ancient13–100.017%9 Jul →
cache0–13-0.0511%9 Jul →
anubis9–13-0.0315%28 Jun →
ancient13–70.0120%23 Jun →
inferno11–130.018%23 Jun →
mirage13–10.025%22 Jun →
ancient13–100.039%22 Jun →
inferno6–13-0.067%18 Jun →
anubis9–13-0.0321%15 Jun →
ancient11–130.059%15 Jun →
ancient13–50.0310%25 May →
ancient13–7-0.038%25 May →
anubis19–22-0.0114%5 May →
cache9–13-0.1015%5 May →
anubis2–13-0.0312%3 May →
cache13–8-0.0710%1 May →
cache9–13-0.0411%1 May →
inferno2–13-0.066%25 Apr →
nuke10–13-0.0615%20 Apr →
ancient13–10-0.018%20 Apr →
inferno7–13-0.0323%31 Mar →
mirage13–110.104%30 Mar →
anubis13–4-0.039%30 Mar →
mirage13–11-0.0312%25 Mar →
nuke13–70.0811%25 Mar →
ancient9–130.0210%25 Mar →
anubis13–9-0.0715%23 Mar →
overpass7–130.0216%23 Mar →
nuke1–13-0.050%16 Mar →
overpass13–90.038%15 Mar →
ancient0–50.000%14 Mar →
inferno2–13-0.044%13 Mar →
inferno13–11-0.0314%13 Mar →
ancient10–130.008%13 Mar →
dust213–5-0.038%10 Mar →
ancient10–13-0.0513%10 Mar →
anubis8–13-0.0710%10 Mar →
mirage16–140.0313%9 Mar →
ancient13–110.0312%9 Mar →
mirage13–9-0.0027%8 Mar →
overpass13–110.0313%7 Mar →
ancient7–130.0018%7 Mar →
inferno12–16-0.0710%7 Mar →
ancient14–160.014%7 Mar →
mirage12–16-0.014%26 Feb →
ancient11–130.033%26 Feb →
anubis8–13-0.027%26 Feb →
nuke11–13-0.017%25 Feb →
inferno13–110.088%25 Feb →
nuke13–60.024%20 Feb →
mirage6–13-0.0012%20 Feb →
overpass13–70.079%19 Feb →
anubis13–80.0312%19 Feb →
mirage9–130.0018%18 Feb →
inferno13–70.0116%18 Feb →
ancient15–150.0814%18 Feb →
overpass7–13-0.0610%17 Feb →
nuke15–150.0114%17 Feb →
inferno11–13-0.048%17 Feb →
mirage13–110.0410%15 Feb →
inferno13–60.0414%15 Feb →
nuke6–130.0216%15 Feb →
ancient13–110.0114%15 Feb →
overpass11–130.0016%14 Feb →
inferno11–13-0.0314%14 Feb →
anubis13–10.0412%14 Feb →
anubis13–40.1416%14 Feb →
dust27–13-0.0518%10 Feb →
mirage1–13-0.0819%10 Feb →
ancient5–130.007%10 Feb →
overpass13–10-0.0419%10 Feb →
anubis4–13-0.0014%9 Feb →
ancient5–13-0.038%9 Feb →
inferno15–15-0.0416%8 Feb →
anubis13–30.119%8 Feb →
ancient15–150.027%8 Feb →
inferno11–130.029%8 Feb →
mirage8–130.0216%8 Feb →
nuke6–13-0.086%8 Feb →
inferno10–13-0.0217%1 Feb →
inferno13–50.1113%31 Jan →
anubis13–7-0.019%31 Jan →
overpass10–13-0.0212%25 Jan →
inferno8–13-0.0213%25 Jan →
ancient13–100.0710%24 Jan →
inferno13–11-0.055%24 Jan →
anubis13–60.0715%23 Jan →
ancient13–50.086%23 Jan →
anubis8–13-0.028%21 Jan →
overpass13–50.045%21 Jan →
inferno11–13-0.0413%21 Jan →
mirage13–80.0312%21 Jan →
overpass13–10.0811%18 Jan →
mirage16–14-0.0314%18 Jan →
overpass13–7-0.0413%17 Jan →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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