Jamsheed

Jamsheed — CS2 Stats

PL76561198085557663[U:1:125291935]Steam profile ↗2 game bans

283Tracked matches59%Win rate2023Tracked since
282Hours in CS
CSDB Rating6.3 SolidPositional Player
Premier CS Rating18,005Purple band · top ~16.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 May 2026 (175 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,005 +1,025 25 Apr – 23 May · 13 days played
16,02318,005peak 18,00525 Apr23 May
18,005Peak Premier in tracked matches
29Days played since 2026-04-25

Premier CS Rating

  • At peak — 18,005
  • +1,025 over 30 days · improving
  • Next: Pink band at 20,000 — 1,995 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate40.8%44.4%46.9%6.1% short
Shot accuracy17.7%11.9%13.0%above
Kill/death ratio1.321.031.08above
Match win rate52.6%45.2%46.7%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJamsheedPREMIER18,005 · Purple bandcsdb.gg/stats

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Performance scores

Aim83
Positioning58
Utility42

0–100 skill scores via Leetify.

Recent form

HOT55–43–2Last 10055%Win rateLLWWWWWWLW

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · +1.4pp headshot accuracy · −30ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 524ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 566ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.3
Utility4.2
Positioning5.8
Opening Duels4.4
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.8
Utility4.2
Mechanics5.6
Opening Duels3.6
Win Impact7.9

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time586ms−25ms
first ⅓ avg 611ms → last ⅓ avg 586ms
Headshot accuracy20.0%+0.8%
first ⅓ avg 19.2% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · office, 13 May →
37%Best headshot accuracy · 13–9 · inferno, 14 May →
383msFastest reaction time · 3–13 · cache, 31 Aug →
13–0Biggest win · inferno, 12 May →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
7–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

overpassBest map · 83% over 6dust2Weakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
cacheA5330–2357%0.01
dust2C146–843%0.01
infernoS128–467%-0.01
mirageB84–450%0.03
overpassS65–183%-0.01
ancient—31–233%-0.01
nuke—20–20%-0.03
office—11–0100%0.16
vertigo—10–10%0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,646Lifetime kills
1.32K/D · Top 10% of Purple band
713Matches
52.6%Match win rate · Top 10% of Purple band
40.8%Headshot %
17.7%Shot accuracy · Top 10% of Purple band
1,970MVPs
282Hours (in match)
894Bombs planted
151Bombs defused

Most-used weapons

Lifetime map wins

1,138dust2
886inferno
273nuke
171vertigo
115office
37cbble
36train
33lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

80Matches
54%Win rate
1.28Avg K/D
64.2ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Dust21100%1.9223.0
Nuke10%0.359.0
Mirage1100%0.8310.0
Cache1100%1.4413.0
Inferno10%0.244.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
38.6%Accuracy (enemy spotted)
49.5%Spray accuracy
75.3%Counter-strafing
9.3°Preaim
576msReaction time
35.1%T opening success
53.7%CT opening success
0.47Enemies flashed / flash
3.1%Flash assists
7.74HE damage / grenade
6.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4682 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.0607% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0717%21 Oct →
cache3–13-0.0216%31 Aug →
cache13–60.0028%20 Jun →
inferno13–80.0024%23 May →
overpass13–30.0026%23 May →
inferno13–4-0.1027%21 May →
dust213–90.0018%20 May →
inferno13–11-0.0222%18 May →
cache5–130.0119%18 May →
cache13–80.019%17 May →
cache6–130.0421%16 May →
cache11–130.0717%16 May →
cache13–11-0.0324%16 May →
cache12–120.0111%16 May →
inferno10–13-0.0412%16 May →
cache13–90.0423%15 May →
cache13–10-0.0112%15 May →
cache13–60.0319%14 May →
cache11–13-0.0318%14 May →
inferno13–9-0.0137%14 May →
nuke1–6-0.0233%14 May →
inferno11–130.0121%14 May →
overpass13–60.0214%14 May →
ancient13–90.0327%14 May →
dust26–130.0520%14 May →
dust213–11-0.0115%13 May →
cache13–5-0.0125%13 May →
office13–60.1631%13 May →
nuke7–13-0.0318%13 May →
ancient3–13-0.0110%13 May →
mirage4–13-0.0417%13 May →
dust213–50.0615%12 May →
dust28–13-0.0315%12 May →
overpass13–7-0.0512%12 May →
cache6–13-0.0320%12 May →
inferno13–00.0817%12 May →
inferno13–5-0.0019%12 May →
cache13–9-0.0811%12 May →
mirage13–110.0710%12 May →
cache5–13-0.0712%12 May →
cache9–130.0223%11 May →
cache12–12-0.0112%11 May →
cache13–70.0918%11 May →
cache13–9-0.0124%11 May →
cache13–50.1315%10 May →
ancient7–13-0.034%10 May →
mirage9–130.0320%10 May →
dust213–20.0027%10 May →
cache13–110.0323%10 May →
cache13–60.0010%9 May →
cache13–100.0118%9 May →
cache6–13-0.0414%9 May →
cache13–80.0518%8 May →
cache7–13-0.0522%8 May →
vertigo8–130.0511%8 May →
cache13–110.0622%6 May →
cache13–10.0815%6 May →
cache9–130.0416%6 May →
cache7–13-0.037%6 May →
cache10–13-0.0326%6 May →
cache1–9-0.0228%6 May →
cache3–13-0.0222%5 May →
cache8–13-0.0611%5 May →
cache13–7-0.0217%5 May →
cache13–30.1114%5 May →
cache13–50.0826%5 May →
cache13–70.0616%5 May →
inferno9–50.0319%5 May →
cache13–100.0120%5 May →
cache6–00.0524%5 May →
dust216–120.0619%4 May →
cache8–130.0534%4 May →
cache13–8-0.019%3 May →
cache3–13-0.0513%3 May →
cache13–10.0516%3 May →
cache13–110.0117%2 May →
cache13–10-0.0215%2 May →
cache11–130.0217%2 May →
cache13–100.1023%1 May →
cache13–70.0221%30 Apr →
cache13–5-0.0010%29 Apr →
cache9–13-0.0123%29 Apr →
overpass13–9-0.0121%28 Apr →
dust29–130.0214%28 Apr →
mirage13–40.1011%28 Apr →
dust25–13-0.0322%28 Apr →
dust29–13-0.0330%27 Apr →
mirage9–130.0719%27 Apr →
mirage10–13-0.0819%27 Apr →
dust210–130.0421%27 Apr →
overpass13–1-0.0114%26 Apr →
dust23–6-0.000%26 Apr →
inferno9–13-0.0532%26 Apr →
dust27–13-0.0629%26 Apr →
mirage13–30.0721%26 Apr →
inferno7–13-0.0225%26 Apr →
overpass11–13-0.0432%26 Apr →
mirage4–10.0113%26 Apr →
inferno13–70.0218%25 Apr →
dust213–50.0113%25 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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