Luke Warm

Luke Warm — CS2 Stats

BT76561198235979252[U:1:275713524]Steam profile ↗✓ No bans

952Tracked matches52%Win rate2020Tracked since
CSDB Rating4.4 DevelopingSupport
Premier CS Rating17,042Purple band · top ~20.3% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Nov 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 952 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,042 -1,262 23 Apr – 8 Nov · 17 days played
16,67919,999peak 19,99923 Apr8 Nov
19,999Peak Premier in tracked matches
30Days played since 2026-04-23

Premier CS Rating

  • 2,957 below peak (19,999)
  • Next: Pink band at 20,000 — 2,958 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGLuke WarmFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER17,042 · Purple bandcsdb.gg/stats

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Performance scores

Aim36
Positioning48
Utility76

0–100 skill scores via Leetify.

Recent form

STEADY46–44–10Last 10046%Win rateLWTTWLLLWW

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · −2.1pp headshot accuracy · +9ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 664ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 626ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 621ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+4 against its own average).

Aim3.6
Utility7.6
Positioning4.8
Opening Duels2.0
Clutch0.0

High utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 56% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Utility. Utility score of 76 — grenade impact well above the norm.

Areas to improve

T-side openings. Opening success drops from 45% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning4.8
Utility7.6
Mechanics3.3
Opening Duels1.9
Win Impact5.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time607ms−19ms
first ⅓ avg 627ms → last ⅓ avg 607ms
Headshot accuracy15.4%+0.1%
first ⅓ avg 15.2% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 6–0 · cache, 5 May →
38%Best headshot accuracy · 13–5 · cache, 10 May →
398msFastest reaction time · 9–13 · cache, 11 May →
13–2Biggest win · cache, 9 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–4In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 80% over 5mirageWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
cacheB6129–3248%-0.00
dust2C156–940%-0.02
mirageC83–538%-0.02
infernoS54–180%0.00
overpassS54–180%-0.01
nuke—30–30%-0.05
ancient—20–20%-0.07
vertigo—10–10%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

29Matches
66%Win rate
1.17Avg K/D
76.7ADR
42%Headshot %

Clutches & streaks

17%1v1 clutch win
30%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Vertigo875%1.8314.1
Mirage786%1.1615.1
Nuke450%0.8613.3
Dust2450%0.7012.3
Anubis367%0.8711.7
Inferno1100%1.1425.0
Overpass10%0.7911.0
Ancient10%0.5010.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
26.8%Accuracy (enemy spotted)
32.5%Spray accuracy
64.9%Counter-strafing
10.0°Preaim
609msReaction time
24.4%T opening success
45.3%CT opening success
0.68Enemies flashed / flash
6.5%Flash assists
16.77HE damage / grenade
23.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.3901% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0621%21 Oct →
dust213–5-0.0713%3 Jul →
cache12–12-0.0621%3 Jul →
cache12–12-0.0415%2 Jul →
inferno13–4-0.0113%21 May →
cache6–13-0.076%21 May →
dust210–130.0420%19 May →
dust27–13-0.056%18 May →
cache13–8-0.029%18 May →
inferno13–110.0316%18 May →
cache5–130.0629%18 May →
cache13–80.0912%17 May →
cache13–80.0511%17 May →
cache11–13-0.0914%17 May →
cache7–13-0.0619%17 May →
cache6–13-0.0714%16 May →
cache11–130.0518%16 May →
cache13–110.0714%16 May →
cache12–12-0.0317%16 May →
cache13–7-0.0112%15 May →
cache13–10-0.0412%15 May →
cache5–13-0.0322%15 May →
cache13–6-0.0024%14 May →
dust213–11-0.0312%13 May →
cache13–5-0.0415%13 May →
ancient3–13-0.0225%13 May →
mirage4–13-0.0518%13 May →
dust213–5-0.032%12 May →
dust28–13-0.0319%12 May →
overpass13–70.0012%12 May →
cache6–13-0.0316%12 May →
cache9–13-0.0317%11 May →
cache12–12-0.0515%11 May →
cache13–7-0.020%11 May →
cache13–9-0.0214%11 May →
cache13–50.0538%10 May →
ancient7–13-0.118%10 May →
cache13–20.0921%9 May →
dust27–13-0.0315%8 May →
cache10–130.0217%8 May →
cache13–80.0115%8 May →
cache7–13-0.0517%8 May →
vertigo8–13-0.0318%8 May →
mirage11–130.0126%7 May →
cache12–12-0.0220%7 May →
cache10–13-0.0115%7 May →
cache13–50.0118%7 May →
cache13–80.0110%7 May →
cache10–13-0.0522%7 May →
cache13–40.0413%6 May →
cache9–13-0.0118%6 May →
cache7–13-0.0118%6 May →
cache13–11-0.046%6 May →
cache8–13-0.0115%5 May →
cache13–70.1025%5 May →
cache13–3-0.0314%5 May →
cache12–12-0.0514%5 May →
cache6–00.1136%5 May →
cache3–130.0314%3 May →
cache10–130.0216%3 May →
cache13–60.0815%3 May →
cache13–110.0212%2 May →
cache13–10-0.0321%2 May →
cache6–13-0.0121%2 May →
cache12–12-0.0311%2 May →
cache13–50.0712%2 May →
cache4–130.0010%1 May →
cache13–5-0.0020%1 May →
cache12–12-0.0316%1 May →
cache12–12-0.0516%1 May →
cache13–100.059%30 Apr →
cache13–7-0.0216%30 Apr →
cache13–50.049%29 Apr →
cache9–13-0.0213%29 Apr →
cache13–5-0.0411%29 Apr →
cache12–120.0022%29 Apr →
nuke10–13-0.0614%28 Apr →
mirage1–13-0.0322%28 Apr →
dust29–13-0.0312%27 Apr →
overpass5–13-0.0228%27 Apr →
inferno13–50.0116%27 Apr →
mirage10–130.0211%27 Apr →
dust25–13-0.0220%27 Apr →
dust210–130.0412%27 Apr →
nuke9–13-0.0410%26 Apr →
overpass13–90.0425%26 Apr →
dust27–13-0.0319%26 Apr →
mirage13–3-0.0115%26 Apr →
inferno7–13-0.068%26 Apr →
inferno13–70.048%25 Apr →
dust213–50.0919%25 Apr →
overpass13–30.037%25 Apr →
dust22–9-0.0329%24 Apr →
mirage13–10-0.0114%24 Apr →
overpass13–11-0.0818%24 Apr →
dust213–4-0.0320%24 Apr →
mirage13–11-0.0710%24 Apr →
nuke7–13-0.045%23 Apr →
dust213–3-0.0314%23 Apr →
mirage11–130.0016%23 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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