ArdyXX

ArdyXX — CS2 Stats

NO76561198071998215[U:1:111732487]Steam profile ↗✓ No bans

4,153Tracked matches60%Win rate2020Tracked since
8,094Hours in CS5Hrs last 2 wks
CSDB Rating5.9 SolidSupport
Premier CS Rating18,760Top 50% of 200,982 CSDB-tracked playersPurple band · top ~13.4% of ranked players (population est.)
CSDB Leaderboard#97167 of 247839 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,760 -2,339 21 Jun – 30 Sept · 20 days played
15,55221,099peak 21,09921 Jun30 Sept
21,471Peak Premier in tracked matches
28Days played since 2026-06-21

Premier CS Rating

  • 2,339 below peak (21,099)
  • +2,652 over 30 days · improving
  • -515 over 90 days
  • Next: Pink band at 20,000 — 1,240 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches26——
Win rate65%——
K/D0.99——
Headshot %60%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate48.8%44.3%46.9%above
Shot accuracy13.4%11.9%13.0%above
Kill/death ratio0.951.031.080.13 short
Match win rate44.4%45.2%46.7%2.3% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGArdyXXPREMIER18,760 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning39
Utility57

0–100 skill scores via Leetify.

Recent form

HOT49–48–3Last 10049%Win rateWWLWWWLWLW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · +2.2pp headshot accuracy · −33ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 29%
  • Avg reaction 550ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 30%
  • Avg reaction 571ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 29%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.2 against its own average).

Aim7.1
Utility5.7
Positioning3.9
Opening Duels2.1
Clutch2.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 47% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning3.9
Utility5.7
Mechanics7.5
Opening Duels2.2
Win Impact8.3

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time594ms−54ms
first ⅓ avg 648ms → last ⅓ avg 594ms
Headshot accuracy25.5%+0.3%
first ⅓ avg 25.2% → last ⅓ avg 25.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–6 · inferno, 25 Jun →
47%Best headshot accuracy · 11–13 · inferno, 29 Jul →
438msFastest reaction time · 13–4 · cache, 2 Sept →
13–2Biggest win · mirage, 3 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
9–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 67% over 18infernoWeakest map · 38% over 21
MapGradePlayedRecordWin rateAvg rating
infernoC218–1338%-0.02
nukeS1812–667%-0.00
mirageC187–1139%0.01
cacheS1510–567%-0.00
ancientC146–843%-0.02
anubisC94–544%-0.00
dust2—42–250%-0.04
overpass—10–10%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 21). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

186,893Lifetime kills
0.95K/D
10,167Matches
44.4%Match win rate
48.8%Headshot % · Top 50% of Purple band
13.4%Shot accuracy · Top 50% of Purple band
24,184MVPs
4,628Hours (in match)
7,930Bombs planted
2,854Bombs defused

Most-used weapons

AK-4761,109
AWP27,023
P2507,048
Knife4,560
Tec-93,310

Lifetime map wins

19,560inferno
14,585dust2
11,038nuke
2,675train
2,602vertigo
1,321cbble
233office
142italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,029Matches
51%Win rate
0.97Avg K/D
84.4ADR
51%Headshot %

Clutches & streaks

31%1v1 clutch win
23%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10654%0.9715.5
Inferno7468%1.1617.1
Ancient6464%1.0515.8
Dust24723%0.9317.1
Anubis4137%0.8713.4
Nuke1759%1.0315.0
Vertigo743%1.0918.0
Train30%0.7114.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.9%Headshot accuracy
32.0%Accuracy (enemy spotted)
31.8%Spray accuracy
83.9%Counter-strafing
11.2°Preaim
581msReaction time
25.6%T opening success
47.5%CT opening success
0.62Enemies flashed / flash
7.9%Flash assists
12.19HE damage / grenade
3.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2563 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.5565% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–60.0130%30 Sept →
cache13–100.0335%30 Sept →
inferno6–13-0.0526%30 Sept →
nuke13–70.0122%30 Sept →
cache13–7-0.0433%28 Sept →
dust213–50.0247%28 Sept →
nuke14–16-0.0227%9 Sept →
cache13–70.0833%9 Sept →
inferno6–13-0.0224%9 Sept →
ancient16–120.0220%9 Sept →
ancient13–9-0.0625%4 Sept →
cache13–70.0225%4 Sept →
inferno10–130.0137%4 Sept →
cache4–13-0.0521%4 Sept →
nuke13–6-0.0035%4 Sept →
inferno13–50.0216%4 Sept →
inferno3–13-0.0042%3 Sept →
mirage13–20.0625%3 Sept →
cache10–13-0.0320%3 Sept →
anubis13–20.0629%3 Sept →
ancient16–130.0527%2 Sept →
inferno7–13-0.0713%2 Sept →
cache13–40.0125%2 Sept →
nuke13–10-0.0116%2 Sept →
inferno9–13-0.1022%2 Sept →
mirage13–30.0422%31 Aug →
ancient7–13-0.0413%31 Aug →
inferno2–13-0.0626%31 Aug →
anubis5–30.0133%31 Aug →
mirage6–13-0.0316%31 Aug →
nuke8–13-0.0918%31 Aug →
anubis7–13-0.0719%30 Aug →
mirage7–13-0.0418%30 Aug →
anubis4–13-0.0434%30 Aug →
nuke16–14-0.0423%30 Aug →
inferno13–11-0.0221%30 Aug →
cache13–6-0.0122%30 Aug →
nuke13–9-0.0222%29 Aug →
mirage13–50.0518%29 Aug →
ancient10–130.0129%29 Aug →
nuke9–13-0.0314%29 Aug →
nuke13–2-0.0332%26 Aug →
mirage15–150.0032%26 Aug →
ancient10–13-0.0141%26 Aug →
anubis3–130.0533%7 Aug →
ancient8–13-0.0228%7 Aug →
cache13–110.0126%7 Aug →
nuke13–70.0111%7 Aug →
nuke13–10-0.0331%5 Aug →
inferno13–7-0.0532%5 Aug →
cache10–130.0427%2 Aug →
inferno13–7-0.0431%2 Aug →
anubis13–11-0.0220%2 Aug →
inferno11–13-0.0447%29 Jul →
inferno3–13-0.0227%29 Jul →
ancient13–5-0.0717%29 Jul →
cache13–4-0.0628%29 Jul →
mirage13–70.0427%29 Jul →
inferno13–7-0.0432%26 Jul →
cache13–70.0115%26 Jul →
nuke13–60.0445%26 Jul →
mirage10–13-0.0219%26 Jul →
anubis8–13-0.0123%25 Jul →
mirage9–13-0.0226%25 Jul →
mirage13–30.0230%24 Jul →
nuke9–13-0.0027%24 Jul →
dust25–13-0.1411%20 Jul →
dust213–10-0.0529%20 Jul →
cache6–13-0.0418%19 Jul →
mirage6–13-0.0124%19 Jul →
ancient8–130.0118%19 Jul →
ancient9–13-0.0635%10 Jul →
cache12–16-0.0212%10 Jul →
inferno13–11-0.0016%10 Jul →
mirage13–40.0117%8 Jul →
ancient13–10-0.0517%8 Jul →
nuke13–110.0432%8 Jul →
nuke9–130.0427%7 Jul →
inferno11–130.0422%1 Jul →
mirage13–90.0225%1 Jul →
ancient13–80.0220%1 Jul →
inferno7–13-0.0311%1 Jul →
mirage6–130.0628%27 Jun →
inferno13–16-0.0131%27 Jun →
anubis13–10-0.0026%27 Jun →
inferno8–13-0.0521%27 Jun →
overpass7–13-0.0335%25 Jun →
mirage7–13-0.0025%25 Jun →
ancient7–13-0.0926%25 Jun →
inferno13–110.0542%25 Jun →
inferno13–60.0821%25 Jun →
mirage15–150.0133%24 Jun →
mirage11–13-0.0228%24 Jun →
nuke13–90.0433%23 Jun →
nuke11–13-0.0013%23 Jun →
ancient9–13-0.0017%21 Jun →
nuke13–110.0235%21 Jun →
dust29–130.0329%21 Jun →
anubis6–13-0.0234%21 Jun →
mirage12–12-0.0129%21 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.