vktje

vktje — CS2 Stats

BE76561198220671904[U:1:260406176]Steam profile ↗✓ No bans

3,462Tracked matches45%Win rate2020Tracked since
7,683Hours in CS
CSDB Rating6.3 SolidPositional Player
Premier CS Rating26,923Top 5% of 200,982 CSDB-tracked playersRed band · top ~2.1% of ranked players (population est.)
CSDB Leaderboard#6274 of 247841 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 3,462 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,923 +2,853 10 Jun – 18 Sept · 23 days played
23,32227,570peak 27,57010 Jun18 Sept
Faceit ELO: 2,246 +0 29 Aug – 31 Aug · 3 observations
2,2462,246peak 2,24629 Aug31 Aug
27,730Peak Premier in tracked matches
2,246Highest Faceit ELO seen on CSDB
30Days played since 2026-06-10

Premier CS Rating

  • 647 below peak (27,570)
  • -380 over 30 days · steady
  • +1,924 over 90 days
  • Next: Gold band at 30,000 — 3,077 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-29
  • Pink band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches5——
Win rate40%——
K/D1.12——
Headshot %62%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate53.1%50.9%
Shot accuracy16.9%13.8%
Kill/death ratio0.881.09
Match win rate46.4%48.4%

Share this profile

CSDB.GGvktjeFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER26,923 · Red bandPEAK ELO2,246csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning50
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY53–44–3Last 10053%Win rateLLLWWLLWLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +7.8pp headshot accuracy · −28ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 30%
  • Avg reaction 548ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 31%
  • Avg reaction 525ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 539ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim9.0
Utility3.8
Positioning5.0
Opening Duels3.4
Clutch3.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.0
Utility3.8
Mechanics8.1
Opening Duels2.0
Win Impact3.3

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time546ms−36ms
first ⅓ avg 582ms → last ⅓ avg 546ms
Headshot accuracy23.7%+3.6%
first ⅓ avg 20.1% → last ⅓ avg 23.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · overpass, 4 Jul →
55%Best headshot accuracy · 9–13 · mirage, 5 Jul →
391msFastest reaction time · 6–13 · mirage, 31 Aug →
13–1Biggest win · ancient, 2 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L3Current streak
10–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 67% over 6infernoWeakest map · 47% over 17
MapGradePlayedRecordWin rateAvg rating
ancientB2211–1150%0.01
mirageB2110–1148%-0.00
infernoB178–947%-0.00
nukeA138–562%0.00
anubisA117–464%0.03
cacheA74–357%0.01
dust2S64–267%-0.01
overpass—31–233%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (47% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

256,040Lifetime kills
0.88K/D
9,569Matches
46.4%Match win rate
53.1%Headshot % · Top 50% of Level 10 players
16.9%Shot accuracy · Top 25% of Level 10 players
26,402MVPs
7,683Hours (in match)
13,717Bombs planted
2,942Bombs defused

Most-used weapons

AK-4799,997
AWP29,887
Knife4,664
FAMAS4,307
P2504,204
MP93,202

Lifetime map wins

20,377inferno
9,298dust2
6,871nuke
4,866train
2,165cbble
1,362vertigo
89safehouse
77lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,869Matches
50%Win rate
0.94Avg K/D
75.9ADR
48%Headshot %

Clutches & streaks

36%1v1 clutch win
23%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage31747%0.9214.5
Ancient22552%0.9514.8
Anubis14951%0.9615.0
Dust213746%0.9014.3
Inferno9247%0.8714.6
Nuke7253%0.9615.2
Overpass6469%1.0015.4
Train956%0.9914.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
39.1%Accuracy (enemy spotted)
40.9%Spray accuracy
86.6%Counter-strafing
9.1°Preaim
534msReaction time
36.7%T opening success
39.0%CT opening success
0.66Enemies flashed / flash
5.5%Flash assists
7.35HE damage / grenade
2.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8772 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7297% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke2–13-0.0419%7 Sept →
inferno3–130.0146%7 Sept →
inferno7–130.0439%2 Sept →
cache13–40.0817%2 Sept →
nuke13–100.0230%2 Sept →
ancient7–130.0426%31 Aug →
inferno2–13-0.0615%31 Aug →
anubis5–30.0942%31 Aug →
mirage6–13-0.0142%31 Aug →
anubis13–9-0.0129%31 Aug →
ancient14–16-0.0316%30 Aug →
anubis10–13-0.0113%30 Aug →
nuke13–20.1319%26 Aug →
mirage15–15-0.0230%26 Aug →
ancient10–130.0220%26 Aug →
cache16–14-0.0427%19 Aug →
nuke13–70.0120%19 Aug →
nuke9–13-0.0417%17 Aug →
inferno6–130.0750%17 Aug →
inferno13–60.0417%15 Aug →
anubis13–70.0215%15 Aug →
inferno22–190.0121%15 Aug →
ancient8–13-0.0421%14 Aug →
inferno13–11-0.0315%14 Aug →
mirage13–100.0225%14 Aug →
nuke13–3-0.035%14 Aug →
cache9–13-0.0629%14 Aug →
cache5–13-0.0314%8 Aug →
nuke11–13-0.017%8 Aug →
mirage7–13-0.0130%8 Aug →
ancient13–5-0.0313%8 Aug →
nuke13–100.0424%5 Aug →
inferno13–70.0227%5 Aug →
cache8–130.0221%5 Aug →
inferno13–70.0521%2 Aug →
anubis13–110.0222%2 Aug →
mirage13–11-0.0139%2 Aug →
mirage13–6-0.0043%2 Aug →
ancient13–1-0.0220%2 Aug →
inferno9–13-0.0229%1 Aug →
ancient5–13-0.0224%1 Aug →
inferno13–11-0.0318%1 Aug →
dust213–60.0516%16 Jul →
mirage13–40.0652%16 Jul →
mirage8–13-0.0421%16 Jul →
dust25–13-0.0539%16 Jul →
ancient13–20.0134%16 Jul →
cache13–50.0222%14 Jul →
mirage15–15-0.0724%14 Jul →
dust213–8-0.0224%13 Jul →
mirage9–13-0.0215%13 Jul →
dust28–13-0.0824%13 Jul →
anubis16–130.0331%12 Jul →
ancient13–60.0523%12 Jul →
ancient13–3-0.0414%12 Jul →
cache13–60.0730%12 Jul →
dust213–9-0.0324%12 Jul →
ancient8–13-0.0425%11 Jul →
ancient8–130.0120%11 Jul →
mirage8–13-0.0618%11 Jul →
inferno16–14-0.0317%9 Jul →
ancient13–90.0924%9 Jul →
anubis13–50.029%9 Jul →
mirage13–40.1023%8 Jul →
ancient13–10-0.0132%8 Jul →
nuke13–110.0013%8 Jul →
mirage9–130.0055%5 Jul →
ancient13–20.0228%5 Jul →
anubis15–15-0.0117%5 Jul →
inferno11–13-0.0128%5 Jul →
anubis13–30.0938%5 Jul →
ancient13–110.0915%5 Jul →
mirage13–2-0.008%5 Jul →
inferno14–160.0123%5 Jul →
overpass13–30.1416%4 Jul →
inferno13–8-0.0224%4 Jul →
ancient6–13-0.0317%4 Jul →
mirage11–13-0.0314%4 Jul →
mirage13–30.0316%4 Jul →
ancient7–130.0535%4 Jul →
overpass10–13-0.0717%29 Jun →
nuke13–20.0021%29 Jun →
nuke14–16-0.0116%29 Jun →
mirage6–13-0.0614%27 Jun →
nuke4–13-0.0326%27 Jun →
ancient8–130.007%27 Jun →
mirage13–50.1019%20 Jun →
mirage13–11-0.0511%17 Jun →
ancient9–13-0.0021%17 Jun →
ancient13–70.0816%17 Jun →
mirage11–13-0.0121%16 Jun →
anubis8–130.0219%14 Jun →
nuke13–8-0.0321%14 Jun →
ancient13–90.0221%14 Jun →
inferno12–160.0122%14 Jun →
mirage13–20.0418%11 Jun →
dust213–20.0823%11 Jun →
inferno3–13-0.0527%10 Jun →
anubis2–130.0322%10 Jun →
overpass8–130.0423%10 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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