*ᴾʳʸ AzRa*

*ᴾʳʸ AzRa* — CS2 Stats

DE76561198070357368[U:1:110091640]Steam profile ↗✓ No bans

1,772Tracked matches35%Win rate2021Tracked since
3,554Hours in CS27Hrs last 2 wks
CSDB Rating4.9 DevelopingSupport
Premier CS Rating4,077Grey band · top ~82.7% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,077 +143 25 Aug – 1 Oct · 18 days played
3,7224,851peak 4,85125 Aug1 Oct
Faceit ELO: 920 +0 12 Sept – 17 Sept · 2 observations
920920peak 92012 Sept17 Sept
4,999Peak Premier in tracked matches
920Highest Faceit ELO seen on CSDB
27Days played since 2026-08-22

Faceit ELO

  • At peak — 920
  • Next: Level 5 at 1,051 — 131 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-12
  • Level 3 first seen 2026-09-12

Premier CS Rating

  • 774 below peak (4,851)
  • -79 over 30 days · steady
  • Next: Light Blue band at 5,000 — 923 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches76——
Win rate37%——
K/D0.85——
Headshot %48%——

Measured 8 Sep 2026 → 10 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate43.0%38.2%39.9%above
Shot accuracy12.4%3.6%7.0%above
Kill/death ratio0.890.830.920.02 short
Match win rate42.6%40.2%42.3%meets

This profile matches the typical Light Blue band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG*ᴾʳʸ AzRa*PREMIER4,077 · Grey bandPEAK ELO920csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning54
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY37–57–6Last 10037%Win rateLLLWTWWLWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −0.7pp headshot accuracy · −62ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 642ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 663ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 693ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim6.1
Utility6.2
Positioning5.4
Opening Duels3.0
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 68% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.4
Utility6.2
Mechanics6.7
Opening Duels6.5
Win Impact0.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.04
first ⅓ avg -0.03 → last ⅓ avg 0.01
Reaction time674ms−13ms
first ⅓ avg 687ms → last ⅓ avg 674ms
Headshot accuracy21.4%+4.4%
first ⅓ avg 17.0% → last ⅓ avg 21.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–1 · inferno, 22 Aug →
37%Best headshot accuracy · 9–13 · cache, 29 Sept →
469msFastest reaction time · 8–13 · inferno, 20 Sept →
13–3Biggest win · cache, 21 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
4–9In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 67% over 6dust2Weakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
infernoD258–1732%-0.02
dust2D226–1627%-0.00
officeD93–633%-0.02
cacheA95–456%-0.02
nukeC83–538%-0.01
mirageB84–450%0.02
anubisC73–443%-0.02
ancientS64–267%0.01
poseidon—20–20%-0.13
italy—11–0100%0.07
boulder—10–10%0.00
overpass—10–10%-0.09
debris—10–10%-0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 22). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

71,928Lifetime kills
0.89K/D · Top 50% of Grey band
4,562Matches
42.6%Match win rate · Top 50% of Grey band
43.0%Headshot % · Top 25% of Grey band
12.4%Shot accuracy · Top 25% of Grey band
11,175MVPs
1,743Hours (in match)
3,358Bombs planted
961Bombs defused

Most-used weapons

AK-4717,986
AWP6,036
MAC-103,074
MP92,941
SSG 081,921
MP71,777

Lifetime map wins

7,133inferno
4,855dust2
4,554nuke
1,111train
1,108cbble
801vertigo
601office
434lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

408Matches
49%Win rate
0.82Avg K/D
72.3ADR
41%Headshot %

Clutches & streaks

40%1v1 clutch win
24%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno12054%0.9112.8
Mirage7240%0.7112.0
Nuke6354%0.8112.9
Dust26047%0.7813.2
Anubis3853%0.9614.4
Ancient3037%0.7612.9
Overpass1258%0.6811.3
Train825%0.7410.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
33.9%Accuracy (enemy spotted)
34.9%Spray accuracy
80.2%Counter-strafing
10.3°Preaim
675msReaction time
68.3%T opening success
43.3%CT opening success
0.45Enemies flashed / flash
6.3%Flash assists
14.50HE damage / grenade
9.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4501 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno2–130.0217%4 Oct →
dust25–13-0.0223%4 Oct →
inferno8–13-0.0232%3 Oct →
office13–50.1018%3 Oct →
office12–12-0.0222%3 Oct →
dust213–50.0119%3 Oct →
inferno13–50.0421%3 Oct →
nuke9–13-0.0313%3 Oct →
mirage13–50.0622%3 Oct →
dust22–13-0.0317%3 Oct →
anubis4–130.0323%3 Oct →
italy7–00.0718%3 Oct →
mirage3–13-0.0619%3 Oct →
nuke11–130.0216%3 Oct →
dust22–130.0626%2 Oct →
cache9–130.1015%2 Oct →
mirage6–40.0129%2 Oct →
inferno4–13-0.0425%2 Oct →
cache13–5-0.0221%1 Oct →
mirage4–130.0421%1 Oct →
cache13–6-0.0319%1 Oct →
dust214–16-0.0218%30 Sept →
cache13–11-0.0415%29 Sept →
dust23–13-0.0423%29 Sept →
mirage8–130.0218%29 Sept →
cache9–13-0.0237%29 Sept →
dust28–13-0.0427%29 Sept →
office12–12-0.0519%28 Sept →
office12–120.0522%28 Sept →
boulder12–120.0017%28 Sept →
nuke13–6-0.0025%28 Sept →
dust213–70.1530%27 Sept →
dust24–130.1020%27 Sept →
ancient13–9-0.0520%26 Sept →
dust210–13-0.0114%26 Sept →
dust28–13-0.0521%26 Sept →
inferno7–13-0.0411%25 Sept →
cache13–9-0.1014%23 Sept →
office3–13-0.0628%23 Sept →
office13–5-0.0115%23 Sept →
office13–10-0.0913%23 Sept →
inferno11–13-0.0713%22 Sept →
anubis13–50.0320%22 Sept →
nuke11–130.0417%22 Sept →
mirage10–130.0317%22 Sept →
ancient7–130.0115%21 Sept →
cache13–30.0332%21 Sept →
dust23–13-0.0911%20 Sept →
office1–13-0.0717%20 Sept →
ancient13–8-0.0222%20 Sept →
cache10–13-0.0414%20 Sept →
anubis13–6-0.0318%20 Sept →
poseidon6–9-0.105%20 Sept →
inferno9–50.0913%20 Sept →
inferno8–13-0.0133%20 Sept →
inferno8–13-0.0813%19 Sept →
dust22–13-0.088%19 Sept →
nuke10–13-0.0329%18 Sept →
dust213–50.0117%18 Sept →
dust215–15-0.0520%18 Sept →
inferno3–13-0.0236%17 Sept →
dust213–100.0718%17 Sept →
office11–130.0025%17 Sept →
inferno13–10-0.0112%15 Sept →
mirage13–30.0318%4 Sept →
inferno13–4-0.0523%4 Sept →
mirage13–110.0120%3 Sept →
ancient13–40.0914%3 Sept →
dust28–13-0.0226%31 Aug →
anubis6–130.0016%29 Aug →
inferno7–13-0.1019%29 Aug →
inferno13–60.0314%29 Aug →
inferno9–13-0.0217%29 Aug →
anubis13–9-0.0719%29 Aug →
ancient10–13-0.0121%29 Aug →
dust23–13-0.0512%29 Aug →
dust28–13-0.0323%29 Aug →
nuke5–130.0329%29 Aug →
inferno7–90.0518%29 Aug →
nuke2–1-0.110%29 Aug →
inferno4–90.0422%29 Aug →
inferno13–8-0.0812%28 Aug →
anubis11–13-0.0815%28 Aug →
ancient13–90.0321%28 Aug →
dust213–50.0511%28 Aug →
overpass3–13-0.0911%27 Aug →
nuke13–10-0.0328%27 Aug →
dust213–50.0821%27 Aug →
inferno11–13-0.0421%27 Aug →
anubis6–13-0.0514%26 Aug →
inferno13–16-0.0216%26 Aug →
debris8–8-0.0816%26 Aug →
inferno13–9-0.0315%25 Aug →
inferno5–13-0.0316%25 Aug →
dust25–13-0.0719%25 Aug →
cache9–13-0.0528%22 Aug →
inferno4–9-0.1711%22 Aug →
inferno7–9-0.1010%22 Aug →
inferno9–10.2317%22 Aug →
poseidon1–9-0.1614%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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