Nero

Nero — CS2 Stats

US76561198068933577[U:1:108667849]Steam profile ↗✓ No bans

2,183Tracked matches57%Win rate2020Tracked since
9,365Hours in CS
CSDB Rating5.2 DevelopingAll-Rounder
Premier CS Rating25,121Top 10% of 205,052 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#19056 of 252356 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,121 +3,849 19 Apr – 13 Oct · 25 days played
18,64725,121peak 25,12119 Apr13 Oct
25,121Peak Premier in tracked matches
1,429Highest Faceit ELO seen on CSDB
54Days played since 2026-04-19

Faceit ELO

  • At peak — 1,429
  • Next: Level 8 at 1,531 — 102 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier CS Rating

  • At peak — 25,121
  • +6,053 over 90 days
  • Next: Gold band at 30,000 — 4,879 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches17——
Win rate53%——
K/D0.64——
Headshot %70%——

Measured 11 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate60.6%49.3%50.9%above
Shot accuracy15.8%13.4%11.8%above
Kill/death ratio0.731.121.180.45 short
Match win rate40.7%48.5%51.9%11.2% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNeroPREMIER25,121 · Red bandPEAK ELO1,429csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim63
Positioning44
Utility41

0–100 skill scores via Leetify.

Recent form

HOT47–46–7Last 10047%Win rateWWWWWWLWLW

Last 10 vs previous 10: +40pp win rate · −0.02 avg rating · +6.1pp headshot accuracy · +41ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 29%
  • Avg reaction 550ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 546ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 526ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.3
Utility4.1
Positioning4.4
Opening Duels1.8
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning4.4
Utility4.1
Mechanics4.1
Opening Duels2.0
Win Impact7.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time519ms−74ms
first ⅓ avg 593ms → last ⅓ avg 519ms
Headshot accuracy20.2%+3.6%
first ⅓ avg 16.6% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 4–0 · inferno, 10 Aug →
100%Best headshot accuracy · 4–0 · cache, 12 Oct →
406msFastest reaction time · 13–6 · cache, 20 Jul →
13–3Biggest win · ancient, 21 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W6Current streak
7–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 67% over 15mirageWeakest map · 22% over 18
MapGradePlayedRecordWin rateAvg rating
infernoB2613–1350%-0.00
mirageD184–1422%-0.03
dust2B179–853%0.02
cacheS1510–567%0.00
ancientC125–742%-0.00
anubisA74–357%-0.03
overpass—20–20%-0.01
eldorado—11–0100%0.12
nuke—11–0100%0.01
office—10–10%-0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 18). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

267,358Lifetime kills
0.73K/D
7,251Matches
40.7%Match win rate
60.6%Headshot % · Top 25% of Red band
15.8%Shot accuracy · Top 50% of Red band
21,213MVPs
9,365Hours (in match)
8,472Bombs planted
1,548Bombs defused

Most-used weapons

AK-47118,726
AWP17,879
Knife8,246
SSG 083,649
P2503,151
MP92,817

Lifetime map wins

13,081dust2
9,141inferno
1,711train
1,563nuke
1,104vertigo
765cbble
365office
37lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,247Matches
49%Win rate
0.88Avg K/D
68.4ADR
43%Headshot %

Clutches & streaks

42%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage15549%0.8612.5
Dust29454%0.8413.1
Ancient5645%0.9213.0
Anubis5242%0.8313.0
Inferno4844%0.7912.7
Overpass2232%0.8013.4
Train2259%0.9414.9
Vertigo1040%0.9615.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
32.9%Accuracy (enemy spotted)
35.4%Spray accuracy
68.5%Counter-strafing
9.3°Preaim
516msReaction time
40.6%T opening success
35.3%CT opening success
0.47Enemies flashed / flash
7.0%Flash assists
11.98HE damage / grenade
3.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4737 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.348% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno16–14-0.0513%13 Oct →
inferno13–5-0.038%12 Oct →
cache4–0-0.03100%12 Oct →
cache13–50.0613%12 Oct →
dust213–11-0.0310%7 Oct →
dust213–60.0210%7 Oct →
ancient9–13-0.0613%6 Oct →
inferno13–11-0.0111%5 Oct →
inferno7–13-0.0410%5 Oct →
dust213–8-0.0517%2 Oct →
ancient14–16-0.059%2 Oct →
anubis5–13-0.0711%26 Sept →
inferno13–90.0418%26 Sept →
inferno8–13-0.0117%25 Sept →
inferno13–8-0.0020%29 Aug →
mirage12–16-0.0010%26 Aug →
dust29–130.0117%25 Aug →
dust213–40.1017%22 Aug →
dust28–13-0.0511%22 Aug →
ancient13–30.0215%21 Aug →
inferno6–13-0.0455%21 Aug →
dust28–130.0124%17 Aug →
dust27–130.0526%13 Aug →
dust213–80.0419%12 Aug →
inferno13–40.0913%12 Aug →
overpass8–80.0118%10 Aug →
inferno4–00.1575%10 Aug →
ancient13–30.0521%6 Aug →
dust213–110.0116%5 Aug →
inferno13–70.0422%5 Aug →
mirage10–13-0.039%4 Aug →
ancient8–13-0.059%3 Aug →
ancient7–13-0.0111%30 Jul →
mirage5–13-0.0218%29 Jul →
inferno13–100.0220%29 Jul →
mirage9–130.0128%28 Jul →
cache13–9-0.0423%27 Jul →
mirage5–13-0.0713%23 Jul →
mirage8–13-0.0510%21 Jul →
mirage9–13-0.0114%20 Jul →
cache13–6-0.0123%20 Jul →
cache13–80.0923%20 Jul →
inferno15–15-0.0121%14 Jul →
cache2–13-0.0215%14 Jul →
anubis4–13-0.0917%13 Jul →
cache13–10-0.0025%13 Jul →
ancient13–110.0115%12 Jul →
ancient13–10-0.0115%11 Jul →
cache15–150.0324%10 Jul →
eldorado9–20.1223%10 Jul →
cache11–13-0.0221%9 Jul →
inferno13–11-0.0110%4 Jul →
inferno11–130.0013%3 Jul →
mirage13–50.0018%3 Jul →
ancient12–12-0.0620%2 Jul →
mirage11–130.0118%13 Jun →
mirage14–16-0.0323%13 Jun →
inferno7–13-0.0126%13 Jun →
anubis13–50.018%13 Jun →
inferno16–140.0419%6 Jun →
dust26–130.0725%6 Jun →
overpass6–9-0.0313%6 Jun →
inferno6–9-0.0512%6 Jun →
cache12–12-0.0219%31 May →
anubis13–8-0.0111%31 May →
dust213–10-0.0216%15 May →
anubis9–13-0.0314%15 May →
inferno3–13-0.0913%10 May →
mirage7–13-0.0914%9 May →
ancient10–130.0225%9 May →
mirage13–3-0.0719%9 May →
inferno3–13-0.0117%9 May →
anubis13–80.0119%9 May →
cache13–6-0.0219%8 May →
mirage10–13-0.0013%4 May →
ancient11–130.0619%3 May →
cache13–80.0817%3 May →
inferno5–130.0215%3 May →
cache13–8-0.0313%2 May →
nuke13–70.0111%2 May →
inferno6–13-0.0713%1 May →
dust25–13-0.0523%1 May →
cache8–130.0017%1 May →
cache13–7-0.0518%1 May →
mirage4–13-0.047%26 Apr →
dust213–3-0.0321%26 Apr →
office3–9-0.0616%26 Apr →
dust212–120.0216%26 Apr →
inferno13–80.0619%25 Apr →
dust212–120.0719%25 Apr →
mirage8–13-0.0523%25 Apr →
mirage13–80.0011%22 Apr →
ancient13–90.069%22 Apr →
inferno2–13-0.0718%21 Apr →
mirage13–50.0122%21 Apr →
inferno8–13-0.0518%21 Apr →
dust213–50.1023%20 Apr →
anubis13–9-0.0220%19 Apr →
mirage1–13-0.0514%19 Apr →
inferno13–40.029%19 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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