hulle

hulle — CS2 Stats

76561198064045867[U:1:103780139]Steam profile ↗✓ No bans

964Tracked matches47%Win rate2020Tracked since
2,923Hours in CS37Hrs last 2 wks
CSDB Rating7.0 StrongPositional Player
Premier CS Rating22,631Top 25% of 205,052 CSDB-tracked playersPink band · top ~5.6% of ranked players (population est.)
CSDB Leaderboard#46447 of 252247 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,631 +1,599 14 Sept – 13 Oct · 12 days played
20,00023,538peak 23,53814 Sept13 Oct
23,899Peak Premier in tracked matches
17Days played since 2026-04-26

Premier CS Rating

  • 907 below peak (23,538)
  • +1,599 over 30 days · improving
  • Next: Red band at 25,000 — 2,369 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-20
  • Purple band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches60——
Win rate50%——
K/D1.19——
Headshot %55%——

Measured 20 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate60.4%46.9%49.3%above
Shot accuracy21.4%13.0%13.4%above
Kill/death ratio1.661.081.12above
Match win rate49.2%46.7%48.5%meets

Across every metric we can compare, this profile already matches the typical Red band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGhullePREMIER22,631 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim91
Positioning71
Utility19

0–100 skill scores via Leetify.

Recent form

COLD45–52–3Last 10045%Win rateLLLLWLWWLL

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · −5.3pp headshot accuracy · −28ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 472ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 483ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 497ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim9.1
Utility1.9
Positioning7.1
Opening Duels5.5
Clutch3.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 69% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.1
Utility1.9
Mechanics8.2
Opening Duels7.8
Win Impact3.9

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time495ms−68ms
first ⅓ avg 563ms → last ⅓ avg 495ms
Headshot accuracy24.2%−2.5%
first ⅓ avg 26.7% → last ⅓ avg 24.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 4–1 · inferno, 12 Sept →
100%Best headshot accuracy · 1–13 · nuke, 26 Apr →
344msFastest reaction time · 13–10 · inferno, 10 Oct →
13–1Biggest win · mirage, 7 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
5–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 80% over 5ancientWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2D206–1430%-0.01
infernoB2010–1050%0.01
nukeB1910–953%-0.02
mirageB157–847%0.00
cacheA127–558%-0.02
ancientD81–713%-0.02
anubisS54–180%0.00
overpass—10–10%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

124,838Lifetime kills
1.66K/D · Top 5% of Pink band
3,332Matches
49.2%Match win rate · Top 50% of Pink band
60.4%Headshot % · Top 10% of Pink band
21.4%Shot accuracy · Top 5% of Pink band
14,886MVPs
1,574Hours (in match)
2,226Bombs planted
1,934Bombs defused

Most-used weapons

Lifetime map wins

6,788inferno
6,342dust2
3,581nuke
2,519train
838vertigo
619dust
491cbble
298aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

823Matches
52%Win rate
1.04Avg K/D
80.3ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
14%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage5951%1.1116.7
Dust23345%1.1216.3
Inferno2662%1.1516.4
Nuke2552%1.1318.5
Ancient2138%1.2119.2
Anubis978%0.9713.1
Vertigo944%0.7512.9
Train20%0.569.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
35.9%Accuracy (enemy spotted)
33.4%Spray accuracy
86.9%Counter-strafing
6.4°Preaim
494msReaction time
64.2%T opening success
58.4%CT opening success
0.29Enemies flashed / flash
4.3%Flash assists
8.97HE damage / grenade
1.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.291 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–16-0.0221%13 Oct →
ancient9–13-0.0913%13 Oct →
dust28–13-0.0610%13 Oct →
mirage6–13-0.0216%13 Oct →
cache13–80.0128%13 Oct →
inferno7–13-0.0223%11 Oct →
nuke13–40.0025%11 Oct →
dust213–100.0122%11 Oct →
cache6–13-0.0927%11 Oct →
nuke8–13-0.0329%10 Oct →
inferno13–100.0157%10 Oct →
dust25–13-0.0238%10 Oct →
nuke13–6-0.0412%10 Oct →
dust213–80.0219%10 Oct →
mirage13–9-0.0514%10 Oct →
inferno10–13-0.0516%10 Oct →
inferno10–13-0.0119%10 Oct →
inferno13–50.0126%10 Oct →
anubis13–90.0018%10 Oct →
cache13–5-0.0846%10 Oct →
nuke11–13-0.0617%10 Oct →
mirage13–80.0729%10 Oct →
cache13–70.0023%10 Oct →
dust28–130.0950%10 Oct →
mirage13–8-0.0622%10 Oct →
mirage13–60.0428%10 Oct →
inferno9–130.0428%9 Oct →
dust29–130.0022%9 Oct →
ancient7–130.0110%9 Oct →
nuke10–13-0.0435%9 Oct →
nuke13–8-0.0512%9 Oct →
nuke13–6-0.0323%9 Oct →
cache13–60.0221%9 Oct →
mirage9–130.0221%9 Oct →
ancient9–130.0016%7 Oct →
nuke13–40.0139%7 Oct →
mirage4–13-0.0212%7 Oct →
inferno5–130.0611%7 Oct →
anubis13–80.0120%7 Oct →
nuke13–50.0333%7 Oct →
mirage13–10.118%7 Oct →
inferno8–130.0415%7 Oct →
anubis7–13-0.0724%7 Oct →
inferno3–130.0845%6 Oct →
dust213–80.0315%3 Oct →
inferno13–11-0.0220%29 Sept →
mirage13–20.0714%29 Sept →
dust215–15-0.0424%20 Sept →
nuke5–13-0.0115%20 Sept →
ancient9–13-0.0716%20 Sept →
dust27–130.0116%20 Sept →
inferno13–80.0548%20 Sept →
dust213–90.0217%20 Sept →
inferno13–110.0116%19 Sept →
nuke1–4-0.130%19 Sept →
cache13–7-0.0717%19 Sept →
nuke8–13-0.0515%19 Sept →
mirage10–13-0.0123%18 Sept →
dust211–130.0125%18 Sept →
inferno13–9-0.0126%18 Sept →
dust28–13-0.0726%18 Sept →
inferno4–13-0.0533%18 Sept →
nuke11–13-0.0326%18 Sept →
mirage10–13-0.0129%18 Sept →
cache3–13-0.0825%18 Sept →
nuke10–13-0.0036%18 Sept →
inferno13–70.0637%18 Sept →
mirage4–13-0.0726%14 Sept →
ancient13–60.0431%14 Sept →
nuke13–50.0026%14 Sept →
dust22–13-0.0821%14 Sept →
dust23–13-0.0824%14 Sept →
cache13–70.0150%14 Sept →
anubis13–60.0119%13 Sept →
ancient15–15-0.0318%13 Sept →
inferno6–13-0.0823%13 Sept →
mirage16–13-0.0430%13 Sept →
dust211–13-0.0526%12 Sept →
ancient10–13-0.0127%12 Sept →
cache3–13-0.0023%12 Sept →
dust213–100.0237%12 Sept →
nuke13–7-0.0321%12 Sept →
inferno13–100.0116%12 Sept →
dust24–13-0.0421%12 Sept →
cache7–130.0121%12 Sept →
mirage10–130.0018%12 Sept →
ancient11–130.0222%12 Sept →
inferno4–10.1512%12 Sept →
nuke13–110.0817%12 Sept →
cache15–150.1122%12 Sept →
inferno1–13-0.1319%12 Sept →
dust29–130.0235%12 Sept →
mirage1–13-0.0318%12 Sept →
nuke13–70.0438%12 Sept →
inferno16–140.0521%11 Sept →
cache13–11-0.0646%29 Apr →
dust213–30.0027%26 Apr →
nuke1–13-0.06100%26 Apr →
anubis13–90.0729%26 Apr →
overpass10–13-0.030%26 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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