saiyan

saiyan — CS2 Stats

76561198063471550[U:1:103205822]Steam profile ↗VAC banned

483Tracked matches54%Win rate2024Tracked since
1,619Hours in CS3Hrs last 2 wks
CSDB Rating3.9 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (39 days ago). Ranks are recorded once per day this page is viewed.

+45Tracked matches · now 483
+5.9ppWin rate · 48.3% → 54.2%

Rating over time

54Days played since 2025-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches37——
Win rate43%——
K/D0.55——
Headshot %51%——

Measured 18 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim45
Positioning39
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY41–46–13Last 10041%Win rateTWTLLWLWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −2.5pp headshot accuracy · −38ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 633ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 658ms

Last 20

  • 8–7–5 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 677ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim4.5
Utility1.0
Positioning3.9
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 41% on T to 22% on CT — first contacts on the defending side are being lost.

Reaction time. 697ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.5
Positioning3.9
Utility1.0
Mechanics5.9
Opening Duels1.4
Win Impact6.4

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time688ms−92ms
first ⅓ avg 780ms → last ⅓ avg 688ms
Headshot accuracy20.4%−2.4%
first ⅓ avg 22.8% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–4 · nuke, 22 Feb →
50%Best headshot accuracy · 13–0 · nuke, 16 Sept →
500msFastest reaction time · 7–13 · nuke, 16 Sept →
13–0Biggest win · nuke, 28 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–8In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 45% over 76vertigoWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB7634–4245%-0.03
infernoD113–827%-0.05
vertigoD50–50%-0.04
mirage—21–150%-0.11
office—21–150%-0.04
cache—20–20%-0.05
dust2—11–0100%-0.10
shelter—11–0100%-0.06

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

29,277Lifetime kills
0.74K/D
2,120Matches
33.7%Match win rate
41.4%Headshot %
14.8%Shot accuracy · Top 50% of tracked players
2,450MVPs
893Hours (in match)
662Bombs planted
248Bombs defused

Most-used weapons

Lifetime map wins

8,002nuke
3,686inferno
779dust2
511office
237vertigo
223train
118italy
86cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
35.2%Accuracy (enemy spotted)
35.2%Spray accuracy
76.5%Counter-strafing
13.9°Preaim
697msReaction time
41.2%T opening success
22.0%CT opening success
0.09Enemies flashed / flash
2.7%Flash assists
9.70HE damage / grenade
0.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.9349° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0943 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo12–120.0017%13 Oct →
inferno13–8-0.0619%13 Oct →
nuke12–12-0.0421%12 Oct →
vertigo3–130.0116%11 Oct →
vertigo2–13-0.0610%11 Oct →
nuke13–8-0.0833%1 Oct →
inferno10–13-0.0515%1 Oct →
nuke7–2-0.0120%28 Sept →
nuke13–4-0.066%28 Sept →
nuke13–0-0.0020%28 Sept →
inferno3–13-0.1543%27 Sept →
nuke13–8-0.0230%27 Sept →
mirage11–13-0.0728%27 Sept →
nuke13–60.015%27 Sept →
nuke12–120.014%26 Sept →
nuke10–13-0.0229%26 Sept →
nuke13–8-0.0913%26 Sept →
vertigo4–13-0.0714%26 Sept →
inferno12–12-0.0517%25 Sept →
nuke12–12-0.0419%25 Sept →
nuke3–110.0121%22 Sept →
nuke13–9-0.0828%20 Sept →
inferno12–12-0.0117%19 Sept →
nuke9–130.0014%19 Sept →
vertigo9–13-0.068%19 Sept →
dust213–9-0.109%19 Sept →
nuke12–0-0.010%19 Sept →
inferno13–100.0417%19 Sept →
nuke11–130.0445%17 Sept →
nuke13–0-0.0750%16 Sept →
nuke7–13-0.0936%16 Sept →
nuke13–4-0.0721%16 Sept →
nuke13–8-0.0330%15 Sept →
nuke13–8-0.0436%15 Sept →
office13–11-0.0413%14 Sept →
mirage13–8-0.1417%14 Sept →
shelter13–7-0.0638%12 Sept →
inferno3–13-0.040%12 Sept →
nuke6–13-0.0620%12 Sept →
office11–13-0.0439%11 Sept →
inferno3–13-0.109%11 Sept →
nuke12–12-0.0313%11 Sept →
inferno11–130.0120%10 Sept →
inferno12–12-0.0612%10 Sept →
inferno13–10-0.0412%9 Sept →
nuke13–80.029%10 Aug →
nuke13–11-0.1042%9 Aug →
nuke4–13-0.0133%8 Aug →
nuke13–9-0.0614%6 Aug →
nuke13–70.000%5 Aug →
nuke11–13-0.0615%4 Aug →
nuke6–13-0.0410%3 Aug →
nuke10–13-0.0824%3 Aug →
nuke4–13-0.0717%3 Aug →
nuke13–100.0120%2 Aug →
nuke13–11-0.0539%1 Aug →
nuke9–13-0.0329%30 Jul →
nuke11–13-0.0714%29 Jul →
nuke5–13-0.0117%29 Jul →
nuke3–130.0028%23 Jul →
cache10–13-0.0635%30 Apr →
cache11–13-0.056%29 Apr →
nuke13–40.1120%22 Feb →
nuke7–13-0.0618%5 Dec →
nuke12–12-0.0037%27 Nov →
nuke1–13-0.0612%4 Oct →
nuke13–7-0.0320%28 Sept →
nuke4–13-0.0232%27 Sept →
nuke13–20.0331%14 Sept →
nuke13–100.0212%13 Sept →
nuke8–13-0.0123%13 Sept →
nuke13–50.0221%13 Sept →
nuke13–10-0.0133%13 Sept →
nuke13–100.0125%13 Sept →
nuke13–7-0.098%12 Sept →
nuke10–13-0.0745%11 Sept →
nuke13–9-0.0219%11 Sept →
nuke12–12-0.0114%10 Sept →
nuke9–13-0.0515%9 Sept →
nuke6–13-0.0630%9 Sept →
nuke12–120.0133%7 Sept →
nuke8–3-0.0325%6 Sept →
nuke6–13-0.0228%6 Sept →
nuke3–7-0.0529%6 Sept →
nuke13–10.0431%5 Sept →
nuke10–13-0.1010%5 Sept →
nuke5–13-0.1432%4 Sept →
nuke7–13-0.0938%4 Sept →
nuke12–12-0.0625%3 Sept →
nuke13–3-0.0219%3 Sept →
nuke13–7-0.0427%2 Sept →
nuke11–13-0.0510%2 Sept →
nuke3–130.0315%2 Sept →
nuke13–10-0.107%1 Sept →
nuke4–13-0.0742%31 Aug →
nuke8–13-0.054%31 Aug →
nuke4–120.0123%30 Aug →
nuke13–1-0.0324%30 Aug →
nuke12–12-0.0317%30 Aug →
nuke6–13-0.088%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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