Mob — CS2 Stats

76561198061106405[U:1:100840677]

52Tracked matches63%Win rate2026Tracked since
1,301Hours in CS18Hrs last 2 wks
CSDB Rating4.4 Developing
Premier CS Rating6,636Light Blue band · top ~71% of ranked players (population est.)
CSDB Leaderboard#11223 of 14870 tracked
Ladder ranks via Leetify

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CSDB.GGMobPREMIER6,636 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim50
Positioning43
Utility37

0–100 skill scores via Leetify.

Recent form

HOT27205Last 5252%Win rateWWLWWWTWWW

Last 10 vs previous 10: +30pp win rate · -0.01 avg rating

Player DNA

Aim5.0
Aggression4.4
Utility3.7
Positioning4.3
Opening Duels1.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 679ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning4.3
Utility3.7
Mechanics5.5
Opening Duels2.7
Win Impact9.3

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg -0.00
Reaction time670ms−3ms
first ⅓ avg 673ms → last ⅓ avg 670ms
Headshot accuracy16.8%+6.2%
first ⅓ avg 10.6% → last ⅓ avg 16.8%

Rolling 5-match average across the last 52 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — anubis 13–9
131Biggest win — nuke
5Longest win streak
W2Current streak
23In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 70% over 10dust2Weakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
nukeS107370%0.01
dust2D103730%-0.01
mirageA106460%-0.00
cacheD103730%-0.02
infernoA74357%0.01
anubis32167%0.01
train110100%0.06
ancient110100%-0.03

Across the last 52 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,610Lifetime kills
1.15K/D · Top 50% of tracked players
1,656Matches
40.8%Match win rate
49.0%Headshot % · Top 50% of tracked players
20.7%Shot accuracy · Top 5% of tracked players
2,252MVPs
550Hours (in match)
1,267Bombs planted
236Bombs defused

Most-used weapons

Negev6,019
AWP4,707
AK-473,754
M2492,065
P901,358
P2501,041

Lifetime map wins

4,013dust2
1,545inferno
1,136nuke
406office
176assault
146train
121italy
98aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
33.9%Accuracy (enemy spotted)
33.0%Spray accuracy
74.9%Counter-strafing
9.8°Preaim
679msReaction time
20.1%T opening success
52.0%CT opening success
0.38Enemies flashed / flash
4.5%Flash assists
8.71HE damage / grenade
3.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3753 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.1064% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–10.0818%27 Aug
nuke13–60.0910%27 Aug
dust211–13-0.0114%27 Aug
mirage13–7-0.053%25 Aug
dust213–60.0119%25 Aug
anubis13–11-0.0620%25 Aug
cache12–12-0.0622%25 Aug
inferno13–10-0.0119%25 Aug
cache13–70.0035%23 Aug
dust213–60.0115%23 Aug
train13–10.0610%23 Aug
mirage13–40.0210%23 Aug
cache12–12-0.0218%19 Aug
anubis12–12-0.0210%19 Aug
dust210–130.0031%19 Aug
cache11–13-0.0316%19 Aug
inferno8–13-0.0117%19 Aug
mirage13–6-0.034%19 Aug
nuke13–100.0114%18 Aug
mirage13–100.0716%18 Aug
dust210–130.0315%17 Aug
inferno13–10.0920%17 Aug
cache10–130.025%17 Aug
nuke7–13-0.0021%17 Aug
dust213–16-0.0315%14 Aug
dust213–10-0.0519%14 Aug
nuke6–13-0.0311%10 Aug
ancient13–7-0.0315%10 Aug
anubis13–90.1113%10 Aug
cache1–13-0.0324%9 Aug
mirage12–120.1034%9 Aug
inferno13–40.0116%9 Aug
mirage4–13-0.016%8 Aug
dust28–130.0214%8 Aug
nuke13–50.0316%8 Aug
inferno8–13-0.047%7 Aug
mirage4–13-0.029%7 Aug
cache10–13-0.0419%7 Aug
dust27–13-0.0416%3 Aug
cache13–3-0.055%1 Aug
cache6–13-0.0415%1 Aug
inferno13–100.055%1 Aug
inferno7–13-0.047%31 Jul
mirage13–7-0.099%31 Jul
nuke13–7-0.014%31 Jul
nuke13–8-0.0411%27 Jul
cache8–00.017%27 Jul
mirage15–15-0.0312%24 Jul
nuke5–13-0.050%22 Jul
mirage13–11-0.0124%12 Jul
nuke13–9-0.014%10 Jul
dust211–13-0.0226%10 Jul

Match data via Leetify.

Recent teammates

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