Timeksi

Timeksi — CS2 Stats

76561198059650832[U:1:99385104]Steam profile ↗✓ No bans

3,817Tracked matches50%Win rate2020Tracked since
4,468Hours in CS
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating8,015Light Blue band · top ~64.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (56 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 8,015 → 8,015
0Faceit ELO · 981 → 981
+43Tracked matches · now 3,817
−2.0ppWin rate · 52.0% → 50.0%

Rating over time

Premier CS Rating: 8,015 +0 28 Aug – 10 Sept · 2 observations
8,0158,015peak 8,01528 Aug10 Sept
Faceit ELO: 981 +0 28 Aug – 10 Sept · 2 observations
981981peak 98128 Aug10 Sept
8,015Peak Premier on CSDB
981Highest Faceit ELO seen on CSDB
33Days played since 2026-08-07

Faceit ELO

  • At peak — 981
  • Next: Level 5 at 1,051 — 70 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-28
  • Level 3 first seen 2026-08-28

Premier CS Rating

  • At peak — 8,015
  • Next: Blue band at 10,000 — 1,985 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate44.9%39.9%42.0%above
Shot accuracy14.3%7.0%9.6%above
Kill/death ratio0.890.920.980.09 short
Match win rate47.6%42.3%43.8%above

This profile matches the typical Blue band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTimeksiPREMIER8,015 · Light Blue bandPEAK ELO981csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim78
Positioning48
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY43–44–13Last 10043%Win rateWLLLLTWWWL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · −3.9pp headshot accuracy · −23ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 656ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 610ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 621ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim7.8
Utility4.3
Positioning4.8
Opening Duels2.0
Clutch3.2

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 95% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning4.8
Utility4.3
Mechanics8.6
Opening Duels3.2
Win Impact5.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.02
first ⅓ avg -0.05 → last ⅓ avg -0.03
Reaction time604ms−68ms
first ⅓ avg 672ms → last ⅓ avg 604ms
Headshot accuracy18.4%−3.7%
first ⅓ avg 22.1% → last ⅓ avg 18.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · vertigo, 4 Sept →
67%Best headshot accuracy · 9–13 · vertigo, 17 Sept →
438msFastest reaction time · 8–13 · ancient, 25 Aug →
13–0Biggest win · nuke, 15 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak

Map breakdown

vertigoBest map · 53% over 15infernoWeakest map · 0% over 9
MapGradePlayedRecordWin rateAvg rating
nukeB3014–1647%-0.03
vertigoB158–753%-0.01
ancientB126–650%-0.02
cacheB115–645%-0.04
dust2B105–550%-0.06
infernoD90–90%-0.05
train—40–40%-0.06
office—32–167%-0.05
mirage—33–0100%-0.04
overpass—20–20%-0.03
fachwerk—10–10%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

174,938Lifetime kills
0.89K/D
9,559Matches
47.6%Match win rate · Top 25% of Light Blue band
44.9%Headshot % · Top 50% of Light Blue band
14.3%Shot accuracy · Top 25% of Light Blue band
21,856MVPs
4,468Hours (in match)
5,708Bombs planted
1,837Bombs defused

Most-used weapons

AK-4763,009
AWP9,911
SSG 083,587
P903,570
SG 5532,603

Lifetime map wins

22,940vertigo
22,814nuke
15,697inferno
6,431dust2
4,619train
409office
161cbble
46lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

196Matches
52%Win rate
0.99Avg K/D
68.5ADR
49%Headshot %

Clutches & streaks

36%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Nuke2250%0.9113.6
Ancient1443%0.8713.8
Inferno1258%0.9014.1
Vertigo1258%0.7512.8
Anubis1050%0.7812.2
Mirage729%0.7013.0
Dust2650%0.759.8
Overpass367%0.7813.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
37.2%Accuracy (enemy spotted)
38.6%Spray accuracy
88.6%Counter-strafing
9.6°Preaim
606msReaction time
46.6%T opening success
39.0%CT opening success
0.42Enemies flashed / flash
7.4%Flash assists
10.51HE damage / grenade
5.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4183 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.0453% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–30.1021%31 Oct →
nuke6–130.0216%31 Oct →
ancient5–13-0.117%31 Oct →
cache5–13-0.070%30 Oct →
overpass10–130.0220%30 Oct →
fachwerk12–12-0.0121%30 Oct →
cache13–9-0.039%29 Oct →
nuke13–90.0520%29 Oct →
vertigo13–70.0415%29 Oct →
inferno8–13-0.0418%15 Oct →
cache13–100.0115%15 Oct →
train9–13-0.0521%15 Oct →
office6–13-0.1023%14 Oct →
vertigo11–13-0.0012%9 Oct →
inferno7–13-0.0214%9 Oct →
mirage13–4-0.0226%9 Oct →
train12–12-0.0731%9 Oct →
nuke13–3-0.023%3 Oct →
office13–9-0.0130%3 Oct →
vertigo12–12-0.0111%3 Oct →
cache3–13-0.0913%2 Oct →
ancient13–11-0.036%30 Sept →
dust211–3-0.079%30 Sept →
cache1–13-0.0129%29 Sept →
overpass4–13-0.0814%29 Sept →
ancient13–10.0714%29 Sept →
dust213–8-0.0920%24 Sept →
mirage13–10-0.0930%24 Sept →
dust23–13-0.0115%23 Sept →
cache12–12-0.0618%23 Sept →
mirage8–1-0.0150%23 Sept →
inferno11–13-0.0513%23 Sept →
nuke7–13-0.0342%22 Sept →
vertigo13–80.1018%22 Sept →
nuke13–9-0.0121%17 Sept →
cache2–13-0.016%17 Sept →
nuke4–13-0.1053%17 Sept →
vertigo9–13-0.0567%17 Sept →
nuke12–12-0.0733%17 Sept →
vertigo5–13-0.0314%15 Sept →
nuke13–00.0114%15 Sept →
nuke13–40.0116%12 Sept →
nuke5–13-0.077%10 Sept →
vertigo13–3-0.0212%9 Sept →
train2–13-0.0419%9 Sept →
dust213–8-0.0527%9 Sept →
office13–9-0.0425%9 Sept →
nuke2–13-0.0325%9 Sept →
nuke4–13-0.0325%8 Sept →
nuke12–12-0.0433%7 Sept →
vertigo6–13-0.0821%4 Sept →
vertigo13–30.1224%4 Sept →
nuke13–80.0413%4 Sept →
ancient10–13-0.0620%4 Sept →
cache13–10-0.078%4 Sept →
nuke13–40.0123%4 Sept →
nuke13–8-0.0318%3 Sept →
nuke7–13-0.0523%3 Sept →
nuke5–13-0.0619%29 Aug →
dust212–12-0.0318%29 Aug →
vertigo13–10-0.0621%28 Aug →
nuke12–12-0.0233%28 Aug →
nuke1–13-0.120%27 Aug →
inferno12–12-0.0316%27 Aug →
vertigo10–13-0.0216%27 Aug →
nuke4–13-0.0425%25 Aug →
ancient8–130.0316%25 Aug →
inferno12–12-0.0912%19 Aug →
cache13–60.0219%19 Aug →
dust26–13-0.0813%19 Aug →
nuke13–10-0.0430%19 Aug →
ancient13–10-0.0120%19 Aug →
nuke13–20.0218%19 Aug →
inferno12–12-0.0222%16 Aug →
nuke13–9-0.0139%16 Aug →
ancient6–13-0.0213%16 Aug →
ancient9–13-0.0323%14 Aug →
dust213–10-0.0824%14 Aug →
dust213–9-0.0726%14 Aug →
nuke13–8-0.0336%14 Aug →
ancient13–9-0.0018%14 Aug →
train12–12-0.0715%14 Aug →
ancient3–13-0.0315%13 Aug →
nuke6–130.0016%13 Aug →
dust212–12-0.0711%13 Aug →
cache9–13-0.0915%13 Aug →
vertigo13–9-0.0623%10 Aug →
nuke9–13-0.0819%10 Aug →
cache13–9-0.0122%9 Aug →
nuke13–11-0.0653%9 Aug →
vertigo13–10-0.0823%9 Aug →
inferno10–13-0.0513%9 Aug →
ancient13–7-0.0518%9 Aug →
dust26–13-0.079%9 Aug →
ancient13–40.0223%9 Aug →
vertigo6–13-0.1127%9 Aug →
inferno6–13-0.0618%9 Aug →
nuke13–8-0.0331%9 Aug →
nuke2–13-0.1133%9 Aug →
inferno7–13-0.0733%7 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.