Atte

Atte — CS2 Stats

76561198379393208[U:1:419127480]Steam profile ↗✓ No bans

2,482Tracked matches66%Win rate2020Tracked since
CSDB Rating7.6 StrongPositional Player
Premier CS Rating27,069Top 5% of 213,399 CSDB-tracked playersRed band · top ~2% of ranked players (population est.)
CSDB Leaderboard#6168 of 260031 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,069 +246 4 Sept – 31 Oct · 12 days played
25,94127,719peak 27,7194 Sept31 Oct
27,719Peak Premier in tracked matches
24Days played since 2026-09-04

Premier CS Rating

  • 650 below peak (27,719)
  • +1,000 over 30 days · improving
  • Next: Gold band at 30,000 — 2,931 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-04
  • Pink band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGAttePREMIER27,069 · Red bandcsdb.gg/stats

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Performance scores

Aim90
Positioning58
Utility56

0–100 skill scores via Leetify.

Recent form

HOT51–43–6Last 10051%Win rateWWLWLWWLWW

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · −4.9pp headshot accuracy · +13ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 537ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 541ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 22%
  • Avg reaction 534ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim9.0
Utility5.6
Positioning5.8
Opening Duels3.2
Clutch4.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: aim profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 58% on T to 42% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.8
Utility5.6
Mechanics7.2
Opening Duels5.0
Win Impact10.0

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time520ms−57ms
first ⅓ avg 576ms → last ⅓ avg 520ms
Headshot accuracy23.3%−4.1%
first ⅓ avg 27.5% → last ⅓ avg 23.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–5 · office, 14 Oct →
67%Best headshot accuracy · 5–0 · nuke, 18 Sept →
313msFastest reaction time · 6–13 · office, 14 Oct →
13–0Biggest win · dust2, 26 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
5–8In matches decided by ≤2 rounds
2Overtime games

Map breakdown

vertigoBest map · 64% over 14infernoWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
ancientB178–947%0.02
vertigoA149–564%0.06
nukeA148–657%0.02
dust2B126–650%0.01
infernoD124–833%0.02
mirageC94–544%0.02
cacheC83–538%0.03
officeA53–260%0.09
train—42–250%0.02
overpass—32–167%0.02
anubis—22–0100%0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

574Matches
54%Win rate
1.16Avg K/D
79.5ADR
52%Headshot %

Clutches & streaks

43%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage12559%1.2316.5
Ancient6948%0.9715.3
Nuke5256%1.0916.2
Dust24560%1.2016.4
Anubis4445%1.1715.9
Vertigo3456%1.3520.0
Inferno2836%0.9716.2
Train1450%1.0514.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.2%Headshot accuracy
39.0%Accuracy (enemy spotted)
41.4%Spray accuracy
82.5%Counter-strafing
8.1°Preaim
524msReaction time
58.4%T opening success
41.7%CT opening success
0.59Enemies flashed / flash
11.0%Flash assists
13.58HE damage / grenade
3.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.8289 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–110.1117%5 Nov →
vertigo13–60.0517%5 Nov →
nuke8–13-0.0116%31 Oct →
dust216–14-0.0824%31 Oct →
vertigo11–130.0418%26 Oct →
ancient13–8-0.0413%26 Oct →
ancient13–80.0522%26 Oct →
dust28–130.0116%26 Oct →
nuke13–100.0521%26 Oct →
dust213–00.0527%26 Oct →
inferno7–130.0026%25 Oct →
dust213–50.0134%25 Oct →
nuke13–40.0725%25 Oct →
cache13–50.0126%25 Oct →
vertigo13–60.1925%24 Oct →
cache13–50.0019%24 Oct →
overpass10–130.0318%24 Oct →
cache12–120.1125%22 Oct →
vertigo13–50.1216%18 Oct →
inferno7–13-0.0125%18 Oct →
cache13–60.0624%18 Oct →
train11–130.0427%18 Oct →
nuke13–30.0824%15 Oct →
vertigo13–70.0519%15 Oct →
overpass13–90.0621%15 Oct →
vertigo5–130.0439%15 Oct →
inferno10–130.0225%15 Oct →
nuke8–2-0.0413%15 Oct →
office9–130.0336%15 Oct →
vertigo13–30.0641%14 Oct →
office6–130.0818%14 Oct →
train13–30.0124%14 Oct →
ancient11–130.1127%14 Oct →
mirage13–90.0624%14 Oct →
cache11–130.0526%14 Oct →
office13–50.2441%14 Oct →
mirage13–40.0929%14 Oct →
mirage12–120.0119%12 Oct →
inferno11–70.0728%12 Oct →
ancient2–13-0.068%12 Oct →
dust213–90.0323%12 Oct →
vertigo10–13-0.0317%12 Oct →
inferno11–13-0.0119%11 Oct →
ancient12–120.0215%11 Oct →
dust213–7-0.0126%11 Oct →
office13–100.1229%11 Oct →
vertigo13–10-0.0422%11 Oct →
mirage4–130.0623%11 Oct →
ancient9–13-0.0222%10 Oct →
vertigo13–70.0237%10 Oct →
nuke13–110.0120%10 Oct →
train13–6-0.0029%10 Oct →
office13–6-0.0025%9 Oct →
nuke13–50.0316%9 Oct →
vertigo11–130.1729%9 Oct →
inferno7–13-0.0016%9 Oct →
mirage13–40.0826%9 Oct →
train12–120.0222%9 Oct →
nuke9–13-0.0233%8 Oct →
anubis13–4-0.0421%8 Oct →
ancient13–6-0.0126%8 Oct →
nuke7–130.0511%1 Oct →
vertigo4–13-0.0725%1 Oct →
ancient13–100.0724%1 Oct →
dust28–130.0323%1 Oct →
overpass13–7-0.0226%1 Oct →
nuke15–15-0.0023%1 Oct →
ancient4–13-0.0426%1 Oct →
ancient13–100.1120%30 Sept →
ancient13–110.0424%30 Sept →
dust211–30.0216%30 Sept →
nuke3–13-0.0318%30 Sept →
mirage8–130.0522%30 Sept →
ancient3–13-0.0420%28 Sept →
dust26–130.0233%28 Sept →
mirage6–13-0.0740%26 Sept →
cache3–13-0.0855%26 Sept →
nuke9–130.0320%26 Sept →
inferno6–13-0.0529%25 Sept →
dust211–130.0031%25 Sept →
dust27–13-0.0221%25 Sept →
inferno5–13-0.0238%25 Sept →
ancient3–13-0.0217%23 Sept →
anubis13–60.1420%23 Sept →
dust23–13-0.0126%23 Sept →
cache12–120.1142%23 Sept →
mirage8–10.0233%23 Sept →
inferno11–130.1228%23 Sept →
inferno13–100.0411%23 Sept →
inferno13–30.0438%21 Sept →
nuke13–90.1522%21 Sept →
ancient13–90.0632%21 Sept →
cache6–130.0038%21 Sept →
mirage7–13-0.1018%20 Sept →
vertigo13–100.0818%20 Sept →
ancient7–130.0712%18 Sept →
ancient8–60.0132%18 Sept →
nuke5–0-0.0367%18 Sept →
inferno13–50.0321%18 Sept →
ancient8–130.0018%17 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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