67

67 — CS2 Stats

76561198058733264[U:1:98467536]Steam profile ↗✓ No bans

71Tracked matches48%Win rate2026Tracked since
494Hours in CS6Hrs last 2 wks
CSDB Rating2.5 LearningPositional Player
Premier CS Rating6,980Light Blue band · top ~69.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

6,980Peak Premier in tracked matches
24Days played since 2026-06-29

Premier CS Rating

  • At peak — 6,980
  • Next: Blue band at 10,000 — 3,020 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate33.3%39.9%41.9%8.7% short
Shot accuracy0.0%7.0%9.6%9.6% short
Kill/death ratio1.150.920.98above
Match win rate59.2%42.3%43.8%above

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG67PREMIER6,980 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim31
Positioning45
Utility5

0–100 skill scores via Leetify.

Recent form

STEADY42–24–4Last 7060%Win rateWWLWWLWLTL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −0.7pp headshot accuracy · −13ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 635ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 610ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 616ms

Newest first, from the last 70 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim3.1
Utility0.5
Positioning4.5
Opening Duels1.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 72% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning4.5
Utility0.5
Mechanics1.7
Opening Duels1.9
Win Impact4.4

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time613ms−5ms
first ⅓ avg 618ms → last ⅓ avg 613ms
Headshot accuracy12.7%+2.8%
first ⅓ avg 10.0% → last ⅓ avg 12.7%

Rolling 5-match average across the last 70 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–0 · nuke, 29 Jun →
33%Best headshot accuracy · 1–13 · dust2, 20 Sept →
469msFastest reaction time · 13–6 · anubis, 3 Aug →
13–0Biggest win · cache, 3 Aug →

Across the last 70 tracked matches.

Highlights

11Longest win streak
W2Current streak
5–3In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 80% over 5vertigoWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2C146–843%0.01
mirageA138–562%0.01
nukeC94–544%0.01
infernoA95–456%0.01
cacheS54–180%0.02
anubisS54–180%-0.02
officeS54–180%-0.01
vertigoC52–340%0.04
ancient—33–0100%0.07
train—22–0100%0.04

Across the last 70 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,025Lifetime kills
1.15K/D · Top 25% of Light Blue band
76Matches
59.2%Match win rate · Top 5% of Light Blue band
33.3%Headshot %
0.0%Shot accuracy
142MVPs
24Hours (in match)
94Bombs planted
6Bombs defused

Most-used weapons

Lifetime map wins

142dust2
102inferno
83nuke
50office
50vertigo
26train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
31.5%Accuracy (enemy spotted)
34.6%Spray accuracy
57.5%Counter-strafing
11.2°Preaim
614msReaction time
24.1%T opening success
45.5%CT opening success
0.09Enemies flashed / flash
4.1%Flash assists
2.03HE damage / grenade
0.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9797% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0879 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.0856% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–2-0.019%23 Sept →
dust213–20.0716%23 Sept →
cache0–8-0.0321%20 Sept →
cache13–20.0811%20 Sept →
nuke13–110.038%20 Sept →
dust21–13-0.0833%20 Sept →
ancient12–30.056%16 Sept →
nuke7–13-0.018%16 Sept →
inferno15–15-0.058%16 Sept →
dust211–130.018%16 Sept →
mirage13–20.0616%14 Sept →
dust210–13-0.0519%13 Sept →
nuke13–11-0.0611%13 Sept →
mirage7–13-0.0315%13 Sept →
mirage13–100.0712%8 Sept →
mirage13–80.0314%8 Sept →
dust24–13-0.076%8 Sept →
dust23–100.0015%6 Sept →
nuke0–7-0.0418%6 Sept →
anubis13–40.0512%6 Sept →
mirage16–140.106%31 Aug →
dust214–160.0512%27 Aug →
mirage4–13-0.037%27 Aug →
mirage13–40.0512%20 Aug →
office4–13-0.0117%17 Aug →
mirage9–13-0.0512%17 Aug →
inferno10–3-0.0314%17 Aug →
mirage4–13-0.088%17 Aug →
nuke4–13-0.097%16 Aug →
train13–3-0.0018%16 Aug →
dust213–110.0817%16 Aug →
dust26–13-0.055%14 Aug →
nuke9–130.0516%14 Aug →
train13–10.0913%14 Aug →
cache13–30.037%14 Aug →
mirage7–13-0.135%14 Aug →
inferno4–00.0033%14 Aug →
cache13–70.0113%5 Aug →
inferno6–30.125%5 Aug →
dust212–120.056%4 Aug →
vertigo12–120.0017%4 Aug →
inferno12–12-0.0514%4 Aug →
office7–2-0.0418%3 Aug →
cache13–00.038%3 Aug →
inferno13–50.0613%3 Aug →
dust213–60.0312%3 Aug →
office13–9-0.0413%3 Aug →
ancient13–20.1318%3 Aug →
anubis13–6-0.0510%3 Aug →
ancient13–30.0112%2 Aug →
inferno13–70.0912%2 Aug →
dust213–60.0213%2 Aug →
office13–6-0.0411%2 Aug →
nuke3–13-0.026%2 Aug →
mirage13–80.0214%2 Aug →
inferno13–8-0.008%2 Aug →
inferno3–13-0.0110%1 Aug →
dust213–20.019%1 Aug →
vertigo11–130.0615%29 Jul →
vertigo6–00.030%29 Jul →
vertigo8–130.0415%24 Jul →
anubis3–13-0.0511%24 Jul →
vertigo13–30.072%17 Jul →
anubis13–0-0.056%17 Jul →
nuke13–60.089%2 Jul →
mirage13–40.1015%2 Jul →
dust213–20.0314%30 Jun →
office13–110.0510%29 Jun →
anubis13–2-0.000%29 Jun →
nuke13–00.1810%29 Jun →

Match data via Leetify.

Recent teammates

Milestones

11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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