67

67 — CS2 Stats

76561198058627672[U:1:98361944]Steam profile ↗✓ No bans

59Tracked matches54%Win rate2026Tracked since
510Hours in CS6Hrs last 2 wks
CSDB Rating2.9 LearningPositional Player
Premier CS Rating12,590Blue band · top ~41.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,590 +875 17 Sept – 26 Sept · 4 days played
11,71512,590peak 12,59017 Sept26 Sept
12,590Peak Premier in tracked matches
24Days played since 2026-06-20

Premier CS Rating

  • At peak — 12,590
  • Next: Purple band at 15,000 — 2,410 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate37.8%41.9%44.3%6.5% short
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio1.090.981.03above
Match win rate55.0%43.8%45.2%above

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG67PREMIER12,590 · Blue bandcsdb.gg/stats

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Performance scores

Aim32
Positioning48
Utility2

0–100 skill scores via Leetify.

Recent form

STEADY33–22–4Last 5956%Win rateWWLLLWWLWL

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +5.1pp headshot accuracy · +34ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 17%
  • Avg reaction 694ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 677ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 660ms

Newest first, from the last 59 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim3.2
Utility0.2
Positioning4.8
Opening Duels1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning4.8
Utility0.2
Mechanics1.9
Opening Duels1.9
Win Impact6.2

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time664ms+71ms
first ⅓ avg 593ms → last ⅓ avg 664ms
Headshot accuracy16.0%+5.5%
first ⅓ avg 10.5% → last ⅓ avg 16.0%

Rolling 5-match average across the last 59 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–1 · cache, 21 Jun →
33%Best headshot accuracy · 13–0 · ancient, 5 Aug →
469msFastest reaction time · 8–13 · inferno, 16 Aug →
13–0Biggest win · ancient, 5 Aug →

Across the last 59 tracked matches.

Highlights

4Longest win streak
W2Current streak
3–3In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 100% over 5dust2Weakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
anubisC94–544%-0.02
infernoS86–275%0.02
mirageD82–625%-0.00
dust2D71–614%-0.01
nukeS55–0100%0.03
vertigoS54–180%0.04
cache—43–175%0.11
ancient—32–167%0.02
train—32–167%0.04
shelter—22–0100%0.09
fachwerk—21–150%-0.04
italy—21–150%0.00
overpass—10–10%0.00

Across the last 59 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

876Lifetime kills
1.09K/D · Top 25% of Blue band
60Matches
55.0%Match win rate · Top 5% of Blue band
37.8%Headshot %
0.0%Shot accuracy
129MVPs
21Hours (in match)
70Bombs planted
11Bombs defused

Most-used weapons

Lifetime map wins

96inferno
66nuke
54vertigo
48dust2
38train
25italy
6office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
30.8%Accuracy (enemy spotted)
33.5%Spray accuracy
58.4%Counter-strafing
11.3°Preaim
610msReaction time
36.0%T opening success
38.8%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
0.06HE damage / grenade
0.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6314% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.0421% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–10.1929%26 Sept →
ancient13–50.038%26 Sept →
dust23–13-0.0232%21 Sept →
anubis7–130.028%21 Sept →
dust211–130.009%21 Sept →
inferno13–90.0322%18 Sept →
dust213–40.0119%17 Sept →
mirage8–13-0.059%17 Sept →
inferno13–30.0724%17 Sept →
dust27–130.0121%10 Sept →
dust22–8-0.0418%10 Sept →
mirage8–130.0412%9 Sept →
dust28–130.0013%9 Sept →
mirage7–0-0.0214%9 Sept →
nuke13–80.0317%9 Sept →
mirage11–13-0.0020%26 Aug →
mirage8–130.029%23 Aug →
inferno13–70.0213%23 Aug →
nuke13–2-0.067%19 Aug →
dust23–13-0.076%18 Aug →
ancient15–15-0.039%18 Aug →
anubis13–4-0.0719%18 Aug →
inferno8–13-0.0811%16 Aug →
mirage3–130.0210%16 Aug →
mirage13–110.024%16 Aug →
anubis13–90.0112%15 Aug →
inferno13–80.0211%15 Aug →
anubis13–11-0.0516%14 Aug →
train12–120.0216%13 Aug →
train13–110.077%13 Aug →
inferno13–30.079%5 Aug →
ancient13–00.0533%5 Aug →
anubis4–13-0.0421%5 Aug →
vertigo13–20.0113%29 Jul →
vertigo13–50.0510%29 Jul →
vertigo13–00.078%29 Jul →
vertigo2–130.0614%29 Jul →
nuke13–50.048%25 Jul →
anubis3–13-0.044%25 Jul →
shelter13–30.1815%25 Jul →
nuke13–80.0310%11 Jul →
fachwerk13–5-0.0811%11 Jul →
shelter13–10.016%11 Jul →
inferno10–130.057%11 Jul →
fachwerk11–130.0010%10 Jul →
anubis9–13-0.0115%1 Jul →
inferno13–7-0.017%1 Jul →
mirage9–13-0.0510%24 Jun →
anubis3–13-0.038%24 Jun →
italy13–6-0.029%24 Jun →
cache13–80.0712%23 Jun →
anubis13–60.0612%23 Jun →
train13–90.036%23 Jun →
cache12–12-0.036%21 Jun →
italy12–120.0210%21 Jun →
nuke13–40.0915%21 Jun →
cache13–10.2016%21 Jun →
overpass5–130.0012%20 Jun →
vertigo13–6-0.0019%20 Jun →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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