Hier könnte Ihre Werbung stehen

Hier könnte Ihre Werbung stehen — CS2 Stats

76561198058579499[U:1:98313771]Steam profile ↗✓ No bans

39Tracked matches47%Win rate2026Tracked since
504Hours in CS9Hrs last 2 wks
CSDB Rating3.0 LearningPositional Player
Ladder ranks via Leetify

Performance scores

Aim36
Positioning51
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY18–20–1Last 3946%Win rateWLWLLWWLLL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +2.0pp headshot accuracy · +0ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 547ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 573ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 573ms

Newest first, from the last 39 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim3.6
Utility0.3
Positioning5.1
Opening Duels2.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 57% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning5.1
Utility0.3
Mechanics1.6
Opening Duels2.2
Win Impact3.9

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time587ms−16ms
first ⅓ avg 603ms → last ⅓ avg 587ms
Headshot accuracy12.5%−0.1%
first ⅓ avg 12.6% → last ⅓ avg 12.5%

Rolling 5-match average across the last 39 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · inferno, 12 Aug →
21%Best headshot accuracy · 13–4 · inferno, 12 Aug →
320msFastest reaction time · 6–13 · dust2, 24 Sept →
13–1Biggest win · nuke, 30 Jul →

Across the last 39 tracked matches.

Highlights

2Longest win streak
2–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 67% over 6dust2Weakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2D72–529%-0.00
nukeS64–267%-0.00
anubisD62–433%0.01
infernoA53–260%0.05
ancient—41–325%-0.03
cache—31–233%0.03
mirage—22–0100%0.02
overpass—22–0100%-0.04
office—21–150%0.00
fachwerk—10–10%0.01
train—10–10%-0.09

Across the last 39 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

699Lifetime kills
1.10K/D · Top 50% of tracked players
47Matches
51.1%Match win rate · Top 25% of tracked players
36.5%Headshot %
0.0%Shot accuracy
98MVPs
16Hours (in match)
64Bombs planted
8Bombs defused

Most-used weapons

Lifetime map wins

76nuke
70dust2
55inferno
16office
3train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.9%Headshot accuracy
31.1%Accuracy (enemy spotted)
33.8%Spray accuracy
57.1%Counter-strafing
10.2°Preaim
580msReaction time
38.1%T opening success
39.9%CT opening success
0.02Enemies flashed / flash
0.0%Flash assists
0.57HE damage / grenade
0.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9254% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0204 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.1319% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke10–00.0316%25 Sept →
dust21–130.0620%25 Sept →
dust213–110.037%24 Sept →
anubis10–130.0111%24 Sept →
dust26–13-0.0719%24 Sept →
anubis13–80.0214%17 Sept →
nuke13–4-0.0116%17 Sept →
nuke10–130.0112%17 Sept →
dust212–140.0010%15 Sept →
dust29–13-0.047%15 Sept →
ancient10–13-0.057%15 Sept →
mirage13–5-0.0117%14 Sept →
nuke13–70.017%1 Sept →
cache4–130.0114%1 Sept →
overpass13–100.0215%29 Aug →
office8–130.0113%28 Aug →
fachwerk6–130.018%28 Aug →
nuke2–9-0.0610%25 Aug →
anubis13–100.0710%25 Aug →
inferno5–130.0412%25 Aug →
overpass13–11-0.098%20 Aug →
mirage13–70.0514%20 Aug →
dust26–13-0.0110%12 Aug →
train3–13-0.094%12 Aug →
inferno13–40.1721%12 Aug →
ancient11–13-0.0114%12 Aug →
office13–3-0.016%12 Aug →
inferno13–90.0610%6 Aug →
inferno11–13-0.0120%5 Aug →
ancient13–7-0.0611%5 Aug →
ancient11–13-0.0218%30 Jul →
nuke13–1-0.017%30 Jul →
anubis8–13-0.0321%30 Jul →
dust213–50.0315%30 Jul →
cache6–13-0.0413%26 Jul →
anubis12–120.0313%26 Jul →
inferno13–7-0.017%17 Jul →
anubis2–13-0.068%17 Jul →
cache13–60.1015%1 Jul →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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