Cpl. Blondie

Cpl. Blondie — CS2 Stats

IE76561198057417229[U:1:97151501]Steam profile ↗✓ No bans

908Tracked matches57%Win rate2020Tracked since
2,032Hours in CS5Hrs last 2 wks
CSDB Rating5.8 SolidClutch Specialist
Premier CS Rating20,000Top 50% of 208,191 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#82163 of 255816 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,000 +6,209 9 Jun – 19 Oct · 35 days played
12,01421,516peak 21,5169 Jun19 Oct
21,806Peak Premier in tracked matches
36Days played since 2026-06-06

Premier CS Rating

  • 1,516 below peak (21,516)
  • +724 over 30 days · improving
  • +2,294 over 90 days
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-24
  • Purple band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches17——
Win rate47%——
K/D0.78——
Headshot %56%——

Measured 24 Sep 2026 → 21 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate46.6%42.7%43.7%above
Shot accuracy17.1%11.3%12.0%above
Kill/death ratio1.030.991.02meets
Match win rate46.2%43.9%44.7%above

Across every metric we can compare, this profile already matches the typical Level 5 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGCpl. BlondieFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER20,000 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning48
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY54–45–1Last 10054%Win rateLWWWLLLLLW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +8.1pp headshot accuracy · +95ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 29%
  • Avg reaction 705ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 664ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.2 against its own average).

Aim7.6
Utility3.7
Positioning4.8
Opening Duels0.9
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning4.8
Utility3.7
Mechanics6.7
Opening Duels1.2
Win Impact7.2

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time618ms−59ms
first ⅓ avg 677ms → last ⅓ avg 618ms
Headshot accuracy18.1%−0.2%
first ⅓ avg 18.3% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · mirage, 11 Jul →
47%Best headshot accuracy · 13–3 · dust2, 19 Oct →
500msFastest reaction time · 13–9 · dust2, 11 Jul →
13–2Biggest win · dust2, 20 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 63% over 27nukeWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
mirageA2717–1063%-0.00
dust2A1911–858%-0.00
infernoB147–750%-0.02
nukeC135–838%-0.01
cacheA116–555%-0.01
anubisC94–544%-0.00
ancientA74–357%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

43,120Lifetime kills
1.03K/D · Top 50% of Level 4 players
2,286Matches
46.2%Match win rate · Top 50% of Level 4 players
46.6%Headshot % · Top 50% of Level 4 players
17.1%Shot accuracy · Top 25% of Level 4 players
5,606MVPs
974Hours (in match)
1,992Bombs planted
540Bombs defused

Most-used weapons

AK-4712,984
AWP3,244
SG 5531,353
Nova1,216
P2501,120

Lifetime map wins

3,437inferno
3,427dust2
1,607nuke
1,421train
797vertigo
326cbble
46office
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

127Matches
57%Win rate
1.20Avg K/D
65.0ADR
40%Headshot %

Clutches & streaks

100%1v1 clutch win
20%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno367%0.9014.0
Anubis250%0.6413.0
Nuke250%0.466.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
36.7%Accuracy (enemy spotted)
39.7%Spray accuracy
80.0%Counter-strafing
8.7°Preaim
615msReaction time
28.3%T opening success
39.3%CT opening success
0.65Enemies flashed / flash
12.1%Flash assists
5.47HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.3943 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.2862% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust28–13-0.0429%19 Oct →
dust213–30.0547%19 Oct →
cache13–100.0232%19 Oct →
dust213–9-0.0319%19 Oct →
nuke4–13-0.0119%9 Oct →
inferno10–13-0.0415%9 Oct →
inferno4–13-0.0314%9 Oct →
nuke11–13-0.1026%2 Oct →
dust210–13-0.1012%30 Sept →
mirage13–80.0222%30 Sept →
nuke7–13-0.0517%30 Sept →
cache2–13-0.1113%29 Sept →
nuke13–80.0224%29 Sept →
mirage13–7-0.0215%28 Sept →
ancient13–4-0.0621%28 Sept →
inferno13–80.0218%28 Sept →
anubis10–13-0.0216%28 Sept →
mirage11–13-0.038%23 Sept →
ancient13–9-0.027%23 Sept →
anubis10–130.0417%23 Sept →
nuke13–50.0325%23 Sept →
inferno13–60.0015%23 Sept →
anubis13–10-0.0515%22 Sept →
dust213–6-0.0423%22 Sept →
inferno2–13-0.054%20 Sept →
mirage13–4-0.0524%20 Sept →
dust213–20.0612%20 Sept →
ancient6–13-0.0319%20 Sept →
mirage13–11-0.0413%20 Sept →
dust213–60.0822%20 Sept →
inferno10–13-0.1012%20 Sept →
nuke13–8-0.0519%20 Sept →
dust27–13-0.054%19 Sept →
mirage13–9-0.0423%19 Sept →
dust26–13-0.0215%19 Sept →
inferno13–9-0.0416%19 Sept →
mirage7–13-0.029%19 Sept →
mirage13–9-0.069%19 Sept →
mirage13–9-0.0526%19 Sept →
mirage6–13-0.088%15 Sept →
dust28–130.0020%12 Sept →
nuke7–13-0.0327%12 Sept →
mirage13–70.0232%12 Sept →
cache7–13-0.0613%8 Sept →
dust213–50.0321%8 Sept →
mirage13–70.0420%8 Sept →
mirage14–160.0110%7 Sept →
mirage13–8-0.0322%7 Sept →
dust213–60.0421%7 Sept →
inferno13–10-0.0512%7 Sept →
mirage2–13-0.0723%7 Sept →
inferno8–130.0330%29 Aug →
dust29–13-0.0021%27 Aug →
cache13–110.0122%27 Aug →
anubis16–130.0121%25 Aug →
mirage0–11-0.0413%25 Aug →
ancient13–100.0116%22 Aug →
dust213–11-0.0428%22 Aug →
inferno13–10-0.0013%18 Aug →
mirage13–60.0415%18 Aug →
ancient3–13-0.0714%5 Aug →
cache13–80.0814%31 Jul →
dust213–100.0515%31 Jul →
inferno13–90.0317%31 Jul →
nuke10–13-0.0115%31 Jul →
mirage9–130.0234%28 Jul →
anubis13–6-0.0325%28 Jul →
mirage8–130.0022%12 Jul →
nuke8–13-0.0618%12 Jul →
dust213–9-0.0225%11 Jul →
cache11–130.0431%11 Jul →
anubis3–13-0.0630%11 Jul →
cache13–10-0.0622%11 Jul →
dust213–5-0.0313%11 Jul →
mirage13–100.0410%11 Jul →
dust27–13-0.0414%11 Jul →
mirage13–40.1513%11 Jul →
inferno13–80.0017%10 Jul →
nuke13–30.0116%10 Jul →
nuke13–5-0.0414%10 Jul →
anubis13–90.024%10 Jul →
mirage13–90.0414%10 Jul →
nuke11–130.0319%10 Jul →
cache13–50.0429%6 Jul →
cache1–13-0.0535%6 Jul →
cache3–130.0339%6 Jul →
ancient13–90.0516%30 Jun →
inferno5–13-0.0217%29 Jun →
anubis6–130.0419%28 Jun →
anubis9–130.0212%24 Jun →
mirage16–13-0.0120%24 Jun →
mirage13–50.0814%23 Jun →
dust29–130.1015%15 Jun →
mirage2–13-0.0510%15 Jun →
mirage13–110.0718%15 Jun →
nuke15–150.0629%14 Jun →
mirage4–13-0.036%13 Jun →
inferno11–13-0.0413%13 Jun →
ancient10–13-0.0414%9 Jun →
cache13–5-0.0017%6 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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