Nighty

Nighty — CS2 Stats

76561198048942187[U:1:88676459]Steam profile ↗✓ No bans

1,735Tracked matches55%Win rate2021Tracked since
2,296Hours in CS7Hrs last 2 wks
CSDB Rating2.7 LearningPositional Player
CSDB Leaderboard#83320 of 247631 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,888 +243 30 Apr – 28 Jun · 12 days played
19,04820,771peak 20,77130 Apr28 Jun
20,771Peak Premier in tracked matches
37Days played since 2026-04-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim27
Positioning40
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY52–42–6Last 10052%Win rateWWLWLLWWLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +2.0pp headshot accuracy · −22ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 592ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 616ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 627ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim2.7
Utility0.3
Positioning4.0
Opening Duels1.1
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning4.0
Utility0.3
Mechanics2.4
Opening Duels0.4
Win Impact6.7

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time641ms+9ms
first ⅓ avg 632ms → last ⅓ avg 641ms
Headshot accuracy11.5%+0.4%
first ⅓ avg 11.1% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · cache, 2 May →
19%Best headshot accuracy · 10–13 · inferno, 17 Aug →
430msFastest reaction time · 9–2 · inferno, 1 May →
13–1Biggest win · inferno, 27 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
12–3In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 80% over 5dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheB2413–1154%0.01
infernoA138–562%0.01
mirageB105–550%-0.02
ancientC94–544%0.01
anubisA85–363%-0.01
nukeD72–529%-0.02
officeA74–357%-0.01
dust2D51–420%-0.05
trainA53–260%0.00
overpassS54–180%-0.01
vertigo—42–250%0.00
boulder—10–10%-0.06
stronghold—10–10%-0.01
alpine—11–0100%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,024Lifetime kills
1.04K/D · Top 50% of tracked players
3,046Matches
48.6%Match win rate · Top 25% of tracked players
32.8%Headshot %
1.9%Shot accuracy
7,307MVPs
1,194Hours (in match)
4,354Bombs planted
630Bombs defused

Most-used weapons

Lifetime map wins

5,622inferno
4,383nuke
4,087dust2
1,685vertigo
1,477office
989train
249italy
16lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

7Matches
29%Win rate
1.42Avg K/D
95.3ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
22%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust220%0.9817.5
Inferno250%1.6324.0
Nuke250%1.8420.0
Mirage10%1.0520.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
29.2%Accuracy (enemy spotted)
33.4%Spray accuracy
60.9%Counter-strafing
11.4°Preaim
626msReaction time
24.9%T opening success
33.1%CT opening success
0.13Enemies flashed / flash
0.0%Flash assists
0.84HE damage / grenade
0.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.7132% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1294 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.873% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–9-0.029%28 Sept →
inferno13–10.0814%27 Sept →
mirage3–13-0.006%27 Sept →
vertigo13–11-0.0415%23 Sept →
dust210–13-0.019%23 Sept →
nuke2–13-0.0616%23 Sept →
office13–11-0.0217%9 Sept →
anubis13–60.058%9 Sept →
dust28–13-0.0811%9 Sept →
cache6–13-0.0119%9 Sept →
inferno16–130.0117%17 Aug →
boulder8–13-0.067%17 Aug →
ancient7–13-0.0314%17 Aug →
inferno10–130.0119%17 Aug →
train13–11-0.0212%12 Aug →
overpass2–13-0.080%12 Aug →
ancient12–120.038%10 Aug →
mirage13–80.0212%10 Aug →
inferno4–1-0.068%10 Aug →
office11–13-0.027%4 Aug →
inferno13–60.0312%4 Aug →
ancient13–90.0515%4 Aug →
ancient10–130.0212%1 Aug →
anubis13–6-0.019%1 Aug →
overpass13–50.0013%1 Aug →
anubis13–60.0112%26 Jul →
cache13–2-0.069%26 Jul →
mirage4–13-0.0814%20 Jul →
nuke13–6-0.0214%20 Jul →
mirage4–13-0.106%18 Jul →
mirage13–90.019%18 Jul →
ancient13–110.039%18 Jul →
inferno9–130.0218%16 Jul →
nuke8–130.067%16 Jul →
mirage10–130.026%16 Jul →
nuke15–15-0.046%16 Jul →
office13–40.0013%16 Jul →
mirage10–130.0110%15 Jul →
office5–13-0.038%15 Jul →
inferno11–130.0313%28 Jun →
overpass13–80.0411%28 Jun →
ancient13–5-0.018%27 Jun →
vertigo13–10.1317%21 Jun →
train3–130.018%21 Jun →
train13–20.047%17 Jun →
train4–13-0.073%17 Jun →
inferno6–130.0116%8 Jun →
overpass13–11-0.0410%3 Jun →
vertigo6–13-0.046%3 Jun →
vertigo9–13-0.0515%3 Jun →
stronghold11–13-0.019%2 Jun →
nuke9–13-0.037%2 Jun →
train13–110.0513%1 Jun →
office8–13-0.0711%30 May →
mirage13–60.0514%27 May →
office13–70.027%26 May →
cache13–6-0.0114%26 May →
cache12–120.0314%26 May →
dust28–13-0.104%25 May →
overpass13–70.0513%24 May →
anubis13–5-0.058%24 May →
ancient9–13-0.023%24 May →
mirage13–80.019%24 May →
dust213–4-0.0415%24 May →
inferno13–110.013%24 May →
alpine13–110.039%23 May →
anubis13–100.0010%23 May →
anubis7–13-0.0011%22 May →
dust29–13-0.026%22 May →
inferno12–16-0.028%22 May →
anubis7–130.018%22 May →
cache5–13-0.0513%16 May →
ancient13–110.028%16 May →
cache12–120.0417%16 May →
cache13–7-0.0110%12 May →
cache13–2-0.0013%12 May →
office13–60.059%7 May →
cache13–110.0316%7 May →
cache13–60.0613%7 May →
cache6–13-0.1113%7 May →
cache12–120.0214%5 May →
cache12–120.0216%5 May →
cache13–80.0712%5 May →
cache10–13-0.0010%3 May →
cache13–100.0415%3 May →
cache7–130.029%3 May →
cache13–80.0513%3 May →
cache13–100.017%2 May →
cache13–40.0210%2 May →
cache3–13-0.0411%2 May →
cache13–10.014%2 May →
cache13–50.159%2 May →
cache6–13-0.0511%2 May →
anubis3–13-0.0610%1 May →
nuke5–13-0.0416%1 May →
ancient9–13-0.037%1 May →
mirage13–11-0.0711%1 May →
inferno9–20.0217%1 May →
nuke13–80.0112%1 May →
inferno13–110.028%30 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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